In order for this card to be worth the mana cost you would have to hit 5 minions. Hitting this on tokens is pretty useless because they will likely die whether they got the adapt or not all the same. It's just unplayable...Druid is the new MEME class for this expansion, and Team 5 did it with style....The very 1st Druid card shown is the worst in the expansion so far....Well done.
The paladin quest is the worst card so far..by a lot
In order for this card to be worth the mana cost you would have to hit 5 minions. Hitting this on tokens is pretty useless because they will likely die whether they got the adapt or not all the same. It's just unplayable...Druid is the new MEME class for this expansion, and Team 5 did it with style....The very 1st Druid card shown is the worst in the expansion so far....Well done.
The paladin quest is the worst card so far..by a lot
Disagree. The Paladin Quest is at least interesting. This card is bad and boring. =P
I think this card isn't as bad as it looks, but I still don't think it looks very good. Divine Shield, +3 Attack, and +3 Health are probably universally good. Taunt, Windfury, and Poisonous are situational. Plants, Stealth, and Spell Immunity are borderline, but probably not worth 4 mana. The +1/+1 is hilariously bad. You also need to have at least kind of a board for this to be valuable, and that's gonna be without Living Roots.
I dunno. It feels overpriced to me, but even having the chance for the Divine Shield or +3 Attack is pretty nice. I think RNG will play into this one quite a bit. I'll give it a tentative Playable, despite my sour review.
It's not bad but not amazing I'd say. It will probably see play in some decks maybe even jade druid since you'll tend to like having 3-4 minions on the board. It basically turns into a bad mana cost conceal though
In order for this card to be worth the mana cost you would have to hit 5 minions. Hitting this on tokens is pretty useless because they will likely die whether they got the adapt or not all the same. It's just unplayable...Druid is the new MEME class for this expansion, and Team 5 did it with style....The very 1st Druid card shown is the worst in the expansion so far....Well done.
The paladin quest is the worst card so far..by a lot
Disagree. The Paladin Quest is at least interesting. This card is bad and boring. =P
Adapting 5 times is lame, dull, and uninteresting, and the necessary Quest is the only one revealed so far where you actually have to reduce your deck quality to complete it in any fashion.
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Gives jade golems either divine shield, windfury, or cannot be targetted by spells. It doesnt have to hit 4 minions it just has to hit an 8/8 and a 7/7 for it to win the game. Broken as fuck
VERY expensive indeed. I compare this to evolve, since +1/+1, +3 attack, +3 health, and taunt are all things that cost roughly 1 mana (thus, evolve has the exact same effect). If the card was at least 2 mana it would see play but not that much, just like evolve. However, you might argue that evolve had a significant RNG aspect, giving you a Doomsayer or even aFlamewreathed Faceless, and even though this card's effect is more reliable its RNG makes it bad, which further emphasizes how little mana you would want to use on this. Not a bad card, only Purify level over costed.
Gives jade golems either divine shield, windfury, or cannot be targetted by spells. It doesnt have to hit 4 minions it just has to hit an 8/8 and a 7/7 for it to win the game. Broken as fuck
If you have 8/8 jade golems with druid you already win the game, a card like that only stop you to get that point early.
Only deck this card deserve a consideration is token druid.
VERY expensive indeed. I compare this to evolve, since +1/+1, +3 attack, +3 health, and taunt are all things that cost roughly 1 mana (thus, evolve has the exact same effect). If the card was at least 2 mana it would see play but not that much, just like evolve. However, you might argue that evolve had a significant RNG aspect, giving you a Doomsayer or even aFlamewreathed Faceless, and even though this card's effect is more reliable its RNG makes it bad, which further emphasizes how little mana you would want to use on this. Not a bad card, only Purify level over costed.
There's not much RNG involved, there's a 30% chance to get any specific adaptation, not to mention many Adaptations are universally strong, like Divine Shield or Token Deathrattle. There's a 30% chance this becomes a 4 mana permanent Bloodlust. Insane.
Not to mention, I don't ever want to face a Token Druid with a bunch of Poisonous 1/1's. That will give me nightmares.
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Wild Pyromancer + Evolving Spores to poisonous? 6 mana clear?
Druid: Haha! I have AoE!
Don't think it works that way.. maybe it does though, never before maaexxna was throwing jugglers or something..
Soul of the forest is really similar to this carx the +1/+1 option costs 3 less mana in druid the +3 attack is outclassed by savage roar(realiability) although the +1 attack matters on big boards the +3 attack is interesting and so does poisonous and untargetability it's a strong card, but might cost too much.
VERY expensive indeed. I compare this to evolve, since +1/+1, +3 attack, +3 health, and taunt are all things that cost roughly 1 mana (thus, evolve has the exact same effect). If the card was at least 2 mana it would see play but not that much, just like evolve. However, you might argue that evolve had a significant RNG aspect, giving you a Doomsayer or even aFlamewreathed Faceless, and even though this card's effect is more reliable its RNG makes it bad, which further emphasizes how little mana you would want to use on this. Not a bad card, only Purify level over costed.
There's not much RNG involved, there's a 30% chance to get any specific adaptation, not to mention many Adaptations are universally strong, like Divine Shield or Token Deathrattle. There's a 30% chance this becomes a 4 mana permanent Bloodlust. Insane.
Not to mention, I don't ever want to face a Token Druid with a bunch of Poisonous 1/1's. That will give me nightmares.
... 30% ? Isn't there 10 possibilities in the Adapt pool options? Do the math ^^ Update : did the math, you were spot on :) Re-Update (After a good night of sleep) : Can it really be 30% chance to get a specific adaptation ? I mean, you chose 1 out of 3 , using some discover mecanic, out of 10 possibilities : Doesn't it lower the odds to 10% (1/3*3/10) ?
Magic Mushroom, makes your minions get high.
Swingy yet unreliable. I like it though, no complaints.
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
Too expensive
I think this card isn't as bad as it looks, but I still don't think it looks very good. Divine Shield, +3 Attack, and +3 Health are probably universally good. Taunt, Windfury, and Poisonous are situational. Plants, Stealth, and Spell Immunity are borderline, but probably not worth 4 mana. The +1/+1 is hilariously bad. You also need to have at least kind of a board for this to be valuable, and that's gonna be without Living Roots.
I dunno. It feels overpriced to me, but even having the chance for the Divine Shield or +3 Attack is pretty nice. I think RNG will play into this one quite a bit. I'll give it a tentative Playable, despite my sour review.
It's not bad but not amazing I'd say. It will probably see play in some decks maybe even jade druid since you'll tend to like having 3-4 minions on the board. It basically turns into a bad mana cost conceal though
Great token druid card. I don't know if it's better than Soul of the Forest though.
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It is not better use Soul of the Forest in token druid?
No way use both cards.
Gives jade golems either divine shield, windfury, or cannot be targetted by spells. It doesnt have to hit 4 minions it just has to hit an 8/8 and a 7/7 for it to win the game. Broken as fuck
Always Hunters. Always Huffers.
VERY expensive indeed. I compare this to evolve, since +1/+1, +3 attack, +3 health, and taunt are all things that cost roughly 1 mana (thus, evolve has the exact same effect). If the card was at least 2 mana it would see play but not that much, just like evolve. However, you might argue that evolve had a significant RNG aspect, giving you a Doomsayer or even aFlamewreathed Faceless, and even though this card's effect is more reliable its RNG makes it bad, which further emphasizes how little mana you would want to use on this. Not a bad card, only Purify level over costed.
Tries to put Swamp King Dred in every Hunter deck
Favorite Deck: Spell Damage Druid (Old days)
Favorite card: Ancient of Lore
Least favorite card: Ice Block
Good, I'm glad Druid is getting the "weird" cards this set. They are already in a good enough place with their Jade archetype.
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Here's a thing: if you want to get 3 attack or windfury you play this before you attack with your minions;
if you want stealth you play this after you attack;
But you dont now which options you'll get until you play it.
"What have you got there,
PinocchioMalygos?"... 30% ? Isn't there 10 possibilities in the Adapt pool options? Do the math ^^Update : did the math, you were spot on :)
Re-Update (After a good night of sleep) : Can it really be 30% chance to get a specific adaptation ?
I mean, you chose 1 out of 3 , using some discover mecanic, out of 10 possibilities : Doesn't it lower the odds to 10% (1/3*3/10) ?
"What have you got there,
PinocchioMalygos?"