I like how it looks - looking forward to playing around with it as a tech card against heavy spell decks. Do wish it was 5 mana tho because 6 mana just seems too much for those stats with a potential drawback effect.
I think it's good. It seems bad when you compare it to Loatheb, but Loatheb was broken. 5 mana 5/5 that just stops your opponent from playing spells for a turn is insanely good.
And while a very similar effect, it's different in that it's less serious, it hurts you too, but it's epic so you can run two of them if you like.
I would run Loatheb over them in Wild, but a minion heavy deck in Standard might tech this in to counteract, say, Blizzard or Flamestrike. Keeping in mind it also requires that the opponent remove it, and if your opponent is a Mage, that means another spell wasted, whereas Loatheb doesn't prioritize removal since his effect was a battlecry.
Don't underestimate it. It's definitely not Loatheb, but it'll probably see play in a Mage heavy Meta. And interesting timing, considering there are two Mage decks in Tier 1.
Minion buff decks will certainly use this - and if you can make it +3/+3 by the time you play it, it's going to be super difficult to remove immediately. Not sure the buff archtype will succeed though.
Personally, I enjoy tech cards, so think it's a good addition.
U did not get the point. I just wanted to say that this is bad card. And if u want some kind of counter to spells Bully is better than this, wich doesn't mean that Bully is going to save u from lethal. But this won't either.
U did not get the point. I just wanted to say that this is bad card. And if u want some kind of counter to spells Bully is better than this, wich doesn't mean that Bully is going to save u from lethal. But this won't either.
.....oh he isn't the one not getting the point I fear.
Burgly bully is much better counter to spells than this crap.
Most decks that run spell combos really don't care if they give you a bunch of coins.
Do you really think that mage that just Alex'd you to 15 *really* cares that he's giving you 3 coins as he kills you with fireball, fireball, frostbolt you next turn? Or that he's giving you a coin as he Pyroblasts you for lethal? This card makes Pyroblast *unplayable* while he's out there, meaning if they planned to fireball then pyro you to death, they have to 6 mana fireball to kill the nerubian unraveler just so they can pyroblast for what is now not lethal!
Do you really think that Miracle rogue cares that he's giving you 6 coins on turn 7, causing you to overdraw in a situation where a bunch of coins typically wouldn't help you anyway? I rarely have a turn 7 or 8 where I'm like "man I wish I had 5 coins here." Usually, I'm happy to use the mana I have and not overextend, and often I couldn't play 10+ mana of cards even if I wanted to. Unraveler, on the other hand, shuts that Miracle turn down cold, and forces them to use something like 6 mana and 2 spells (backstab/evis in this example) that would otherwise be card draw just to remove him so they can auctioneer later.
Likewise, quest OTK mage won't care that he's giving you 10 coins while infinite fireballing you to death, but Unraveler may actually prevent the turn from ever happening.
Burgly Bully is a good card that is useful as an annoyance on curve - this card shuts down spell combos. They don't fill the same role in your deck and they're not a good comparison.
Yeah yeah, it's not a completely useless card, but it is very expensive....why couldn't this be 5 mana?
The effect does apply to both players after all, paying 1 health for that effect should be enough I think.
Rollback Post to RevisionRollBack
What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
I can't believe people actually think this card is bad...this is freaking great and will see play in most (if not all) minion based decks...it counters jade druid, miracle rogue, and primordial glyph...all cards most of you bitch about on an hourly basis!
very good!! shuts down miracle rogue and is rly problematic for druids and mage. makes 10 cost Kazakus potion unplayable until removed, stalling it's play. stalls Antoninus and pyroblast. while it might not be amazing in the current meta, this is a card that can very easily become a very imporatant tech in midrange and control decks against combo/control decks, just like Loatheb
I like how it looks - looking forward to playing around with it as a tech card against heavy spell decks. Do wish it was 5 mana tho because 6 mana just seems too much for those stats with a potential drawback effect.
this Nerubian Unraveler+Prince Taldaram= win vs mage
I think it's good. It seems bad when you compare it to Loatheb, but Loatheb was broken. 5 mana 5/5 that just stops your opponent from playing spells for a turn is insanely good.
And while a very similar effect, it's different in that it's less serious, it hurts you too, but it's epic so you can run two of them if you like.
I would run Loatheb over them in Wild, but a minion heavy deck in Standard might tech this in to counteract, say, Blizzard or Flamestrike. Keeping in mind it also requires that the opponent remove it, and if your opponent is a Mage, that means another spell wasted, whereas Loatheb doesn't prioritize removal since his effect was a battlecry.
Don't underestimate it. It's definitely not Loatheb, but it'll probably see play in a Mage heavy Meta. And interesting timing, considering there are two Mage decks in Tier 1.
Edit: Hearthpwn acting weird I guess
Removed double post
The best value u can pull out of this card is to get it glden from pack and then take 400 dust for it.
I won't use this card ever. I'd rather complain about Mage.
Play
Gwent.
Minion buff decks will certainly use this - and if you can make it +3/+3 by the time you play it, it's going to be super difficult to remove immediately. Not sure the buff archtype will succeed though.
Personally, I enjoy tech cards, so think it's a good addition.
Auctioneer turn? Sorry not this time.
I like it, although a little bit more stats would be nice. Should be quite good in handlock.
Burgly bully is much better counter to spells than this crap.
I think it's playable. In Zoo/Aggro decks. On Curve it saves you against "big" board clears like Dragonfire Potion, Flamestrike, etc.
Gorge you hatred, embrace your rage.
U did not get the point. I just wanted to say that this is bad card. And if u want some kind of counter to spells Bully is better than this, wich doesn't mean that Bully is going to save u from lethal. But this won't either.
...There is just no way that happens...
(It happens)
Pretty good. "2 more" at first glance might not sound like a lot. But it definitely is. This makes spells really hard to cast.
Yeah yeah, it's not a completely useless card, but it is very expensive....why couldn't this be 5 mana?
The effect does apply to both players after all, paying 1 health for that effect should be enough I think.
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
I can't believe people actually think this card is bad...this is freaking great and will see play in most (if not all) minion based decks...it counters jade druid, miracle rogue, and primordial glyph...all cards most of you bitch about on an hourly basis!
very good!! shuts down miracle rogue and is rly problematic for druids and mage. makes 10 cost Kazakus potion unplayable until removed, stalling it's play. stalls Antoninus and pyroblast. while it might not be amazing in the current meta, this is a card that can very easily become a very imporatant tech in midrange and control decks against combo/control decks, just like Loatheb
Ur gonna eat ur own shit in few months when u try this card out for a few times.