Wow, thanks Blizz ! I'm sure That 10/10 jade needs windfury to be viable ! Maybe, that 11/11 needs some stealth too... Or that 12/12 needs elusive power, so it can't be targeted by spells, brilliant! So, it can also be good...
wow don't know what to say... Seriously? Jade druid dominating the meta in a worse level than pirate decks... I usually don't complain, but this might be a Scary new meta. Every un'goro card was going so well... Maybe in specific other classes this could not be so bad, but in druid ?
In order for this card to be worth the mana cost you would have to hit 5 minions. Hitting this on tokens is pretty useless because they will likely die whether they got the adapt or not all the same. It's just unplayable...Druid is the new MEME class for this expansion, and Team 5 did it with style....The very 1st Druid card shown is the worst in the expansion so far....Well done.
The paladin quest is the worst card so far..by a lot
Disagree. The Paladin Quest is at least interesting. This card is bad and boring. =P
I would say this card is really bad. 4 mana is very, very expensive. Many of the buffs are going to be bad on tokens (if you have a big board already this is a huge win more card). +3 attack is pretty good but it costs more than savage roar and its only a 1/10 to get it. The deathrattle is arguably better than Soul of the forest, but that card doesn't see too much play and again its a 1/10. I would argue this is the worst card of the set thus far
VERY expensive indeed. I compare this to evolve, since +1/+1, +3 attack, +3 health, and taunt are all things that cost roughly 1 mana (thus, evolve has the exact same effect). If the card was at least 2 mana it would see play but not that much, just like evolve. However, you might argue that evolve had a significant RNG aspect, giving you a Doomsayer or even aFlamewreathed Faceless, and even though this card's effect is more reliable its RNG makes it bad, which further emphasizes how little mana you would want to use on this. Not a bad card, only Purify level over costed.
There's not much RNG involved, there's a 30% chance to get any specific adaptation, not to mention many Adaptations are universally strong, like Divine Shield or Token Deathrattle. There's a 30% chance this becomes a 4 mana permanent Bloodlust. Insane.
Not to mention, I don't ever want to face a Token Druid with a bunch of Poisonous 1/1's. That will give me nightmares.
... 30% ? Isn't there 10 possibilities in the Adapt pool options? Do the math ^^
Exactly. Do the math. Like Discover, you get 3 options to choose from out of a pool of 10. That means there is a 3/10 chance that at least one of the options is the one you want. 30%.
Unless, of course, I am missing something here. Could always be the case.
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Check out my entry for this week's Card Design Competitionhere!
VERY expensive indeed. I compare this to evolve, since +1/+1, +3 attack, +3 health, and taunt are all things that cost roughly 1 mana (thus, evolve has the exact same effect). If the card was at least 2 mana it would see play but not that much, just like evolve. However, you might argue that evolve had a significant RNG aspect, giving you a Doomsayer or even aFlamewreathed Faceless, and even though this card's effect is more reliable its RNG makes it bad, which further emphasizes how little mana you would want to use on this. Not a bad card, only Purify level over costed.
There's not much RNG involved, there's a 30% chance to get any specific adaptation, not to mention many Adaptations are universally strong, like Divine Shield or Token Deathrattle. There's a 30% chance this becomes a 4 mana permanent Bloodlust. Insane.
Not to mention, I don't ever want to face a Token Druid with a bunch of Poisonous 1/1's. That will give me nightmares.
... 30% ? Isn't there 10 possibilities in the Adapt pool options? Do the math ^^
Exactly. Do the math. Like Discover, you get 3 options to choose from out of a pool of 10. That means there is a 3/10 chance that at least one of the options is the one you want. 30%.
Unless, of course, I am missing something here. Could always be the case.
VERY expensive indeed. I compare this to evolve, since +1/+1, +3 attack, +3 health, and taunt are all things that cost roughly 1 mana (thus, evolve has the exact same effect). If the card was at least 2 mana it would see play but not that much, just like evolve. However, you might argue that evolve had a significant RNG aspect, giving you a Doomsayer or even aFlamewreathed Faceless, and even though this card's effect is more reliable its RNG makes it bad, which further emphasizes how little mana you would want to use on this. Not a bad card, only Purify level over costed.
There's not much RNG involved, there's a 30% chance to get any specific adaptation, not to mention many Adaptations are universally strong, like Divine Shield or Token Deathrattle. There's a 30% chance this becomes a 4 mana permanent Bloodlust. Insane.
Not to mention, I don't ever want to face a Token Druid with a bunch of Poisonous 1/1's. That will give me nightmares.
... 30% ? Isn't there 10 possibilities in the Adapt pool options? Do the math ^^
Exactly. Do the math. Like Discover, you get 3 options to choose from out of a pool of 10. That means there is a 3/10 chance that at least one of the options is the one you want. 30%.
Unless, of course, I am missing something here. Could always be the case.
... welp, I feel really dumb now! You are most certainly right 3/10 is 30% ... think I'm too tired for social medias Good night :)
this card does what you want it to do only every third game on average. Soul of the forest almost looks straight better except the +3 attack option, but thats realy the only thing you want to use this for and since thatll appear only 1/3 games this is a bad card.
what a trainwreck. it's even worse than that. so far it's the worst card in the set and it belongs to a druid (like usual) - i don't even remember what was the last good class card druid got over the last year (owait, it was fandral, and it was a FULL YEAR AGO!). so far druid has 3 revealed cards of which 0 of them is any good. and i mean literally. you need to buff 4 minions (yes, FOUR MINIONS) to break even in value with this card and that excludes effects such as taunt (as taunt and spell immunity are worth 0.5 mana or 1 stat point). it's beyond a meme level, beyond the worst card in the game currently in the game, a true 1/10 in terms of viability and playability.
as druid is losing raven idol (awesome, fun card), mulch (decent removal), living roots (very good vs aggro) and not getting ANYTHING good in return, i don't see this class any good. i just feel terrible for other druid mains as the class was very fun to play and good to play against (always had set weaknesses, it was never on a shaman or pirate warrior tier. never.).
what a colossal disappointment. i'm not even having my hopes for the legendary minion and quest anymore, as that will probably be some 3rd rate beast BS that no one even wants to consider trying. beast idea was horrible to begin with and it just sucks for druid to suffer cause of incompetent guys in blizzard who think it's good. the guy (or guys) who printed and allowed this card to get through, should get fired on spot with no chance of finding a new job ever again.
Lets be honest, every bag of waste druid player will be playing jade druid more than they ever played midrange druid going into the next meta. They could get literally 1 viable card and still be tier 0 if aggro is shut down in this meta.
This seems really bad. Inconsistent, requires a board of multiple minions to be any good, and a number of the effects are much worse than existing cards (yay, a 4 times more expensive Mark of the Lotus)
If you had a choice between all 10 adapt choices every time, it'd be strong, sure, but unlike a random effect card like Kazakus, where all of the effects are strong effects, this has way too many weak effects to justify running it.
It probably has been explained before, but could someone explain how adapting multiple minios will work in general? Will all get a random adaptation? All get the one you choose or can you choose individually (seems too time consuming)?
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Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
It probably has been explained before, but could someone explain how adapting multiple minios will work in general? Will all get a random adaptation? All get the one you choose or can you choose individually (seems too time consuming)?
It probably has been explained before, but could someone explain how adapting multiple minios will work in general? Will all get a random adaptation? All get the one you choose or can you choose individually (seems too time consuming)?
I do not know if this has been clarified, but it should at least not be random. I also think adapting each individually would take too much time and be counterproductive to how Hearthstone plays. Most probably you get to choose once and all your minions get the same effect.
Wow, thanks Blizz ! I'm sure That 10/10 jade needs windfury to be viable ! Maybe, that 11/11 needs some stealth too... Or that 12/12 needs elusive power, so it can't be targeted by spells, brilliant! So, it can also be good...
wow don't know what to say... Seriously? Jade druid dominating the meta in a worse level than pirate decks... I usually don't complain, but this might be a Scary new meta. Every un'goro card was going so well... Maybe in specific other classes this could not be so bad, but in druid ?
Terrible, Horrible, No Good, Very Bad Card
Maybe a one-of in Aviana/Kun the Forgotten King decks, where you can drop a bunch of minions and then give them all Liquid Membrane/Crackling Shield/etc.
Rated playable
I would say this card is really bad. 4 mana is very, very expensive. Many of the buffs are going to be bad on tokens (if you have a big board already this is a huge win more card). +3 attack is pretty good but it costs more than savage roar and its only a 1/10 to get it. The deathrattle is arguably better than Soul of the forest, but that card doesn't see too much play and again its a 1/10. I would argue this is the worst card of the set thus far
ehhhhh why not
Check out my entry for this week's Card Design Competition here!
Check out my entry for this week's Card Design Competition here!
Egg druid's new friend, i thank you.
This is slightly better than Soul of the Forest but still not good enough to be worth slot in a token deck. It's just a bit too expensive at 4 mana.
This should have (2) mana cost to be played.
Good night :)
"What have you got there,
PinocchioMalygos?"way to expensive and unreliable.
this card does what you want it to do only every third game on average. Soul of the forest almost looks straight better except the +3 attack option, but thats realy the only thing you want to use this for and since thatll appear only 1/3 games this is a bad card.
It's interesting, but the big issue of course is only seeing 3 out of the 7 adaptations.
Could end up being a cheaper Bloodlust - could end up being a much more expensive +1/+1 buff to all your minions.
Ultimately seems too cute and random.
This seems really bad. Inconsistent, requires a board of multiple minions to be any good, and a number of the effects are much worse than existing cards (yay, a 4 times more expensive Mark of the Lotus)
If you had a choice between all 10 adapt choices every time, it'd be strong, sure, but unlike a random effect card like Kazakus, where all of the effects are strong effects, this has way too many weak effects to justify running it.
It probably has been explained before, but could someone explain how adapting multiple minios will work in general? Will all get a random adaptation? All get the one you choose or can you choose individually (seems too time consuming)?