Guys, i don't think you can go infinite with this.
For example if you play N'zoth, reflection turns into N'zoth, but next turn you will not get new reflection because you already have a reflection (N'zoth reflection) in your hand.
Than, you play the second N'zoth, but since you had no new reflection in your hand you don't get 3rd N'zoth.
This is very interesting card and is really a new type of Rogue as promised. This might see play in a slightly slower Miracle Rogue or Midrangey Rogue with some heals like Prince Valanar because Rogue doesn't play 4 drops except Sherazin, Corpse Flower which can be cut.
It's a very versatile card. you can get 2 Preps and make a tempo play and get a Big Van Cleef, but it's on turn 10, so maybe it's not that good. I think this will be used in either Miracle Rogue to finish off your opponent by getting more Eviscerates and Cold Bloods and Leeroy Jenkins or maybe even in a slower Rogue deck like Jade Rogue to get more jades to finish off the game. Either way, this is a win condition type of card. Has a lot of potential.
Guys, i don't think you can go infinite with this.
For example if you play N'zoth, reflection turns into N'zoth, but next turn you will not get new reflection because you already have a reflection (N'zoth reflection) in your hand.
Than, you play the second N'zoth, but since you had no new reflection in your hand you don't get 3rd N'zoth.
Did i miss something?
every turn you have a new reflection if you have none in your hands.
So yeah infinite Nzoth, inifite Yoggs, infinite Cthun. The problem is to survive until you can play that 2 turn combo.
This card is amazing, this card when played even when a board is full and high mana cost can be completly ignore that means its a ice block (well not so much to mind blast but thats where the 5 armour come in i guess) that means its isnt a completely a "do nothing turn" and effect is a massive pay off for running greedy cards such as N'zoth etc you could add in taunts as means to protect yourself after "losing a turn" playing this and using the effect for next turn for 2 turns N'zoth the Value.However i don't think as it is right now i can't see you putting this in a miracle deck as it too expensive to draw into so will this be the card so meaning this card might see play as a control deck as of now(well depending on how slow meta and how well is stealth hero going to fare lol)
Edit:Big opps on my part this card can only be played with 5 or less cost (Unless you have mana manipulations cards) because the spell actually leaves your hand so RIP N'zoth Reno etc dreams so maybe you can run this on miracle but raises the question how good is the effect for it over how slow is it to play to viable in miracle rogue
TLDR: Good card but needs a lot of cards to support it and specific archtype to make it work
I'm super confused as to how this works. Do you always get one Shadow Reflection your hand? Does it remember it's a Shadow Reflection even after it transforms?
Questions:
Do you get one Shadow Reflection right away when you play the Valeera the Hollow?
Let's say you play a Hallucination right after and so the Shadow Reflection in your hand turns into Hallucination. Do you immediately get a new Shadow Reflection in your hand, or do you have to play the transformed (second) Hallucination first?
Do you only get one Shadow Reflection per turn, or does it replenish immediately every time the one in your hand is transformed (or played)?
Can we get a little clarification on these two things:
"You cannot have more than one Shadow Reflection in your hand." Couldn't you just not play anything for a couple of turns so that you generate multiple copies? If so, do all copies of Shadow Reflection then turn into the same thing when you play a card?
"Each time you play a card" implies that Shadow Reflection can transform more than once. But if it transforms, it's an entirely new card, and cannot transform again, correct?
From what I understand from the video
1) you can only have one copy in your hand, so if you don't use it on a turn, you don't get an extra one next turn. So no multiple cards.
2) It transforms each time you use a card into the card just played, it's not 'fixed' until you play it. Like Zerus or Molten Blade, but instead of each turn, it's each time you play a card (and not random).
Guys, i don't think you can go infinite with this.
For example if you play N'zoth, reflection turns into N'zoth, but next turn you will not get new reflection because you already have a reflection (N'zoth reflection) in your hand.
Than, you play the second N'zoth, but since you had no new reflection in your hand you don't get 3rd N'zoth.
Did i miss something?
every turn you have a new reflection if you have none in your hands.
So yeah infinite Nzoth, inifite Yoggs, infinite Cthun. The problem is to survive until you can play that 2 turn combo.
But i do have a reflection in my hand: The 2nd N'zoth.
It looks cool on paper, but it doesn't really push the rogue class into upper tier.
from all the news cards so far, there is not going to has big style change for rogue. most people still going to play miracle rogue.
just think what is the main mechanic of miracle rogue, it's you play something every turn, hopefully gets auctioneer going, has big minions on the broad, or leeroy cool blood to finish the game.
now, If on turn 9 and beyond, you play a 9 mana cost card that most the time protect you for 1 turn and do nothing on the broad. you are most likely dead. your opponent can use 9 mana to setup any thing they want.
just as a 9 mana card in general, If it is not impact the broad in the turn it played, It will not see play.
Let's just clarify one thing, if we play a card and get a copy of it and end the turn without playing the copy then draw the reflection next turn and play another card, do both reflections change to second played card, or only the second reflection played?
This enables so many decks, it's insane. A slower Quest Rogue can return with this card. Double Deadly Poison can buff your Shadowblade to 7 attack, then Leeching Poison means you get a 14 health swing (7 dealt, 7 healed).
I normally don't play Rogue, but I have enough cards that if I end up getting this one, I wouldn't mind at all. One of the coolest cards in the set.
Can we get a little clarification on these two things:
"You cannot have more than one Shadow Reflection in your hand." Couldn't you just not play anything for a couple of turns so that you generate multiple copies? If so, do all copies of Shadow Reflection then turn into the same thing when you play a card?
"Each time you play a card" implies that Shadow Reflection can transform more than once. But if it transforms, it's an entirely new card, and cannot transform again, correct?
The transformation should work like Shifter Zerus although instead of once per turn it should work after each card you play. From the wording of the card my understanding is that if at any time during your turn you have no Shadow Reflection, one will be generated for you (since it says during and not something like at the start or at the end).
Edit: Some people are also saying that the card may disappear at the end of the turn if unused.
Your comment annoys me. Miracle is the best archetype rogue has. That is just a fact, it's not necessarily something we want. I mean, when you nerf the quest, nerf oil rogue, rotate mill and rotate a key card in the jade build while simultaneously providing the rogue class 1 less jade card than the other 2, what do you fucking expect? This isn't miracle rogue elitism. It is just the only viable deck for people who want to play rogue competitively which sucks. Everything else rogue does is done better by other classes. That is why quite frankly; anyone who wants auctioneer to rotate can go fuck themselves.
Being great at drawing cards is part of the deal and last time I checked, a two card combo that is less flexible yet higher costed than nourish doesn't count as having good identity being the cycle class.
Now we have a 9 mana card for rogue. Is this good enough? I have my doubts. I love the art, design and power. It is unique and certainly more interesting than 5/5s or an auctioneer. What I don't love is the fact that some shit aggro decks are going to ruin the fun and we will probably cut it. Then again. That stealth for 1 turn could be reason enough to run it. Let's hope for the best.
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Not sure if OP or complete bs
Holy...
This...
Wild...
My brain...
This card is so dope!!
Best card of the set if not in the entire game.
YOU CAN NEVER HAVE MORE THAN ONE SHADOW REFLECTION YOU CAN'T GO INFINITE FFS
Guys, i don't think you can go infinite with this.
For example if you play N'zoth, reflection turns into N'zoth, but next turn you will not get new reflection because you already have a reflection (N'zoth reflection) in your hand.
Than, you play the second N'zoth, but since you had no new reflection in your hand you don't get 3rd N'zoth.
Did i miss something?
This is very interesting card and is really a new type of Rogue as promised. This might see play in a slightly slower Miracle Rogue or Midrangey Rogue with some heals like Prince Valanar because Rogue doesn't play 4 drops except Sherazin, Corpse Flower which can be cut.
It's a very versatile card. you can get 2 Preps and make a tempo play and get a Big Van Cleef, but it's on turn 10, so maybe it's not that good. I think this will be used in either Miracle Rogue to finish off your opponent by getting more Eviscerates and Cold Bloods and Leeroy Jenkins or maybe even in a slower Rogue deck like Jade Rogue to get more jades to finish off the game. Either way, this is a win condition type of card. Has a lot of potential.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
infinite Gang Up.
infinite n'zoth the corruptor.
infinite Reno Jackson.
This card can be bonkers for sure. It comes in lategame tho. It's not gonna be easy to play it.
Overall the strongest DK so far, but too slow and probably less playable than Thrall and maybe even Rexxar.
I loved the card either way.
This card is amazing, this card when played even when a board is full and high mana cost can be completly ignore that means its a ice block (well not so much to mind blast but thats where the 5 armour come in i guess) that means its isnt a completely a "do nothing turn" and effect is a massive pay off for running greedy cards such as N'zoth etc you could add in taunts as means to protect yourself after "losing a turn" playing this and using the effect for next turn for 2 turns N'zoth the Value.However i don't think as it is right now i can't see you putting this in a miracle deck as it too expensive to draw into so will this be the card so meaning this card might see play as a control deck as of now(well depending on how slow meta and how well is stealth hero going to fare lol)
Edit:Big opps on my part this card can only be played with 5 or less cost (Unless you have mana manipulations cards) because the spell actually leaves your hand so RIP N'zoth Reno etc dreams so maybe you can run this on miracle but raises the question how good is the effect for it over how slow is it to play to viable in miracle rogue
TLDR: Good card but needs a lot of cards to support it and specific archtype to make it work
I'm super confused as to how this works. Do you always get one Shadow Reflection your hand? Does it remember it's a Shadow Reflection even after it transforms?
Questions:
the card is playable at best.
It looks cool on paper, but it doesn't really push the rogue class into upper tier.
from all the news cards so far, there is not going to has big style change for rogue. most people still going to play miracle rogue.
just think what is the main mechanic of miracle rogue, it's you play something every turn, hopefully gets auctioneer going, has big minions on the broad, or leeroy cool blood to finish the game.
now, If on turn 9 and beyond, you play a 9 mana cost card that most the time protect you for 1 turn and do nothing on the broad. you are most likely dead. your opponent can use 9 mana to setup any thing they want.
just as a 9 mana card in general, If it is not impact the broad in the turn it played, It will not see play.
never lucky
Let's just clarify one thing, if we play a card and get a copy of it and end the turn without playing the copy then draw the reflection next turn and play another card, do both reflections change to second played card, or only the second reflection played?
9 manas? 9 FUCKING MANAS??? Why shaman hero cost only half of that?
This enables so many decks, it's insane. A slower Quest Rogue can return with this card. Double Deadly Poison can buff your Shadowblade to 7 attack, then Leeching Poison means you get a 14 health swing (7 dealt, 7 healed).
I normally don't play Rogue, but I have enough cards that if I end up getting this one, I wouldn't mind at all. One of the coolest cards in the set.
Your comment annoys me. Miracle is the best archetype rogue has. That is just a fact, it's not necessarily something we want. I mean, when you nerf the quest, nerf oil rogue, rotate mill and rotate a key card in the jade build while simultaneously providing the rogue class 1 less jade card than the other 2, what do you fucking expect? This isn't miracle rogue elitism. It is just the only viable deck for people who want to play rogue competitively which sucks. Everything else rogue does is done better by other classes. That is why quite frankly; anyone who wants auctioneer to rotate can go fuck themselves.
Being great at drawing cards is part of the deal and last time I checked, a two card combo that is less flexible yet higher costed than nourish doesn't count as having good identity being the cycle class.
Now we have a 9 mana card for rogue. Is this good enough? I have my doubts. I love the art, design and power. It is unique and certainly more interesting than 5/5s or an auctioneer. What I don't love is the fact that some shit aggro decks are going to ruin the fun and we will probably cut it. Then again. That stealth for 1 turn could be reason enough to run it. Let's hope for the best.