But this card also completely ruins control rogue, which relies on DK hero and Cold Blood combo to finish game. Miracle rogue will lose Hallucination and Razorpetal. Evolve shaman will not have his 6 mana evolve combo, but anyway will run 1xdopplegangster to play with DK hero. Also it completely destroys miracle priest and hurts other priest decks.
I surely voted meta-defining, and I like this card, as it will make so much salt and nerdrage :D But this is not healthy design, when single neutral card going to ruin at least 4 viable decks. It would be better if they could just nerf jade idol and thats all.
This destroys both players' spells, so maybe not every control deck will use it. After this card is released, there won't be many jade druids. You know they are like:
You know what, the more that I look at all of the cards this thing destroys, it is not only Jade Druid that gets taken down. In wild if you manage to get this out before mysterious challenger, it destroys secret paladin and it also hits cards like cold blood. The more you look at it, the more you realise that some decks get severely weakened by this card.
Hehehehehehehahahahahaha now then what your gonna do now?! All of us who were sick and tired of that BS has a way to destroy your fun. It's our turn are you feeling it now Mr. crabs
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The more cards you search up, the more OP this guy sounds.
If you can cheat it out, it is broken.
This card is definitely meta defining...as it will by itself destroy a deck.
and you can combo Fel Reave with Treachery
If you can cheat it out, it is broken.
F*ck jades yes!
But this card also completely ruins control rogue, which relies on DK hero and Cold Blood combo to finish game. Miracle rogue will lose Hallucination and Razorpetal. Evolve shaman will not have his 6 mana evolve combo, but anyway will run 1xdopplegangster to play with DK hero. Also it completely destroys miracle priest and hurts other priest decks.
I surely voted meta-defining, and I like this card, as it will make so much salt and nerdrage :D But this is not healthy design, when single neutral card going to ruin at least 4 viable decks. It would be better if they could just nerf jade idol and thats all.
Worst card design ever. Kills so many archetypes without any draw back to the player.
http://www.hearthpwn.com/members/DarthMageJab/collection
RIP Jade Druid
The Explore Ungoro counter we've all been waiting on! :)
I said hand not deck. Card I'm reading says destroys 1 cost spells in both hands and decks. Anything else that removed a card from opponents hand?
EDIT: If so I'm not sure how I feel about discard being in the game, but I'm excited to find out. Glad people got their jade druid tech as well.
Also rip quest Hunter lol
This destroys both players' spells, so maybe not every control deck will use it. After this card is released, there won't be many jade druids. You know they are like:
Nice one in any mill deck too! Though actually none of them exists.
12 wins in ArenA with: Mage and Paladin, first time legend with Rogue
My PW:S :(
Noooooooo
http://www.hearthpwn.com/cards/ability?filter-premium=1&filter-cost-val=1&filter-cost-op=3&display=3
You know what, the more that I look at all of the cards this thing destroys, it is not only Jade Druid that gets taken down. In wild if you manage to get this out before mysterious challenger, it destroys secret paladin and it also hits cards like cold blood. The more you look at it, the more you realise that some decks get severely weakened by this card.
I'm torn on this one.
Sure, it's a counter to jade druid somehow for control warrior, but it screws up a lot of other combo decks which often rely on 1 mana spells.
This will destroy the secrets created by Primordial Glyph.
Even good against garden rogue
Anger is the punishment we give ourselves for someone else's mistake.
Hehehehehehehahahahahaha now then what your gonna do now?! All of us who were sick and tired of that BS has a way to destroy your fun. It's our turn are you feeling it now Mr. crabs