- You can never have more than one "Shadow Reflection" at the same time in your hand. (No Hoarding!)
- When you used a "Shadow Reflection" for that turn, you will get another one on the next turn.
- Shadow Reflection (and the transformed copy of it) leaves your hand at the end of your turn, so it only works on 5-mana cards or less.
- Shadow Reflection will keep changing depending on the last card that you have played. Think Shifter Zerus and Molten Blade. (ie. You play Preparation > Eviscerate. Shadow Reflection will change to Eviscerate.)
Hero power is great because it's free. Makes up for the 9 mana.
Kind of a pseudo one turn iceblock for rogue - which is kind of a heal I guess?
More importantly I'm sure people will come up with some nutty combos with this hero power.. best hero card so far imo (maybe mage is #2?)
Edit: after reading the restrictions it may not be as strong as presumed. I think saying you can only play 5 mana things is incorrect. If you get innervate or prep something you can play cards that are more than 5 mana.
Whats the hero power? Edit: nvm got added right after.
9 mana is really expensive, especially for a tempo class like Rogue. On the other hand you get infinite resources, since Shadow Reflection will become a copy of a card you played and then you can repeat that the next turn with the now transformed Shadow Reflection.
Proactive Iceblock and a great flexible and custom HP. However, it needs other cards to function and anything above 5 mana means you can't use both. Curious about control rogue-variants with this. Might work, might be too slow. We'll see.
you'll get copies of the last card you played into your hand. You get one copy per turn. so you could save them up. This could make miracle disgusting after a cheap spell if you save a few more copies...
...or mill rogue...........
EDIT: Wait it's not like shifter zerus, it will transform once, and stay...so if you began each turn with a cheap spell, you could build up your supply.