this is good, if you are facing aggro it is easy for them to pop it but if you are playing a semi-aggresive deck (like a cross between token druid and jade druid) which is a thing I personally do often with druid, and you are facing a midrange or slower deck, you can probably set up so that they must either trade poorly and have their board cleared with yours followed by you playing some jade stuff making your board scary again, or you can set up so if they kill it you get more advantage from buffs. While the opponent if well trained might be able to guess which deathrattle it is, the average joe will struggle and the card can be set up to help you win even if they predict the deathrattle.
Rollback Post to RevisionRollBack
Just fill your deck with one drops, that is creative deck design, right?
Druid is finally getting some better AoE! Love it. I'll probably put this in a quest Druid deck with a bunch of taunts, the new legendary and n'zoth for lots of fun
I'm not sure this card is as straightforward as people think, I don't think it works that well just slamming it against a board of small minions (unless you have wrath). I think the mindgames will largely be playing it on an empty board, do I play a bunch of minions and kill his fatespinner to reap his buff value or will my minions just get toasted instead? Also I don't like this in token, if you play it before something like Living Mana they just kill your slow 5/3 but if you play it after it dies to most of the same aoes anyways.
First truly intriguing and well thought out card revealed yet. Also to those wondering N'Zoth only summons minions whith deathrattle in their text, not deathrattles given by a battlecry or another minion/spell. I also like how this almost has negative synergy with Fandral, as Fandral could force you into clearing your own board or buffing your opponents.
This type of card design is what hearthstone needs. Effects that are a coinflip for one side and not the other, like in Mtg where playing a card is always a gamble as long as the enemy has open mana and cards in hand yet as blizzard restricts our actions on the enemies turn this is the least they can do. Now as the effect goes this has potential to be broken, board clear on a stick? Yes please!
Why use as AoE when Abomination has done basically the same thing for years, has taunt and the same cost - and never saw play.
And as a buff? Minion cards which have deathrattle buffs suck unless they have taunt.
Won't see constructed play.
Quest druid anyone?
this is good, if you are facing aggro it is easy for them to pop it but if you are playing a semi-aggresive deck (like a cross between token druid and jade druid) which is a thing I personally do often with druid, and you are facing a midrange or slower deck, you can probably set up so that they must either trade poorly and have their board cleared with yours followed by you playing some jade stuff making your board scary again, or you can set up so if they kill it you get more advantage from buffs. While the opponent if well trained might be able to guess which deathrattle it is, the average joe will struggle and the card can be set up to help you win even if they predict the deathrattle.
Just fill your deck with one drops, that is creative deck design, right?
Very nice and fun card. I had been longing for deuid AOE for a long time. Now they just need a decent hard removal.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
This looks promising..
Druid is finally getting some better AoE! Love it. I'll probably put this in a quest Druid deck with a bunch of taunts, the new legendary and n'zoth for lots of fun
fandral combo
no seriously: this card is pretty bad
I'm not sure this card is as straightforward as people think, I don't think it works that well just slamming it against a board of small minions (unless you have wrath). I think the mindgames will largely be playing it on an empty board, do I play a bunch of minions and kill his fatespinner to reap his buff value or will my minions just get toasted instead? Also I don't like this in token, if you play it before something like Living Mana they just kill your slow 5/3 but if you play it after it dies to most of the same aoes anyways.
Druid is love. Druid is life.
Missing lethal since June 2015.
First truly intriguing and well thought out card revealed yet. Also to those wondering N'Zoth only summons minions whith deathrattle in their text, not deathrattles given by a battlecry or another minion/spell. I also like how this almost has negative synergy with Fandral, as Fandral could force you into clearing your own board or buffing your opponents.
You know shit's bad when you miss Midrange Shaman.
This type of card design is what hearthstone needs. Effects that are a coinflip for one side and not the other, like in Mtg where playing a card is always a gamble as long as the enemy has open mana and cards in hand yet as blizzard restricts our actions on the enemies turn this is the least they can do. Now as the effect goes this has potential to be broken, board clear on a stick? Yes please!
Wait, give +2/+2 to ALL minions?
Big boost to the Druid Quest for sure. Also think a revamped Egg Druid is possible with this. An interesting card for sure.
Great card, i hope Shaman and Rogue (the Lotus Crew) get some also!
Oh wow, actual new mechanic!
Voted meta-defining simply based on that, even if only ever be used as another token buff.
Reveals are getting more interesting by the day, keep it up, Blizzard!
This with Spiritsinger Umbra !
Release the Kraken!
The secret aspect is irrelevant, the card it's pretty good, will see play for sure, flexible cards are always welcome.
My magic will tear you apart!