Could work in Hunter potentially, to remove all those 1 cost 3/2's from your deck so you can draw your big guys.
huh?
He might be being sarcastic, but I definitely have to experiment with it... you have queen Carnassa in hand and you may want to play hemet first to insure raptor draws, or you've had enough board pressure with raptors, and they play a baron geddon you can't take care of, then bam hemet. Is it good? Not sure, but playing a 5 cost 8/8 and then a 6 cost 6/6 that thins the deck may actually be better than playing a bunch of 2 helath raptors if you are against lets say mage and you know they have volcanic potion etc. (and you haven't drawn into your tundra rhino combo)... ieie drawing constantly into 1 drop 3/2's isn't always good.
Guys... Seriously?
This card opens up so many possibilities and this is what you come up with. Haha
Lol, on on board with other possibilities, I was just explaining why you might play it in the hunter deck. There are certainly good reasons too.
Lets look at this card in Jade Shaman. Your main focus is to overwhelm your opponent with big drops, and that is exactly what you are gonna do with Hemet, Jungle Hunter. This is great against aggro decks to secure that you get the drops you need to finish of your opponent/gaining control of the game. Yes, if you face of a jade druid you will lose fatigue, but you would do that anyway since he has infinite value with Gadgetzan Auctioneer + Jade Idol. You may want the late game power against reno decks, but at that point you should already have won. In high level of played reno decks have som pretty bad matchups, so you wont see it anyways.
The problem is in a deck like jade shaman you really want your Jade Claws, Hexes and potentially Lightning Storms.
There is also no way a jade druid would go infinite in this matchup, jade mirrors are purely tempo battles, not resource ones.
I think the question here to ask is how can this card guarantee burst form 4+mana cards, you can in theory use this card to guarantee that you draw c'thun/n'zoth in the next draw, so something along those lines.
The issue is :if you play those lowcurve cards your highend minions dont have that much impact (and they save hardremoval ?), also you run probably out of gas pretty soon .
If you run too much high end value cards on the other hand (to fill in the curve till turn 10) you run a super polarized deck, and sometimes have too many high drops in your hand.
(Some gave druid as an example even there you run into the problem that you sometimes dont have small stuff to play or to interact with minions and you probably want FeralRage to heal or something if they are close to burst you down)
Lets look at this card in Jade Shaman. Your main focus is to overwhelm your opponent with big drops, and that is exactly what you are gonna do with Hemet, Jungle Hunter. This is great against aggro decks to secure that you get the drops you need to finish of your opponent/gaining control of the game. Yes, if you face of a jade druid you will lose fatigue, but you would do that anyway since he has infinite value with Gadgetzan Auctioneer + Jade Idol. You may want the late game power against reno decks, but at that point you should already have won. In high level of played reno decks have som pretty bad matchups, so you wont see it anyways.
The problem is in a deck like jade shaman you really want your Jade Claws, Hexes and potentially Lightning Storms.
There is also no way a jade druid would go infinite in this matchup, jade mirrors are purely tempo battles, not resource ones.
I think the question here to ask is how can this card guarantee burst form 4+mana cards, you can in theory use this card to guarantee that you draw c'thun/n'zoth in the next draw, so something along those lines.
Hmm, it may actually be best in a class like Mage that has many high impact late game spells, You can use it to change your game plan/ go for the giants/etc, it definitely seems interesting in mage. So in mage what would you be doing:
Get: Arcane Giants/Molten giants, Meteor, flamestrike, cabalist tome (great if you're close to done on the quest but not quite), Fire ball, Molten copy(name?), (edit) Firelands Portal, in fact it almost seems like they tailor made this card to be included in the mage quest deck.
You don't need Frotsbolts for Lethal when you can Time Warp into lethal. lol. Or Antonidas Exodia. Or Alexstraza him to 15 health and bash in with the two 0 mana giants you played last turn.
(Some people... lol)
What an ass. I hope you are aware that time warp alone doesn't win the game and that you still need to burn your opponent somehow. Burning 6 damage from your deck is not the smart thing to do. But feel free to try and fail.
dude lol what are you 20?burning frostbolt? ahahah wtf man seriosly who the hell care of frostball in lategame lol
You are right, freeze mage definitely didn't need frostbolt in the last 3 years to win the game. I must've dreamed about it.
freeze mage with no 1 mana ice? ahhaha what wrong with your brain dude seriosly lol
What should i expect from someone that doesn't even know how to quote properly? I've already told you dude, try and fail. I'm waiting to see the amazing results of your little experiment.
Lets look at this card in Jade Shaman. Your main focus is to overwhelm your opponent with big drops, and that is exactly what you are gonna do with Hemet, Jungle Hunter. This is great against aggro decks to secure that you get the drops you need to finish of your opponent/gaining control of the game. Yes, if you face of a jade druid you will lose fatigue, but you would do that anyway since he has infinite value with Gadgetzan Auctioneer + Jade Idol. You may want the late game power against reno decks, but at that point you should already have won. In high level of played reno decks have som pretty bad matchups, so you wont see it anyways.
The problem is in a deck like jade shaman you really want your Jade Claws, Hexes and potentially Lightning Storms.
There is also no way a jade druid would go infinite in this matchup, jade mirrors are purely tempo battles, not resource ones.
I think the question here to ask is how can this card guarantee burst form 4+mana cards, you can in theory use this card to guarantee that you draw c'thun/n'zoth in the next draw, so something along those lines.
Hmm, it may actually be best in a class like Mage that has many high impact late game spells, You can use it to change your game plan/ go for the giants/etc, it definitely seems interesting in mage. So in mage what would you be doing:
Get: Arcane Giants/Molten giants, Meteor, flamestrike, cabalist tome (great if you're close to done on the quest but not quite), Fire ball, Molten copy(name?), (edit) Firelands Portal, in fact it almost seems like they tailor made this card to be included in the mage quest deck.
I'm sure there are other good applications.
This is a good point.
Assuming we are playing time warp mage we could play all the anti aggro stuff like doomsayers, nova, 3 mana consecration and all of that kind of stuff, arcanologist to fetch ice blocks etc. So playing more early game stuff than would otherwise be viable.
Then after hemet leave the deck to be cabalist tomes, arcane giants and whatever else is needed.
So hemet in this case would allow us to tech the deck much more against aggro than otherwise.
If we aren't playing quest, then we would build the deck more aggressive with more of a burst finisher.
I've actually played a Molten GiantHoly Wrath Paladin with Hemet in it in Ranked around rank 18 I think. It was hilarious. And I usually put Hemet in my quest Hunter decks that I make.
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After theorycrafting a bit I think this could be a great deck that this hemet fits into.
Aggro to win the early game against pirates and things like that, and Hemet, Jungle Hunter into Holy Wrath + Molten Giant finisher.
Always Hunters. Always Huffers.
Can you guys just stop arguing about Frostbolt in a thread about what is maybe the most interesting card of the set.
Hemet, Jungle Hunter
you can in theory use this card to guarantee that you draw c'thun/n'zoth in the next draw, so something along those lines.
The issue is :if you play those lowcurve cards your highend minions dont have that much impact (and they save hardremoval ?), also you run probably out of gas pretty soon .
If you run too much high end value cards on the other hand (to fill in the curve till turn 10) you run a super polarized deck, and sometimes have too many high drops in your hand.
(Some gave druid as an example even there you run into the problem that you sometimes dont have small stuff to play or to interact with minions and you probably want FeralRage to heal or something if they are close to burst you down)
So playing more early game stuff than would otherwise be viable.
is he... naked under those leaves... eww
I believe I have found a deck which can effectively run Hemet, though proper testing has to be made:
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So sad i haven't encountered any deck with this card, even sadder i don't have it to screw around.
I've actually played a Molten Giant Holy Wrath Paladin with Hemet in it in Ranked around rank 18 I think. It was hilarious. And I usually put Hemet in my quest Hunter decks that I make.
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