seems pretty bad, unless your playing some kind of small time recruit synergy deck 3/4 for 4 is under budgeted, and getting silver hands to stick isn't easy.
With this, it seems that Team 5 really wants Paladin to stick to Silver Hand Recruit mechanic. I don't really know if it will be something viable but for sure is something new (finally).
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For what profit is it to a man, if he gains the world and loses his own soul?
Not surprising at all and expecting a silverhand summoning quest for Paladin as well (something like search for the Kaleidosaur, summon 5 silverhand recruits. ) But I agree, there needs to be at least 1 other method to summon recruits and or a buff for things to come together, doesn't feel like it's there yet.
If only Muster was still in standard. If they print a 3 mana spell or minion that creates Silver Hand Recruits this gets a lot better. Maybe a 2/2 that summons two recruits as a deathrattle?
It was about time that they reveal something ''Silver Hand'' related to add up with Lost in the Jungle But it is still very little to bring back Paladin to its former glory ... ''Justice demands retribution! ''
Despite Muster for Battle it was really hard to fit Quartermaster in decks. This card costs 1 less and poisonous is really, really good on a 1/1 ready to attack, but most other effects are much worse than +2/+2. I can see this in a Wild Midrange Paladin (which isn't even a thing right now), but in Standard it has a really hard time.
But just maybe the rest of the set supports a Recruit Paladin archetype to a point where this is good. We don't know the requirements for the paladin quest yet.
Adapt as a flex finisher/combo piece? If you can get the recruits going you can get a conditional Bloodlust or Blood Knight power card.Just two recuits should be enough to even get value from this so it should be p goood. Looking forward to it.
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I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things themselves. Has the word 'things' lost meaning to you already?
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I didn't have a signature so Flux added one for me.
Will see play.
I am not a Mage player, just thought my avatar would go with my name.
'How many Blizzard employees do you need to fix a lamp? It does not matter, because they cannot balance the ladder.'
Check out my homebrewn Paladin deck.
Not bad, but muster for battle is long gone.
This should be good.
Valar Morghulis
seems pretty bad, unless your playing some kind of small time recruit synergy deck 3/4 for 4 is under budgeted, and getting silver hands to stick isn't easy.
With this, it seems that Team 5 really wants Paladin to stick to Silver Hand Recruit mechanic. I don't really know if it will be something viable but for sure is something new (finally).
For what profit is it to a man, if he gains the world and loses his own soul?
Awful. Just awful. Paladin will be so so bad. Why does Blizzard keep making awful cards for Paladin? This is unplayable.
Not so great. I'm only playing this with Lost in the Jungle. Any other SHR summoning spell is too slow. Have fun in Wild friend.
Saw this one coming a mile away, and I love it.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Can't wait to try this with Quartermaster and Muster for Battle. Looks like a decent card.
Favorite Cards: Deathwing, Dragonlord, Ysera, Sindragosa, Chillmaw, Netherspite Historian, Kel'Thuzad, Elise Starseeker, Reno Jackson, Lorewalker Cho, Neptulon, Duplicate & Echo of Medivh
Very good in wild where there are more support cards like Quartermaster, Justicar Trueheart, and Muster for Battle. Lost in the Jungle helps this card a lot, but I think you need more synergy cards that just those two to make Silver Hand Recruit viable in Standard.
Quartermaster paladin is back
Not surprising at all and expecting a silverhand summoning quest for Paladin as well (something like search for the Kaleidosaur, summon 5 silverhand recruits. ) But I agree, there needs to be at least 1 other method to summon recruits and or a buff for things to come together, doesn't feel like it's there yet.
Kinda bad for Standard, maybe decent in wild.
could see play with some stand in the darkness, stewart of darkshire deck with the new 1 cost spell.
Too win more for my tastes
If only Muster was still in standard. If they print a 3 mana spell or minion that creates Silver Hand Recruits this gets a lot better. Maybe a 2/2 that summons two recruits as a deathrattle?
It was about time that they reveal something ''Silver Hand'' related to add up with Lost in the Jungle
But it is still very little to bring back Paladin to its former glory ...
'' Justice demands retribution! ''
"What have you got there,
PinocchioMalygos?"Despite Muster for Battle it was really hard to fit Quartermaster in decks. This card costs 1 less and poisonous is really, really good on a 1/1 ready to attack, but most other effects are much worse than +2/+2. I can see this in a Wild Midrange Paladin (which isn't even a thing right now), but in Standard it has a really hard time.
But just maybe the rest of the set supports a Recruit Paladin archetype to a point where this is good. We don't know the requirements for the paladin quest yet.
Too bad Justicar is rotating to wild - would had loved to use her with this card.
Adapt as a flex finisher/combo piece? If you can get the recruits going you can get a conditional Bloodlust or Blood Knight power card.Just two recuits should be enough to even get value from this so it should be p goood. Looking forward to it.
I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things themselves. Has the word 'things' lost meaning to you already?
[Game] Name another card that has the same...