Okay, yeah this is old news, but I'm curious if anyone else feels this way.
What do we know about Yogg? The nerf that his ability stops if he is silenced or destroyed. Right, that's a little weird, seeing as it is a Battlecry, and therefore should finish resolving, regardless of the state of the minion. At least with this, I understand if too many people were upset with the power level of Yogg, despite my perception of balance of the RNG.
But then, the spells cast by Yogg are not considered "cast" by the player, so there is no synergy for casting spell effects. Again, reasonable, especially for flavor; Yogg is casting the spells, he's an Old God, I get it. But still, that the effect is not resolved if Yogg leaves, and that feels like a lot of investment of spells and 10 mana for the possibility for under 3-4 random effects, that may or may not have an affect on the board. Coming from a Mage player, I may be seen as bias, but I really liked pre-nerf Yogg, both playing him and playing against him. I never had a problem with the effects continuing post-death of Yogg.
The real kicker here is that Overload still occurs. This is where I'm lost. We just established that Yogg is casting these spells. Not even in a large scale way, each spell is its own trigger, i.e. it stops when the minion is gone. The player has nothing to do with the spells cast and receives no synergy bonus for the spells cast. Why on Azeroth does the player get locked out mana for spells they did not cast?
The lack of spell synergy refers to the fact that triggers such as Mana Wyrm, Flamewaker, and even the new Quest, Open the Waygate would not have synergy with Yogg's castings. Also, the effects are random, both in effect, and sometimes target. That's where the balance is. No mana is being spent on the spells, so I think Overload should not be taken into account.
I for one, would like to see the Sylvanas hard-counter return (obviously in Wild); seems like a valid strategy to steal a resolving Yogg. You'd still have random spells possibly blowing up the original owner's board in either case.
there's no logic behind it, yogg made it into competitive play before because blizzards unwillingness to Print good AoE effects caused players to flock to the second best option against the wotg zoo meta which was yogg, then instead of printing proper AoEs for everyone they just nerfed the card and printed decent to good AoEs for a couple of classes, however yogg was indeed a wake-up call for them to actually do something, the results were felfire potion, volcanic potion and Dragonfire potion which i can bet weren't even in the thinking or didn''t even have an AoE effect during the planning phase until yogg came to competitive play.
Greatest nerf of all times. I don't want this card anywhere due to horrendous RNG. True believers still play him, because hey, he wanted to kill himself and to screw you. I thought that's the funny part of the card.
Okay, yeah this is old news, but I'm curious if anyone else feels this way.
What do we know about Yogg? The nerf that his ability stops if he is silenced or destroyed. Right, that's a little weird, seeing as it is a Battlecry, and therefore should finish resolving, regardless of the state of the minion. At least with this, I understand if too many people were upset with the power level of Yogg, despite my perception of balance of the RNG.
But then, the spells cast by Yogg are not considered "cast" by the player, so there is no synergy for casting spell effects. Again, reasonable, especially for flavor; Yogg is casting the spells, he's an Old God, I get it. But still, that the effect is not resolved if Yogg leaves, and that feels like a lot of investment of spells and 10 mana for the possibility for under 3-4 random effects, that may or may not have an affect on the board. Coming from a Mage player, I may be seen as bias, but I really liked pre-nerf Yogg, both playing him and playing against him. I never had a problem with the effects continuing post-death of Yogg.
The real kicker here is that Overload still occurs. This is where I'm lost. We just established that Yogg is casting these spells. Not even in a large scale way, each spell is its own trigger, i.e. it stops when the minion is gone. The player has nothing to do with the spells cast and receives no synergy bonus for the spells cast. Why on Azeroth does the player get locked out mana for spells they did not cast?
Someone please explain this. Thank you.
cause blizzard
SCAWN! PEEDLE SCAWN!!
lol this topic implies that the hearthstone development team knows what they're doing.
Yogg is love, Yogg is life. I'd really love him to be casting all the way again :(
that's the only one nerfed card which i didn't dust.
The lack of spell synergy refers to the fact that triggers such as Mana Wyrm, Flamewaker, and even the new Quest, Open the Waygate would not have synergy with Yogg's castings. Also, the effects are random, both in effect, and sometimes target. That's where the balance is. No mana is being spent on the spells, so I think Overload should not be taken into account.
I for one, would like to see the Sylvanas hard-counter return (obviously in Wild); seems like a valid strategy to steal a resolving Yogg. You'd still have random spells possibly blowing up the original owner's board in either case.
there's no logic behind it, yogg made it into competitive play before because blizzards unwillingness to Print good AoE effects caused players to flock to the second best option against the wotg zoo meta which was yogg, then instead of printing proper AoEs for everyone they just nerfed the card and printed decent to good AoEs for a couple of classes, however yogg was indeed a wake-up call for them to actually do something, the results were felfire potion, volcanic potion and Dragonfire potion which i can bet weren't even in the thinking or didn''t even have an AoE effect during the planning phase until yogg came to competitive play.
Really should not have been nerfed, just banned in tournament play.
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Greatest nerf of all times. I don't want this card anywhere due to horrendous RNG. True believers still play him, because hey, he wanted to kill himself and to screw you. I thought that's the funny part of the card.
Happy he will never be the same.
Yogg nerf was nerfed because the community called for it, not because it worked bad.. it worked fine but now there is no logic anymore..
Yeah, a toast!