Actually the naturalize Combo is pretty powerful in Control match-ups, where Druid usually struggles to outlast the opponent in value. Combo it at the right moment and you can burn 2 or 3 cards that might be key to the opponent and gets them faster to fatigue. Also, generally speaking Druid Taunts are Priest clear proof (Kazakus Mass-Polymorph not included).
It might end up to be too greedy of a gameplan, but this can actually perform quite effectively in the right conditions. Without Naturalize I wouldn't even bother about this card existence.
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Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
Not remotely impressed with this card. Horrible, HORRIBLE stat line for 9 mana and then you have to hopefully smash it into other large minions for 2 or 3 turns before you get the benefit- to slow- your gonna die before you board fills with taunts. Also N'Zoth or other Combos are too slow. Dust it.
With Sludge Belcher I think it will summon Sludge Belchers deathrattle (1/2 slime with taunt) also.
Better use Infested Tauren I guess, a 1/2 slime with taunt that takes a spot on the board seems a bit of a waste (similar how you want N'Zoth to resummon your big minions and not your small minions).
Actually the naturalize Combo is pretty powerful in Control match-ups, where Druid usually struggles to outlast the opponent in value. Combo it at the right moment and you can burn 2 or 3 cards that might be key to the opponent and gets them faster to fatigue. Also, generally speaking Druid Taunts are Priest clear proof (Kazakus Mass-Polymorph not included).
It might end up to be too greedy of a gameplan, but this can actually perform quite effectively in the right conditions. Without Naturalize I wouldn't even bother about this card existence.
There's only 1 Druid taunt, that will be resurrected by this.
Holy sheeeeeeeeeeeeeeeet... Turn 9 play Hadronox. If it survives turn 10 cast Mark of Nature on it to give it taunt and then duplicate it with Menagerie Warden. Does it resummon itself when it dies? If yes, value much?
nope, if the taunt comes from a buff, it will not be resurrected. the menagerie warden combo would give you two hadronoxes from n'zoth though.
Actually the naturalize Combo is pretty powerful in Control match-ups, where Druid usually struggles to outlast the opponent in value. Combo it at the right moment and you can burn 2 or 3 cards that might be key to the opponent and gets them faster to fatigue. Also, generally speaking Druid Taunts are Priest clear proof (Kazakus Mass-Polymorph not included).
It might end up to be too greedy of a gameplan, but this can actually perform quite effectively in the right conditions. Without Naturalize I wouldn't even bother about this card existence.
There's only 1 Druid taunt, that will be resurrected by this.
nope, theres only 1 druid taunt, that won't be resurrected and that is ancient of war. all the other taunts will be resurrected, as shellshifter and druid of the claw transform into new minions with the legit taunt keyword on them. and apart from that there are even more druid taunts like dark arrakoa and ironbark protector.
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"Knowledge, or verbal facility, is no proof that you know what you're talking about." -Terence Mckenna
First look, it seems good... But, 9 mana to bring something that doesn't do anything and that must be killed (7 lifes !) to bring back our killed taunts (how many ?)... This will probably see no play when peoples will realize that this is really too slow. The new meta will certainly play at least one silence card in every deck (freeze effect, lifesteal, deathrattle, taunt...).
Name some druid class taunt cards (out of KFT). There isn't much and they are mana expensive... "Choose one", "adapt" and "battlecry" are not counted. We must then play neutral minions.
Now just give us one or two 5+ Attack taunt minions and a good Deathrattle or two and we might finally have a way to play Quest Druid with N'Zoth AND this.
Preferably make the Deathrattles (oe at least one of them) of the new shit something that shuffles a minion into your deck to alwqys have stuff foe Barnabus to fuel and we have a deal.
First look, it seems good... But, 9 mana to bring something that doesn't do anything and that must be killed (7 lifes !) to bring back our killed taunts (how many ?)... This will probably see no play when peoples will realize that this is really too slow. The new meta will certainly play at least one silence card in every deck (freeze effect, lifesteal, deathrattle, taunt...).
Name some druid class taunt cards (out of KFT). There isn't much and they are mana expensive... "Choose one", "adapt" and "battlecry" are not counted. We must then play neutral minions.
Playable. No more.
I think you are underestimating Druid's ability to cheat out expensive minions with the likes of Barnes, Y'Shaarj, Rage Unbound and the fact that Druid is the Ramp class of the game. Also consider that if Jungle Giants becomes viable you could be playing this for 0 mana.
The effect is amazing but it feels very risky as it could be silenced/hexed/polyed. Also 3/7 is terrible for a 9-drop.
You're giving up 4-5 manas worth of stats for an effect that may not even go off. Very questionable if it's worth the risk, could easily cost you the game.
Why is everyone always "oh, it's a deathrattle, polymorph, hex, devolve, bad card". Yeah, the point is baiting out removals and setting things up, not always having a fucking battlecry so you can just drag, drop and win.
this is fcking broken.... play a ton of taunts, play this, n'zoth this back, get more taunts. probably insane if you do wild with sludgebelcher. literally never ending belchers.
Why is everyone always "oh, it's a deathrattle, polymorph, hex, devolve, bad card". Yeah, the point is baiting out removals and setting things up, not always having a fucking battlecry so you can just drag, drop and win.
Exactly what I wanted to bring up. Even if you poly this what will you do against Deathwing, Dragonlord then?
this is fcking broken.... play a ton of taunts, play this, n'zoth this back, get more taunts. probably insane if you do wild with sludgebelcher. literally never ending belchers.
Yeah, the only problem i see is against OTK and TTK decks, but you can earthen scale yourself immensely.
First look, it seems good... But, 9 mana to bring something that doesn't do anything and that must be killed (7 lifes !) to bring back our killed taunts (how many ?)... This will probably see no play when peoples will realize that this is really too slow. The new meta will certainly play at least one silence card in every deck (freeze effect, lifesteal, deathrattle, taunt...).
Name some druid class taunt cards (out of KFT). There isn't much and they are mana expensive... "Choose one", "adapt" and "battlecry" are not counted. We must then play neutral minions.
Playable. No more.
I think you are underestimating Druid's ability to cheat out expensive minions with the likes of Barnes, Y'Shaarj and the fact that Druid is the Ramp class of the game. Also consider that if Jungle Giants becomes viable you could be playing this for 0 mana.
Jungle Giants viable - made my day. :))
When I start stomping you with my Barnabus the Stomper I will make sure to make your day even more ;). Just don't come asking for a nerf then.
This is Druid's very own N'Zoth. I always wondered why people say that Warrior is the Taunt Class when Druid has the best Taunts in the game(Ironbark Protector, Dark Arakkoa, Ancient of War, Druid of the Claw, Jade Behemoth). However I don't think that Ancient of War and Druid of the Claw will be re summoned as they originally don't have Taunt. Still this card is amazing in Ramp Druid.
But the question is why will you play this card when you can play Jade Druid????
Rating: 4.5/5.
This card will only see player after MSoG rotates out(April 2018).
Some chose one minions do not gain abilities, but transform into a different card. So yes this will work with druid of the claw. Not sure about ancient of war because its a 5/5 wich gains +5 stats.
The play is a 2cards combo. Turn 10 Hadronox + naturalize (i know, wtf). Druid's taunts are known for being big. That play, on standard, will summon arakoa, druid of the claw, primordial drake and the 4 mana tauren with deathrattle. So, for playing that combo you will fill your board with big guys, big guys with taunt, and makr your oponnent draw 2 cards what its bad, but, in the late game, close to fatigue, can be interesting. By the way, after have done that play, its time for n'zoth and that will be sick. I dont think it is very good, because i dont see control druid being a thing, but, its playable and in wild will be awesome.
Actually the naturalize Combo is pretty powerful in Control match-ups, where Druid usually struggles to outlast the opponent in value.
Combo it at the right moment and you can burn 2 or 3 cards that might be key to the opponent and gets them faster to fatigue. Also, generally speaking Druid Taunts are Priest clear proof (Kazakus Mass-Polymorph not included).
It might end up to be too greedy of a gameplan, but this can actually perform quite effectively in the right conditions. Without Naturalize I wouldn't even bother about this card existence.
Remember playing Control Shaman with Reincarnate shenanigans? No? It was fun, here's a refresher!
Not remotely impressed with this card. Horrible, HORRIBLE stat line for 9 mana and then you have to hopefully smash it into other large minions for 2 or 3 turns before you get the benefit- to slow- your gonna die before you board fills with taunts. Also N'Zoth or other Combos are too slow. Dust it.
turn 9: play hadronox
*MAGE FIREBALL PINGS IT*
summons 2 ironbark protectors.
turn 10: play n`zoth
hadronox and 3 other deathrattles spawn.
*MAGE CONCEDES*
It's funny people trying to say this card is bad. There's been some pretty bad cards spoiled so far, but this is NOT one of them...
Playable. Very good. Probably meta defining for Druid.
"Knowledge, or verbal facility, is no proof that you know what you're talking about." -Terence Mckenna
First look, it seems good... But, 9 mana to bring something that doesn't do anything and that must be killed (7 lifes !) to bring back our killed taunts (how many ?)... This will probably see no play when peoples will realize that this is really too slow. The new meta will certainly play at least one silence card in every deck (freeze effect, lifesteal, deathrattle, taunt...).
Name some druid class taunt cards (out of KFT). There isn't much and they are mana expensive... "Choose one", "adapt" and "battlecry" are not counted. We must then play neutral minions.
Playable. No more.
Now just give us one or two 5+ Attack taunt minions and a good Deathrattle or two and we might finally have a way to play Quest Druid with N'Zoth AND this.
Preferably make the Deathrattles (oe at least one of them) of the new shit something that shuffles a minion into your deck to alwqys have stuff foe Barnabus to fuel and we have a deal.
The effect is amazing but it feels very risky as it could be silenced/hexed/polyed. Also 3/7 is terrible for a 9-drop.
You're giving up 4-5 manas worth of stats for an effect that may not even go off. Very questionable if it's worth the risk, could easily cost you the game.
Why is everyone always "oh, it's a deathrattle, polymorph, hex, devolve, bad card". Yeah, the point is baiting out removals and setting things up, not always having a fucking battlecry so you can just drag, drop and win.
Wait, Tirion has deathrattle. Crap!
this is fcking broken.... play a ton of taunts, play this, n'zoth this back, get more taunts. probably insane if you do wild with sludgebelcher. literally never ending belchers.
I can just imagine a warlock planning to play Dirty Rat followed by Twisting Nether, only to pull this out.
I really like this card in theory, and I hope people can make it work.
The play is a 2cards combo. Turn 10 Hadronox + naturalize (i know, wtf). Druid's taunts are known for being big. That play, on standard, will summon arakoa, druid of the claw, primordial drake and the 4 mana tauren with deathrattle. So, for playing that combo you will fill your board with big guys, big guys with taunt, and makr your oponnent draw 2 cards what its bad, but, in the late game, close to fatigue, can be interesting. By the way, after have done that play, its time for n'zoth and that will be sick. I dont think it is very good, because i dont see control druid being a thing, but, its playable and in wild will be awesome.
wont see play, jade druid is still better and still faster and has better outlasting power than any other druid deck.