RIP Jade Druid. If Jade Druid is ever at or near the top tier, every deck will just play this. This is purely a Jade Druid tech card to keep them from going infinite. Other than that, it's pretty terrible and probably helps your opponent out more than it hurts them. It's very low tempo and 6-mana so you have to wait a while to even play, assuming you draw it of course.
I know everyone is hyped about the annihilation of Jade Druid (Which is glorious btw) but I love how this card shits on stupid Priests playing Inner Fire,that it gets rid of annoying Potion of Madness and messes up with Evolve Shaman.... I'm just sad that it also hurts Miracle Rogue a lot....
Actually this does not mess Potion of Madness too bad since that card you want to have in begining of the game in hand and normally you use it before turn 6. If it comes later on, then it is not that good card anyway and better to have that out of the deck.
I love this card (even as a priest main player) of course it hurts some priest decs as well, but jade druid has been so hard matchup to play against and there has not been any real counter for that.
Also good on this card is that it certainly forces people to play new type of decks (my fear though will be that its aggro somehow).
You don't even necessary have to run this in your deck, already this card existing takes most of the Jade druids out.
Destroys Jade Druid and Inner Fire Priest, as well as slower version of Quest Hunter.
This is exactly the type of narrow hard-counter card I hate the most. It's either a free win or a nearly dead draw, there is no in-between. Winning in such a way is not fun, it's a 100% dice roll based on who you're matched up against.
I can only imagine that Jade Druid is the intended target for this, since it automatically beats the new super slow fatigue Warrior and Priest decks. If Jade Druid is such a problem, why not just change it? Make the Idol not shuffle copies of itself but rather token cards that just read "Summon a Jade Golem", and lower the cost to 0 to compensate against aggro if that's necessary. Anything is better than a 6 mana card that reads "Win the game if you're playing against Jade Druid".
This is very different from a card like Golakka Crawler. Golakka often hits a 1-drop and doesn't immediately decide the game, it's an advantage but not an automatic win, similar to weapon removal. plus you are not nearly guaranteed to draw many tech cards when you need them, or you may draw them without having a target. This is a counter to slower decks, which means that you have a much higher chance of drawing it, plus you can just play it whenever instead of having to wait for a target.
Edit: In Wild this also basically kills off all Malygos combo decks since they all rely on 1-mana cards for their burst, in addition to being very disruptive (but not too busted admittedly) against Secret Paladin and Freeze Mage.
"My Greetings" indeed. I'll put this in every deck to destroy Token Druid, Jade Druid, and Token Shaman. It's worth remembering that this has a kind of Hemet effect where it could help out both players by thinning out their curve in later turns. For example, I theorised playing this on turn 5 with a coin, or turn 6 vs. Pirate Warrior to destroy an upgrade, but sometimes you hope that they do only draw the upgrade instead of a charge or Arcanite Reaper.
WTF??? this is how Blizz solves cards like jade idol??? So lazy design... why don't they simply nerf it instead... this card kills any type of combo decks that relies on 1-mana spells.
I really wonder if it is not too slow to be in Standard but who knows. If it will be viable, the meta will change and it may stop being viable. But I foresee some serious drama in Arena...
This is a really interesting card. I agree with previous post that this card may do harm than good, but I also like the idea of decks having to diversify their win conditions instead of relying on a particular 1-mana spell. I daren't say how good the card will be but it sure has the potential to shake things up.
Wow these comments are so wrong, yea sure you can destroy Jade Idols vs Druid by what with other classes? You actually help your opponent in other cases, like vs Priest they will not care about PW:Shield or Potion of Maddness(if they play it). You actually help your opponent by just removing it and letting draw better cards. Think about it.
Excactly same that I posted page earlier (writing same time as you made your comment). It is not that bad for most of the priests (at least control). You can still run those 1 mana control spells (PW:shield and potion of madness) and if you don't draw them in begining of the game then it is better to remove from your deck.
It's like they don't even play the actual game and just look at statistics then come up with this shit and say "Let's see what happens *giggles*"
I don't play Jade Druid, but this card just messes with other viable decks too much.
The community came up with multiple plausible solutions like making Jade Idol shuffle in spells that only summon a golem or even making Auctioneer a Rogue only card would've acceptable.
This not a solution. Just adds more problems. I suspect class diversity on ladder will fall in the coming weeks/months because of this card.
RIP Jade Druid. If Jade Druid is ever at or near the top tier, every deck will just play this. This is purely a Jade Druid tech card to keep them from going infinite. Other than that, it's pretty terrible and probably helps your opponent out more than it hurts them. It's very low tempo and 6-mana so you have to wait a while to even play, assuming you draw it of course.
Destroys Jade Druid and Inner Fire Priest, as well as slower version of Quest Hunter.
This is exactly the type of narrow hard-counter card I hate the most. It's either a free win or a nearly dead draw, there is no in-between. Winning in such a way is not fun, it's a 100% dice roll based on who you're matched up against.
I can only imagine that Jade Druid is the intended target for this, since it automatically beats the new super slow fatigue Warrior and Priest decks. If Jade Druid is such a problem, why not just change it? Make the Idol not shuffle copies of itself but rather token cards that just read "Summon a Jade Golem", and lower the cost to 0 to compensate against aggro if that's necessary. Anything is better than a 6 mana card that reads "Win the game if you're playing against Jade Druid".
This is very different from a card like Golakka Crawler. Golakka often hits a 1-drop and doesn't immediately decide the game, it's an advantage but not an automatic win, similar to weapon removal. plus you are not nearly guaranteed to draw many tech cards when you need them, or you may draw them without having a target. This is a counter to slower decks, which means that you have a much higher chance of drawing it, plus you can just play it whenever instead of having to wait for a target.
Edit: In Wild this also basically kills off all Malygos combo decks since they all rely on 1-mana cards for their burst, in addition to being very disruptive (but not too busted admittedly) against Secret Paladin and Freeze Mage.
"My Greetings" indeed. I'll put this in every deck to destroy Token Druid, Jade Druid, and Token Shaman. It's worth remembering that this has a kind of Hemet effect where it could help out both players by thinning out their curve in later turns. For example, I theorised playing this on turn 5 with a coin, or turn 6 vs. Pirate Warrior to destroy an upgrade, but sometimes you hope that they do only draw the upgrade instead of a charge or Arcanite Reaper.
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
WTF??? this is how Blizz solves cards like jade idol??? So lazy design... why don't they simply nerf it instead... this card kills any type of combo decks that relies on 1-mana spells.
I really wonder if it is not too slow to be in Standard but who knows. If it will be viable, the meta will change and it may stop being viable. But I foresee some serious drama in Arena...
To be great is to be misunderstood.
Uhhhh.
Why not just nerf Jade Idol? This thing wrecks so many other decks that aren't even a problem.
Why Rogue is my favourite class:
My submission for this week's card design competition.
Now this,,,,this is a card my friends...
This is a really interesting card. I agree with previous post that this card may do harm than good, but I also like the idea of decks having to diversify their win conditions instead of relying on a particular 1-mana spell. I daren't say how good the card will be but it sure has the potential to shake things up.
The Jade idol nerf is here guys!
This card makes me sad
Hahhahahha fu jade druid, you won't be missed
This card has great value. discard hand and deck. tech in almost all control decks
Say hello to control warrior once again.... this card may be hurting shield slam etc. though the warrior decides when to play it :)
Hearthstone Devs and Team 5 are idiots...
It's like they don't even play the actual game and just look at statistics then come up with this shit and say "Let's see what happens *giggles*"
I don't play Jade Druid, but this card just messes with other viable decks too much.
The community came up with multiple plausible solutions like making Jade Idol shuffle in spells that only summon a golem or even making Auctioneer a Rogue only card would've acceptable.
This not a solution. Just adds more problems. I suspect class diversity on ladder will fall in the coming weeks/months because of this card.
great for control decks,but hope warrior will get a hero power with a whirlwind effect,otherwise i really do not understand why they made king mosh.
yes blood razor is a thing but not enough.
my hopes to play my golden king are dying.
This also destroys Raven Idol so this is really awesome against Jade Druid.
should've been a Legendary so that it can be accompanied with fitting music and animation as it destroy the opponent's deck.