Well, it's a hard one to see, maybe is playable ? I guess you can, but rng can as well and can grip your guts easily, why not draw cards with the Auctioneer, or buff the adventurous, or maybe combo for you VanCleef. In my opinion, it's a hard choice and move, more hard is this to be playable.
I hate the direction Hearthstone has taken Rogue. "Steal spells"? That's not even a thing for rogue in World of Warcraft.
Rogue is about combo attacks, and bleeding out the enemy. Attacking from stealth, from the shadows. Destroying things.
Where is Slice and Dice? Ambush? Shadow dance? Shadow strike? Marked for Death? Rupture? Garrote..
I know the developers think they are making a cute "Whimsical" game for all ages.. Warcraft is very whimsical, but its also a shade of every characteristic you can think of! There is nothing Whimsical about a ruthless, assassin who kills lol.
So please, end this spell stealing garbage and make rogue great again. Hard removals, heavy dmg burst, combos combos.
If i am playing Shaman, my opponent will always get Hex, if im playing Paladin he will always get Spikeridged, if i am playing Mage he will always get Ice Block, Fire ball, Counterspell, Pyroblast ect ect
So many times Miracle Rogue loses to its own hand, stuck with Coins and Preps with nothing to combo. This lady can be a desperate button when you got awkward hands.
Edit: On reflection this is playable as it let's you re-roll bad cards in a burgle deck. Still not good though as it will often replace good spells with junk.
Then... maybe don't play it if you already have good spells in hand? There are lots of cards that are good situationally. Edwin is terrible if you have to drop it on curve with no cards to buff it up, but that's not how we evaluate it. We evaluate it based on the average situation, and based on the best-case situation, since you get to decide when to play it.
I really like that Team 5 went with absurd effects for the legendaries this time around. These kinds of cards push for wacky experimental decks and don't create necessary high dust cards for meta decks. This gives the paying players fun wacky things to try, but keeps the game relatively accessible for newer players and F2P.
The card itself looks like so much fun in a peddler deck and I cannot wait!
This cards is amazing for it's purpose. Don't put this in a deck that has particular combos or synergies, then it will truly screw you. If you build a deck around this however, you could perhaps achieve some wicked value.
I hate the direction Hearthstone has taken Rogue. "Steal spells"? That's not even a thing for rogue in World of Warcraft.
Rogue is about combo attacks, and bleeding out the enemy. Attacking from stealth, from the shadows. Destroying things.
Where is Slice and Dice? Ambush? Shadow dance? Shadow strike? Marked for Death? Rupture? Garrote..
I know the developers think they are making a cute "Whimsical" game for all ages.. Warcraft is very whimsical, but its also a shade of every characteristic you can think of! There is nothing Whimsical about a ruthless, assassin who kills lol.
So please, end this spell stealing garbage and make rogue great again. Hard removals, heavy dmg burst, combos combos.
I do like the burgle mechanic (and we do have pickpocketing in WoW) but as a Rogue main since Vanilla WoW was released I am a little surprised how few of our abilities have made it into the game (and despite loving the class in WoW, HS Rogue is one of my least played classes). You could have based an entire expansions worth of cards on our new Outlaw abilities. Run Through, Saber Strike, Cannonball Barrage, Death From Above, Grappling Hook, Feint... plenty of abilities and the ones you mentioned. I want to see more poisons, bleed/dot effects, more stealthing and 'mobility' in positioning.
I am afraid to analyze this card. Everyone thought Xaril sucked. But he was pretty good. Everyone though Sherazin sucked (myself included) and he is pretty awesome. I guess I will leave this one at we'll see.
This card is Meta-Defining it's getting way underrated, Voss can single handily make Thief Rogue viable. There is so many solid synergies it's almost hard to count, if you get useless cards Voss gives you a reroll which is a big deal...Also Rogue can get a ton of token spells to turn into real spells like from Xaril, Poisoned Mind, Razorpetal Lasher etc.
Voss will be even more insane in Wild with Tomb Pillager and Spare parts.
Gonna have some fun in wild going Shaku, the Collector into this into Ethereal Peddler finally into Trade Prince Gallywix for some fun memes.
Shadowcaster
"Shadow casting since 2016."
Well, it's a hard one to see, maybe is playable ? I guess you can, but rng can as well and can grip your guts easily, why not draw cards with the Auctioneer, or buff the adventurous, or maybe combo for you VanCleef.
In my opinion, it's a hard choice and move, more hard is this to be playable.
I hate the direction Hearthstone has taken Rogue. "Steal spells"? That's not even a thing for rogue in World of Warcraft.
Rogue is about combo attacks, and bleeding out the enemy. Attacking from stealth, from the shadows. Destroying things.
Where is Slice and Dice? Ambush? Shadow dance? Shadow strike? Marked for Death? Rupture? Garrote..
I know the developers think they are making a cute "Whimsical" game for all ages.. Warcraft is very whimsical, but its also a shade of every characteristic you can think of! There is nothing Whimsical about a ruthless, assassin who kills lol.
So please, end this spell stealing garbage and make rogue great again. Hard removals, heavy dmg burst, combos combos.
good for meme decks
yo.
If i am playing Shaman, my opponent will always get Hex, if im playing Paladin he will always get Spikeridged, if i am playing Mage he will always get Ice Block, Fire ball, Counterspell, Pyroblast ect ect
Somehow you have to keep your good Rogue spells, and get your 0 mana coins or 1 mana petals to convert.... seems hard to be useful at the moment.
So many times Miracle Rogue loses to its own hand, stuck with Coins and Preps with nothing to combo. This lady can be a desperate button when you got awkward hands.
I really like that Team 5 went with absurd effects for the legendaries this time around. These kinds of cards push for wacky experimental decks and don't create necessary high dust cards for meta decks. This gives the paying players fun wacky things to try, but keeps the game relatively accessible for newer players and F2P.
The card itself looks like so much fun in a peddler deck and I cannot wait!
I dont think its that good, but with rogue I cant be sure anymore
Yeah...rogue dk hero power 2 mana Add a random spell to your hand (from your opponents class) confirmed
Just remember the good times!
Bad RNG for miracoli trash decks.
V nice 400 dust guarantee
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
rogue legendary ridiculous as always
It has to be snakes.
This cards is amazing for it's purpose. Don't put this in a deck that has particular combos or synergies, then it will truly screw you. If you build a deck around this however, you could perhaps achieve some wicked value.
The problem is cost 4, rogue need much more the defense/healing from prince than more random class cards, I will use the prince.
I am afraid to analyze this card. Everyone thought Xaril sucked. But he was pretty good. Everyone though Sherazin sucked (myself included) and he is pretty awesome. I guess I will leave this one at we'll see.
This card is Meta-Defining it's getting way underrated, Voss can single handily make Thief Rogue viable. There is so many solid synergies it's almost hard to count, if you get useless cards Voss gives you a reroll which is a big deal...Also Rogue can get a ton of token spells to turn into real spells like from Xaril, Poisoned Mind, Razorpetal Lasher etc.
Voss will be even more insane in Wild with Tomb Pillager and Spare parts.