It would be good with some freeze-like effect, otherwise its a little slow, and when you have minions on the board opponent will for sure just trade it.
If this is real, I think this card will pretty much see very little play in constructed. You wouldn't use this on a small minion and if you use it on a big minion they can just use the big minion on one of your big minions or at least a small one to weaken it severely. If you don't have anything for them to run the minion into you're gonna take a big smack to the face. Also it's very susceptible to silence. I'm not a huge fan, but maybe in arena it'll see some play.
If you have minions on board, this spell just forces enemy to trade. (Corruption also does the same for 1 mana) Can easily be countered silence. If it succeeds, it's still not good enough because you need wait one more turn due to minion's exhaust status. Instead of "at the start of your turn," they could use "at the end of your opponent's turn,". That would make this card playable in constructed. Now, it's just a spell with unique effect.
So your opponent has 1 more turn to do anything about the minion you pick, and after that you gain control and still can't attack with it for a turn? Jesus that's super slow, but there are situations in which this can be good.
The first thing that a smart opponent is going to do with their minion is find a way to kill it. Then, when he/she does, you'll get nothing. 6 mana for nothing, amazing value.
I'm surprised that so many people think it is decent. I think it is interesting, but its power level is ABYSMAL. Priest has already got a lot of situational cards, and this is extremely hard to pull off/too unreliable.
I'm going to go out on a limb and say that this card is bad. It feels too gimmicky I guess. I mean, this card is bad for the same reasons Corruption is bad. Killing an enemy outright is a great effect, but if it's delayed until the start of your next turn, it's not so great. Taking control of an enemy minion is a great effect, but if it's delayed until the start of your next turn, I'm going to assume that it's not going to be so great....
I'm voting bad. My expectations for priest are starting to come crashing down.
Too slow. It'll give your opponent the chance to kill or even silence the minion before your turn starts. Mind Control is just outright better.
And... the card you just listed also costs 4 more mana.
This card is good since priest can quite reliably make this card cost 4-5 mana without being really in fear of losing their Radiant Elemental. In an expansion where Deathrattles are important, this card is good since you don't exactly want to silence your own stuff and the idea of 'they can just trade it away' ... well, then you probably used the card very badly if you allow 'em to do that.
Is it 'brilliant'? Nah', but its damn good because its a Mindcontrol for 4 mana less in addition to Radiant Elemental reducing it further!
You can't be serious with this nonsense. This is one of the worst cards in the game lmao. Do not compare this to MC. The opponent just trades away whatever you blew 6 mana on and you basically waste a turn. This card is absolute garbage. If anything this is now one of the best ways to completely throw a game.
If the opponent kills the minion, you spent 6 mana to kill the minion. If the opponent trades it, it's worse, but if the opponent is forced to use a removal spell this is amazing.
Yep this is only good against cards like Tirion and Spikeridge where it's hard to get rid of them or trade them off with divine shield or high health. Archimonde could care less because he's on the board for a full turn and it's probably gg. Medihv is meh since it's a BC card and the effect has already happened, jade's or giants your just dead since your face is getting smashed for a turn.
At 6 mana this is basically due nothing for a turn and heal face to maybe get a decent to good minion while your opponent burns or smashes face.
Too slow for constructed. Buff in arena but way more reactive than MC. Buff to Lyra, maybe, since it's situational?
I hope the priest minions are really strong because 2/3 spells seem like filler or reprints. Disappointed for the class so far.
This card is very good, but not Meta Defining! Thank God they released this card after they showed us the Trash Priest Legendary. This will be a dead card some times, but I think 1 copy is playable.
For those who are saying, your opponent will Trade the minion on which you spent 6 mana, well good luck trading into an empty board. We are talking about priest here. Priest will trade the little(about 2) minions he have and cast this spell. Game Over. Corruption was bad because Warlock cannot afford to take damage. this is good, because you can cast this on Deathwing without having to worry about your Health.
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It would be good with some freeze-like effect, otherwise its a little slow, and when you have minions on the board opponent will for sure just trade it.
The spell is cool and all... But can we get some minions?? Also, where are my sweet Shadowform synergies?
If this is real, I think this card will pretty much see very little play in constructed. You wouldn't use this on a small minion and if you use it on a big minion they can just use the big minion on one of your big minions or at least a small one to weaken it severely. If you don't have anything for them to run the minion into you're gonna take a big smack to the face. Also it's very susceptible to silence. I'm not a huge fan, but maybe in arena it'll see some play.
That's Incredible!
If you have minions on board, this spell just forces enemy to trade. (Corruption also does the same for 1 mana) Can easily be countered silence. If it succeeds, it's still not good enough because you need wait one more turn due to minion's exhaust status. Instead of "at the start of your turn," they could use "at the end of your opponent's turn,". That would make this card playable in constructed. Now, it's just a spell with unique effect.
Judging by the currently known cards imo it will not see any play in constructed (nor in arena).
12 wins in ArenA with: Mage and Paladin, first time legend with Rogue
So your opponent has 1 more turn to do anything about the minion you pick, and after that you gain control and still can't attack with it for a turn? Jesus that's super slow, but there are situations in which this can be good.
This really requires a board state where the opponent is unable to trade the target off. Otherwise it's just a 6 mana "force a trade".
This card is complete trash. 100 dust.
The first thing that a smart opponent is going to do with their minion is find a way to kill it. Then, when he/she does, you'll get nothing. 6 mana for nothing, amazing value.
Keeping 1 copy of this in control style priest should work like charm. Because *middlefinger* to 4 attack minions.
Not bad when the board is empty, after a clear, and the opponent drops a big one.
I'm surprised that so many people think it is decent. I think it is interesting, but its power level is ABYSMAL. Priest has already got a lot of situational cards, and this is extremely hard to pull off/too unreliable.
I'm going to go out on a limb and say that this card is bad. It feels too gimmicky I guess. I mean, this card is bad for the same reasons Corruption is bad. Killing an enemy outright is a great effect, but if it's delayed until the start of your next turn, it's not so great. Taking control of an enemy minion is a great effect, but if it's delayed until the start of your next turn, I'm going to assume that it's not going to be so great....
I'm voting bad. My expectations for priest are starting to come crashing down.
It would probably be stronger if you didn't know which minion was being stolen. Seems easy enough to recover from if played against right.
On the other hand, that could also be a way for Priest to intentionally make you have to kill your own card. So I guess it works in that case.
If the opponent kills the minion, you spent 6 mana to kill the minion. If the opponent trades it, it's worse, but if the opponent is forced to use a removal spell this is amazing.
Yep this is only good against cards like Tirion and Spikeridge where it's hard to get rid of them or trade them off with divine shield or high health. Archimonde could care less because he's on the board for a full turn and it's probably gg. Medihv is meh since it's a BC card and the effect has already happened, jade's or giants your just dead since your face is getting smashed for a turn.
At 6 mana this is basically due nothing for a turn and heal face to maybe get a decent to good minion while your opponent burns or smashes face.
Too slow for constructed. Buff in arena but way more reactive than MC. Buff to Lyra, maybe, since it's situational?
I hope the priest minions are really strong because 2/3 spells seem like filler or reprints. Disappointed for the class so far.
This card is very good, but not Meta Defining! Thank God they released this card after they showed us the Trash Priest Legendary. This will be a dead card some times, but I think 1 copy is playable.
For those who are saying, your opponent will Trade the minion on which you spent 6 mana, well good luck trading into an empty board. We are talking about priest here. Priest will trade the little(about 2) minions he have and cast this spell. Game Over. Corruption was bad because Warlock cannot afford to take damage. this is good, because you can cast this on Deathwing without having to worry about your Health.
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It is not terribly strong, but yet another possible value tool. Might be good vs. Midrange pally, vs. Medivh, vs. Taunt warrior, vs. PDrake.
It should be interesting to find situations where it works. I like the design.
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Bad card. For the same reasons why Corruption is not played even if it's 1-mana. It's way too slow.