It's really cheap, so cheap that you can use it proactively to build armor instead of the current 3-mana option, which pretty much is always used at the very last second since you lose so much tempo. Will probably replace that card in every minion-based deck.
This card is ridiculous. Late game you could gain 8 ore more health for a single mana. This card is absolutely necessary for ramp quest druid to survive long enough to drop the big threats.
I like how a lot of classes got these small incremental heal/armor cards. But we have so many tools against aggro decks where these cards may not be worthwhile. Against control decks, the bigger, flexible heals are better like Feral Rage (and Shield Block compared to Iron Hide). I don't think we'll see these cards unless aggro really sticks around.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Learn More About Journey to Un'Goro
Looking to learn more about Hearthstone's fifth expansion? Visit our adventure guide for Journey to Un'Goro!!
I didn't have a signature so Flux added one for me.
That's quite a bit of armor, especially if your goal is completing the Druid quest.
Ridiculous.
That's a pretty nice life gain effect. Playable for sure.
OP In JadeDruid ... How are you supposed to kill him now??? :(((
Haven't seen it into play yet, and I'm already scared ..!
'' Nature will rise against you ''... now more than ever
"What have you got there,
PinocchioMalygos?"Thats one reason why Tyrantus can't be targeted. You could drop him for 0 mana and then buff him 2x with these for 25+ armor
Druid will be able to get insane amounts of armor with 2 of these in the late game.
Good vs aggro.
"... but not less than (1)" is needed now more than ever!
I am so excited to play Ramp Druid again.
another great card
It's a shame that it's so great in Jade Druid, but it's also good in the new quest Druid. And most druids for that matter.
We might be seeing druid hitting control warrior levels of armor.
It's really cheap, so cheap that you can use it proactively to build armor instead of the current 3-mana option, which pretty much is always used at the very last second since you lose so much tempo. Will probably replace that card in every minion-based deck.
Ancient of War "Uproot" hype!
This card is ridiculous. Late game you could gain 8 ore more health for a single mana. This card is absolutely necessary for ramp quest druid to survive long enough to drop the big threats.
Great, give Jade Druid sustain. That's just what the meta needs.
>give Paladin a buff quest
>give the best buff spell to Druid
blizzard be trollin
C'Thun
Excellent card, you can get tons of armor with this.
I like how a lot of classes got these small incremental heal/armor cards. But we have so many tools against aggro decks where these cards may not be worthwhile. Against control decks, the bigger, flexible heals are better like Feral Rage (and Shield Block compared to Iron Hide). I don't think we'll see these cards unless aggro really sticks around.