This card will see more people conceding than actually completing the combo. I can guarantee it will end up being ultra cancerous later on in the meta if it ever becomes a popular archetype.
Why? Well if you have 75 seconds in a turn. Thats 150 seconds in 2 turns. Thats 2.5 Mins of potential Rope time...
If the OTK is ridiculously easy to execute it's a problem. if it requires you to stay alive for 10+ turns without heal while finding and casting random generated spells, all while finding either 5 combo pieces (or 3 that also require that the oppo doesn't have taunts) then i don't see anything wrong with it.
I actually dont see OTK as frustrating as long as it takes reasonable effort to do so and in my opinion this does, you have plenty of time in the game to interact with your opponent until he has his combo pieces and not to forget they have 1 less card in their starting hand because of the quest.
Yes, I know that we have to "make a great effort" in order to be able to play the OTK combo with Time Warp, but that is not enough excuse to promote any OTKs!
In general, OTKs mechanics are bad and should be avoided for the sake of a better gameplay... and this card only promotes that (because if you use this Quest reward for anything else you would be wasting it and you know it). That is the main reason why Time Warp is a very poor Quest reward. You are completely overvaluing it.
And speaking about that "great effort": are you aware of how difficult will be to play the OTK combo with Time Warp? I think that people here are being too much optimist/deluded regarding that:
First, we have to complete the most expensive Quest of all by getting nothing less than 6 random spells (with the mana cost/tempo that entails that) AND playing them (with the mana cost/tempo that entails that again).
Secondly, we have to keep in hand (losing even more tempo) or draw from the deck nothing less than the FIVE cards combo we require in order to Time Warp can have any utility.
And thirdly, we should stay alive until we can complete the above.
Seriously, that's not viable at all. What is the probability of getting all those odds so we can play that marvellous combo? (I'm speaking about the Archmage Antonidas combo of course, because the other ones have more vulnerabilities). Obviously is not meta-defining at all.
In short, with Time Warp we are facing the Quest reward least flexible of all the others. That's why I have voted "Dust it!" at the poll.
Time warp counts not as a card, cause u dont need to draw it, u get it instand on hand after quest completion.
0. malygos combo is dead cause dragonfire and icelance/rhonin is gone!
1. Antonidas combo : The Antonidas combo is not good and to greedy, 5 or more cards combo are not playable, u need perfect hand to get this combo of.
2.Leeroy Jenkins + faceless/molten reflect combo: better then the antonidas combo, safe 18/24 dmg combo when 1 taunt/0 taunts.
3.Molten/arcane giant alextrasa combo: one of the best combo, cause most of the time those 3 cards + timewarp is lethal, sometimes u only need the giants, cause u already dealt dmg with fireballs.
4. defensive combo: , if everything when wrong or a mirromatch u also have a Reno like play with the 3. combo too. Doomsayer + ice barrier TIMEWARP then double molten giant, alextrasa yourself. a deatheing style combo, that gives u 2 8/8 minions and 23 health.
5. with the 3.th and 4.th combo u can also play old freezemage style, but safer, cause u dont have the turn where u have to deside "iceblock or alextrasa now?" often u are already low or at 1 hp and u cant play iceblock + alexia the same turn, with the quest u can play both :) . iceblock + alex in one turn, nexturn lethal with frostbold/fireball combo.
Conclusion, the molten/arcane giant version is the best, since u have more then 1 good combo.
moltengiant x2 + alextrasa + doomsayer (u play anyways) vs sorc apprentice x2 +molten reflect x2 + antnidas.
molen giant combo needs less cardslots, less cardraw rng, and can be used more flexible.
u play just normal freezemage but giants instead of icelance and glyphs instead of torch + quest + cabalist tome instead of 2 flamestrikes ( u can discover better things (freezes)).
Also with the giant combo u can waste fireballs and icebolds to clear board, freeze weapon too, cause the giants are the win condition too!.
Survive until turn 10+12 and wombo combo. btw. u can play sheep same turn then giants and can clear taunt too.
I feel this is only quest dont push player to play/build specific deck just to get reward 2 Babbling Book and 1 Cabalist's Tome is staple in mage deck nowadays,that mean you already have 5 spells for quest (maybe more if book give you another Cabalist's Tome ) . So now is some addition : - Primordial Glyph : insane value and give you another spell - Burgly Bully : Solid body,generate coin to finish quest and combo with Antonidas,i'm pretty sure mage will run this because azure drake no longer exist at 5 mana curve now - Archmage Antonidas : fireballs are fun,so fun - Mana Bind : not really good but reliable choice The hardest part here is spells isnt type of card you want mindless spam,you need it to control board long enough to set up OTK combo not just for quest so this very slow card,how good of this will depend on how fast of meta
I personally believe the exodia and giants ttk decks will not work consistently enough to be viable in the meta. I can see this working in a tempo mage style deck that isn't looking for timewarp to be the game ending situation but instead being a board change / tempo change that can put the game back in your advantage.
Its already been stated but using time warp with doomsayer as a board clear then being able to establish a board of your own will be enough to allow you to gain control in the game and put you in a good situation to win the game.
What if Babbling Book and co generate a card for you that is in your deck? Since the quest is to cast spells not in your deck, those should not count, right?
Babbling Book would count even if it generates spells already in your deck, the quest doesn't care as far as I'm aware as long as it was a card that was generated outside of the deck building process. The only time this might not be the case is if you start with the Coin, but I think even that is going to trigger your Quest since it falls into that category.
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The amount of taunts in this new meta makes it seem like this quest isn't even worth it. I only got it off 3 out of 10 times. Warrior/Hunter seems to destroy this deck.
It's still early though. But early impressions this is looking like one of the worse quests.
I honestly think the antonidas version is better with all the taunt warriors, and a lots of taunt creatures. I am playing my deck,with REALLY good results. I only lost to pirate warriors, you can cycle really fast, good stall, i think this OTK is way easier than the freeze mage kobold OTK used to be. [card]Primordial Glyph[/card] is the MVP, it can discover itself, mana bind, cabalist s tome for 2+ quest activations from a single card.
I tried the giant version, seriously it seems slower because with the exodia version you can play any 4>= cost spell on the same turn for free when you are doing the TTK, and that's a really big plus.
Never had problem with the combo pieces with the exodia version nor with the giant, theese are really fast cycling decks.
I already said that, but nobody took me seriously...
who da fuk are you and what did you say
In short: people here were such deluded that overvalued the Mages' quest. Their optimism blinded them...
Now, has been shown that all your crazy combos are just pie in the sky, basically inviable. Taking account the current Meta, this quest reward is only worth for dusting it...
I already said that, but nobody took me seriously...
who da fuk are you and what did you say
In short: people here were such deluded that overvalued the Mages' quest. Their optimism blinded them...
Now, has been shown that all your crazy combos are just pie in the sky, basically inviable. Taking account the current Meta, this quest reward is only worth for dusting it...
There is no "Meta" as for now. Most of people is trying cards, some are trying to exploit chaotic decks with refined aggro decks. Nothing is certain.
You can make any statements about viability of such cards in a week or two.
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This card will see more people conceding than actually completing the combo. I can guarantee it will end up being ultra cancerous later on in the meta if it ever becomes a popular archetype.
Why? Well if you have 75 seconds in a turn. Thats 150 seconds in 2 turns. Thats 2.5 Mins of potential Rope time...
This card is OP if only for that reason alone.
Overconfidence is a slow and insidious killer
Yes, I know that we have to "make a great effort" in order to be able to play the OTK combo with Time Warp, but that is not enough excuse to promote any OTKs!
In general, OTKs mechanics are bad and should be avoided for the sake of a better gameplay... and this card only promotes that (because if you use this Quest reward for anything else you would be wasting it and you know it). That is the main reason why Time Warp is a very poor Quest reward. You are completely overvaluing it.
And speaking about that "great effort": are you aware of how difficult will be to play the OTK combo with Time Warp? I think that people here are being too much optimist/deluded regarding that:
Seriously, that's not viable at all. What is the probability of getting all those odds so we can play that marvellous combo? (I'm speaking about the Archmage Antonidas combo of course, because the other ones have more vulnerabilities). Obviously is not meta-defining at all.
In short, with Time Warp we are facing the Quest reward least flexible of all the others. That's why I have voted "Dust it!" at the poll.
After some theorycraftings, my opinion:
Time warp counts not as a card, cause u dont need to draw it, u get it instand on hand after quest completion.
0. malygos combo is dead cause dragonfire and icelance/rhonin is gone!
1. Antonidas combo : The Antonidas combo is not good and to greedy, 5 or more cards combo are not playable, u need perfect hand to get this combo of.
2.Leeroy Jenkins + faceless/molten reflect combo: better then the antonidas combo, safe 18/24 dmg combo when 1 taunt/0 taunts.
3.Molten/arcane giant alextrasa combo: one of the best combo, cause most of the time those 3 cards + timewarp is lethal, sometimes u only need the giants, cause u already dealt dmg with fireballs.
4. defensive combo: , if everything when wrong or a mirromatch u also have a Reno like play with the 3. combo too. Doomsayer + ice barrier TIMEWARP then double molten giant, alextrasa yourself. a deatheing style combo, that gives u 2 8/8 minions and 23 health.
5. with the 3.th and 4.th combo u can also play old freezemage style, but safer, cause u dont have the turn where u have to deside "iceblock or alextrasa now?" often u are already low or at 1 hp and u cant play iceblock + alexia the same turn, with the quest u can play both :) . iceblock + alex in one turn, nexturn lethal with frostbold/fireball combo.
Conclusion, the molten/arcane giant version is the best, since u have more then 1 good combo.
moltengiant x2 + alextrasa + doomsayer (u play anyways) vs sorc apprentice x2 +molten reflect x2 + antnidas.
molen giant combo needs less cardslots, less cardraw rng, and can be used more flexible.
u play just normal freezemage but giants instead of icelance and glyphs instead of torch + quest + cabalist tome instead of 2 flamestrikes ( u can discover better things (freezes)).
Also with the giant combo u can waste fireballs and icebolds to clear board, freeze weapon too, cause the giants are the win condition too!.
Survive until turn 10+12 and wombo combo. btw. u can play sheep same turn then giants and can clear taunt too.
WaifuJanna- Main Jaina, Jaina is love, Jaina is life! Solarian Prime best Waifu!
Step 1 - Play Quest
Step 2 - Get at least 2 coins via Burgly Bully
Step 3 - Complete Quest
Step 4 - Antonidas + double Coin + Time Warp
Step 5 - gg
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I feel this is only quest dont push player to play/build specific deck just to get reward
2 Babbling Book and 1 Cabalist's Tome is staple in mage deck nowadays,that mean you already have 5 spells for quest (maybe more if book give you another Cabalist's Tome ) . So now is some addition :
- Primordial Glyph : insane value and give you another spell
- Burgly Bully : Solid body,generate coin to finish quest and combo with Antonidas,i'm pretty sure mage will run this because azure drake no longer exist at 5 mana curve now
- Archmage Antonidas : fireballs are fun,so fun
- Mana Bind : not really good but reliable choice
The hardest part here is spells isnt type of card you want mindless spam,you need it to control board long enough to set up OTK combo not just for quest so this very slow card,how good of this will depend on how fast of meta
Question: if I play this before turn 10, do I also effectively ramp one mana crystal?
I think so, you should.
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https://www.reddit.com/user/fiti987/
Discord: /r/Wildhearthstone - ShatteR [EU]
I personally believe the exodia and giants ttk decks will not work consistently enough to be viable in the meta. I can see this working in a tempo mage style deck that isn't looking for timewarp to be the game ending situation but instead being a board change / tempo change that can put the game back in your advantage.
Its already been stated but using time warp with doomsayer as a board clear then being able to establish a board of your own will be enough to allow you to gain control in the game and put you in a good situation to win the game.
What if Babbling Book and co generate a card for you that is in your deck? Since the quest is to cast spells not in your deck, those should not count, right?
"Nerf Paper," said Rock.
Babbling Book would count even if it generates spells already in your deck, the quest doesn't care as far as I'm aware as long as it was a card that was generated outside of the deck building process. The only time this might not be the case is if you start with the Coin, but I think even that is going to trigger your Quest since it falls into that category.
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Who's the Beatdown?
Just play two giants, get another turn, Alextrasa your opponent, smorc with your giants and GG👍
--Alfi--
You only thought Burgly Bully was scary before.....
The coin count for the quest, this alone make this quest the best of all, you have 50% of chance to need a card less for complete.
The amount of taunts in this new meta makes it seem like this quest isn't even worth it. I only got it off 3 out of 10 times. Warrior/Hunter seems to destroy this deck.
It's still early though. But early impressions this is looking like one of the worse quests.
I already said that, but nobody took me seriously...
I honestly think the antonidas version is better with all the taunt warriors, and a lots of taunt creatures. I am playing my deck,with REALLY good results. I only lost to pirate warriors, you can cycle really fast, good stall, i think this OTK is way easier than the freeze mage kobold OTK used to be. [card]Primordial Glyph [/card] is the MVP, it can discover itself, mana bind, cabalist s tome for 2+ quest activations from a single card.
I tried the giant version, seriously it seems slower because with the exodia version you can play any 4>= cost spell on the same turn for free when you are doing the TTK, and that's a really big plus.
Never had problem with the combo pieces with the exodia version nor with the giant, theese are really fast cycling decks.
You can also find me:
https://www.reddit.com/user/fiti987/
Discord: /r/Wildhearthstone - ShatteR [EU]