Played on curve (or with the coin), you can delay Brawl, Flamestrike, Blizzard and Dragonfire Potion.
This card fits really well within some snowball aggro decks, such as Token Shaman and Murloc Pally. Many times all you need is for your dudes to stick one more turn on the board for huge value Gentle Megasaur turns, or Evolve/Bloodlust turns.
This is a great card... two years ago. You know, when control was a thing and you wanted to stop a concealed Auctioneer or Malygos or freeze mage burst.
While that is an expected outcome, if that meant you didn't cast Meteor or Flamestrike on your turn that could be more important depending on the board state. Sometimes forcing Fireball to go somewhere other than your face is useful as well. On a side note, this won't be enough to stop Exodia unless they don't have two spare mana to cast a Fireball to clear the Unraveler before going face with the rest of the Fireball stream.
I don't really know what deck this goes in, but there is probably some midrange or control deck that could afford to put this in mainly for the mage tech, but also for stopping board clears and slowing down rogue or priest or even druid. like a deck that beats aggro already but has a minion based plan that takes it past turn 5, so not an aggro deck but pretty much anything else, would like a lot of the things this does. The drawback is slightly annoying but the card is teching against decks that would not have a lot that punishes the drawback. Decks that would punish the drawback are also decks you could suicide this against more easily so it is not a dead card. It's stats are also decent for a card of this type. I don't know if this will see any constructed play, but for an understatted tech card this seems above average, and it is also in line with the way I feel like tech cards should be done. It prevents plays it does not benefit off plays, It forces opponents to strategize cleverly after it is played if they don't predict it, it does not, like hungry crab does, punish opponents for playing a deck correctly with something they can't deal with period. Tech cards should encourage thought, timing, and counterplay, not discourage a deck.
Rollback Post to RevisionRollBack
Just fill your deck with one drops, that is creative deck design, right?
This is literally a meta defining card because the play this card sees depends on the meta and it will change the meta. Obviously when the expansion will be released, it will see no play, but when Mages and Priests increases, then it is a very good tech choice. It's also very good tech card for Tournaments. This card requires skill because you need to anticipate when it's good time for your opponent to play a spell or you can play this when you have a big board and want to prevent board clears. It will go in and out of decks depending on the meta.
The first few reveals were pretty bad, but it seems that the reveal strategy was to show cards from bad to good(putricide is amazing).
For all those people asking when Naxx will be out - it is here, just re-branded.
Naxx out !! PogChamp
Played on curve (or with the coin), you can delay Brawl, Flamestrike, Blizzard and Dragonfire Potion.
This card fits really well within some snowball aggro decks, such as Token Shaman and Murloc Pally. Many times all you need is for your dudes to stick one more turn on the board for huge value Gentle Megasaur turns, or Evolve/Bloodlust turns.
Really good tech against mage, and miracle priest and rogue, so it seems!
This is a great card... two years ago. You know, when control was a thing and you wanted to stop a concealed Auctioneer or Malygos or freeze mage burst.
pair this guy with Lorewalker Cho for ultimate spell-breaking memes.
It's awfully expensive at 6.
this is good. not spell bait but minions bait. but anyway you can delay oponent one turn just to have them to make effort to kill this
I don't really know what deck this goes in, but there is probably some midrange or control deck that could afford to put this in mainly for the mage tech, but also for stopping board clears and slowing down rogue or priest or even druid. like a deck that beats aggro already but has a minion based plan that takes it past turn 5, so not an aggro deck but pretty much anything else, would like a lot of the things this does. The drawback is slightly annoying but the card is teching against decks that would not have a lot that punishes the drawback. Decks that would punish the drawback are also decks you could suicide this against more easily so it is not a dead card. It's stats are also decent for a card of this type. I don't know if this will see any constructed play, but for an understatted tech card this seems above average, and it is also in line with the way I feel like tech cards should be done. It prevents plays it does not benefit off plays, It forces opponents to strategize cleverly after it is played if they don't predict it, it does not, like hungry crab does, punish opponents for playing a deck correctly with something they can't deal with period. Tech cards should encourage thought, timing, and counterplay, not discourage a deck.
Just fill your deck with one drops, that is creative deck design, right?
Even if it's not that good, it's about dang time they realized we need more of this. Loatheb is very, very missed.
This is literally a meta defining card because the play this card sees depends on the meta and it will change the meta. Obviously when the expansion will be released, it will see no play, but when Mages and Priests increases, then it is a very good tech choice. It's also very good tech card for Tournaments. This card requires skill because you need to anticipate when it's good time for your opponent to play a spell or you can play this when you have a big board and want to prevent board clears. It will go in and out of decks depending on the meta.
The first few reveals were pretty bad, but it seems that the reveal strategy was to show cards from bad to good(putricide is amazing).
Rating: 4/5
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An interesting interaction.
When your opponent plays Burgly Bully, fill his hand with coins and play this Nerubian and start milling him! Good for highlights.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Good tech card
Huh, tempo-warrior is a King now? ))
Interesting, but a bit expensive for a tech card. I don't mind more cards like this in the game.
I've seen this card art somewhere. Was it featured in some Adventure/tavern Brawl?
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
it should cost 5
I will put 1 in my CW for anti Jade and Control Paladin buff
Nice tech card against spell heavy decks to counter burst or Gadgedzan combos.
Who can take your trash out?
Stomp it down for you?
Shake the plastic bag
and do the twisty thingy, too?