Surprised to see so many people just voted playable for this one. Considering the impact of murloc synergies, you sometimes need specific murlocs to create sustainable board states. Having to play whatever murlocs you randomly draw is often suboptimal. This gives a much higher chance to get Murloc Warleader or Coldlight Seer, to trade up/deal face damage or allow your minions to survive.
It'll make murloc decks more consistent in non-aggro matchups. It's at least a very good card..
I remember when we thought Finja was garbage for the same reason. Then we wised up and only played specific and good murlocs.
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Could be a fun card to play in Control/Fatigue Shaman. You can use it to draw both of your Coldlight Oracles to either mill your opponent or draw into whatever combo you are playing. You could throw in Corrupted Seer if you wanted more consistency.
This is a fantastic card for certain types of murloc decks. I don't actually know if the quest will run it, but it very likely could allow you to not play the quest turn 1, and play it instead on turn 2 or 3 with another 1 or 2 drop murloc. You'll have this to give you a little more steam to get to the 10 murlocs without losing turn 1 tempo.
I'll run it in my wild murloc shaman. It just runs Finja, warleaders, bluegills, Murk-eye, call the finishers, and the discover murloc as the only murlocs, plus everyfin and bloodlust. The rest is high tempo stuff (tunnel trogg, totem golem, spirit wolves, and removal). I also run 2 of the overload draw 2 cards in it, but I'll replace those with this instead. No overload and you get to the good stuff faster. Seems great there!
To be honest card draw was NOT what murloc shaman really needed. The reward from quest, Megafin has the card draw recovery covered and that's the whole point of completing the quest. You are incentivized to run out of cards by the time you played the 10th murloc. I've built and played the murloc shaman for a bit and I found it very easy to draw enough murlocs just naturally to finish the quest consistently by turn 7~8 or so and I did not even require Primalfin Lookout in my deck to do so.
The real problem was trying to make my murlocs to actually stick on the field without getting cleared every turn. If I really needed the card draw to finish the quest, I would use Primalfin Lookout instead of Ice Fishing since it's much more efficient. The other new card, Brrrloc is pretty good card. But I don't think I would use Ice Fishing at all.
That is really, really good. A dedicated Murloc deck running the quest might not have too much use for it since Megafin should be easily attainable and will refill your hand anyway, but for a deck more similar to Midrange Paladin that just runs a few Murlocs, this is pretty insane. I think looking at this in just the context of a Quest deck is a mistake.
Would such a deck work and be able to compete with Paladin? Maybe, maybe not, but it's an extremely solid card regardless, and it will only get stronger as better Murlocs are released.
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Could be a fun card to play in Control/Fatigue Shaman. You can use it to draw both of your Coldlight Oracles to either mill your opponent or draw into whatever combo you are playing. You could throw in Corrupted Seer if you wanted more consistency.
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This is a fantastic card for certain types of murloc decks. I don't actually know if the quest will run it, but it very likely could allow you to not play the quest turn 1, and play it instead on turn 2 or 3 with another 1 or 2 drop murloc. You'll have this to give you a little more steam to get to the 10 murlocs without losing turn 1 tempo.
I'll run it in my wild murloc shaman. It just runs Finja, warleaders, bluegills, Murk-eye, call the finishers, and the discover murloc as the only murlocs, plus everyfin and bloodlust. The rest is high tempo stuff (tunnel trogg, totem golem, spirit wolves, and removal). I also run 2 of the overload draw 2 cards in it, but I'll replace those with this instead. No overload and you get to the good stuff faster. Seems great there!
2 mana draw 2 cards is really good, even if those cards are murlocs.
Murloc shaman was an okayish deck, it gets a big boost
To be honest card draw was NOT what murloc shaman really needed. The reward from quest, Megafin has the card draw recovery covered and that's the whole point of completing the quest. You are incentivized to run out of cards by the time you played the 10th murloc. I've built and played the murloc shaman for a bit and I found it very easy to draw enough murlocs just naturally to finish the quest consistently by turn 7~8 or so and I did not even require Primalfin Lookout in my deck to do so.
The real problem was trying to make my murlocs to actually stick on the field without getting cleared every turn. If I really needed the card draw to finish the quest, I would use Primalfin Lookout instead of Ice Fishing since it's much more efficient. The other new card, Brrrloc is pretty good card. But I don't think I would use Ice Fishing at all.
That is really, really good. A dedicated Murloc deck running the quest might not have too much use for it since Megafin should be easily attainable and will refill your hand anyway, but for a deck more similar to Midrange Paladin that just runs a few Murlocs, this is pretty insane. I think looking at this in just the context of a Quest deck is a mistake.
Would such a deck work and be able to compete with Paladin? Maybe, maybe not, but it's an extremely solid card regardless, and it will only get stronger as better Murlocs are released.
2 mana draw 2 cards is very OP. If you can make a deck where 4-6 Murlocs are value includes then this card is plain bonkers.
I was thinking about this cards, outside of a full murloc/quest deck, that including this card is just personal preference.
How many good murlocs that don't require a full murloc deck we current have for shaman:
- Brrrloc: for all decks and freeze deck;
- Bilefin Tidehunter: for token and evolve deck;
- Bluegill Warrior + Murloc Warleader + Finja, the Flying Star: for a 'new' aggro/midrange water shaman;
I will try a water shaman for sure, sounds fun to play now with this card included. Also will try to use in a quest deck as well i think.
Voted playable.
If murloc shaman is a thing, then this is card is alright.