Rad. I'm a sucker for beast synergy. Always loved the suspense of trying to get a beast to stick for a turn 4 Houndmaster, so this one's probably an auto-include for me. No shame in playing a 3/2 beast on turn two even if your 1-drop doesn't stick, either. Having it be an adapt option to tailor your early game to the matchup at hand is even better. More opportunity for me to make a terrible decision, of course, but I'll take it.
Imagine giving Windfury or Spell immunity to Highmane, King Dredd, King Krush, or Queen Carnassa as soon as they are played?
Good lord.....
Tell me more about King Krush. He costs 9 mana, without a coin not going to happen. You don't want to keep the coin that long because you are dead by the time you can play the combo (with two dead cards in hand or a decent chance not to draw them).
Cool card, i like synergie cards like this. The only things hunter needs now is healing and some boardclear.
Well I was simply saying it was possible. There's a chance you could be at 10 mana with a coin and both those cards are in your hand. The very fact there's a chance it could happen, shows how crazy this card is. This on top of the fact that we don't know what all the cards in this expansion can do yet. We could very well see a Hunter or Neutral card reduce the cost of beasts, making this combo even more possible.
We also shouldn't forget that with this card you can give Volcanosaur a third adaptation, which is also pretty nuts.
The Marsh Queen will require between 10-15 and perhaps more 1 mana drops. So this will see some use. Alongside Tundra Rhino and some sort of tauntkillers.
edit: Based on the assumption noone wants to finish this quest when near fatigue.
In Wild, at least, finishing The Marsh Queen quest late near fatigue could be a viable control Hunter strategy. If you played Elise Starseeker and waited to draw into your Golden Monkey before completing the quest/playing Queen Carnassa, this would allow you to play Queen Carnassa and Golden Monkey for 9 mana in one turn and transform the 15 cantrip Carnassa's Brood raptors into 15 random legendaries when your opponent's deck is running out of gas, effectively allowing you to play with 45 cards versus your opponents 30. Might not be viable but it could be an interesting play-style variation for Hunters in Wild.
For extra greed in Wild, you could also throw in Emperor Thaurissan and if it hit two cards from the three card combo of Brann Bronzebeard, Queen Carnassa, and Golden Monkey, then you could pull off a Brann > Carnassa > Golden Monkey combo and get 30 legendaries. Very greedy and amazing to pull off, but only if a control Hunter decklist could survive long enough to do it.
So if you have no friendly beast, it should be able to adapt itself. Looking at the text, there is no "other" to be found. I guess you can target itself when you play it.
battlecry resolves prior to the minion going into play.
So if you have no friendly beast, it should be able to adapt itself. Looking at the text, there is no "other" to be found. I guess you can target itself when you play it.
battlecry resolves prior to the minion going into play.
oh god.. not this misinformation again. pls educate yourself.
Yeah well you too, educate yourself, this type of targeted battlecry was never able to target itself.
That's not the misinformation he was referring to.
The minion does enter play before the battlecry resolves, but the targeting happens before the minion enters play (obviously).
Targeting
Minion enters play
Battlecry resolves
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Solid card all around. +1/+1 on one of the Alleycat cats and you have 6/5 in stats for only 3 mana. Poisonous is also legit in such a token, turning a 1/1 into hard removal. +3 attack makes it better than Abusive Sergeant, and +3 health makes it almost as good as Talonpriest. Stealth and Faerie Shield on certain minions will be quite strong, and plant tokens are 2/2 worth of stats. Taunt isn't bad, but obviously isn't as stat-impactful as the other adaptations mentioned thus far. Divine Shield will be groovy on a minion with a decent attack amount (as will the +health mentioned earlier), and Windfury on something with enough attack could just end the game, or allow a single minion to take out two high threat minions.
All in all, this will should just be a great card, especially if you can get a turn 1 Alleycat.
This card is ridiculous. On curve stats and a buff worth at least one mana to a beast? This turn 2 after Alleycat Turn 1 is almost guaranteed to hit. Now you have a 4/1 cat, or a poisonous cat or a haunted creeper cat. The tempo is insane. This might be better than the old Abusive Sergeant, and that got nerfed!
Very very nice, versatile card. Certain effects can be completely broken on 1 drops (the plant deathrattle mainly) while others can be game winning on bigger minions (stealth, windfury). I like any card that rewards any kind of decisions, even if they seem pretty straightforward.
Yes, because in the late game it can make a bigger minion stickier. Grandma is just a sticky small fry no matter what.
(But obviously if you're doing some kind of deathrattle synergy deck, the deathrattle matters more.)
The main downside of Razormaw is that you might have trouble getting value on turn 2. So I might not keep it in the mulligan unless I have a backup plan.
I mean in general if i'm running a deck but i'm tight on space should i take out other cards to include both (kindly grandmother and crackling razormaw) of them? or should i just keep razormaw?
Rad. I'm a sucker for beast synergy. Always loved the suspense of trying to get a beast to stick for a turn 4 Houndmaster, so this one's probably an auto-include for me. No shame in playing a 3/2 beast on turn two even if your 1-drop doesn't stick, either. Having it be an adapt option to tailor your early game to the matchup at hand is even better. More opportunity for me to make a terrible decision, of course, but I'll take it.
Abusive Sergeant has the same wording, but you can't give +2 attack to himself
S39 Legend - Quest Rogue, S38 Legend - Murloc Paladin, S37 Legend - Miracle Rogue, S36 Top 200 Legend - Aggro Shaman, S35 - Finished Rank 51 Legend - Aggro Shaman, S34 Legend - Aggro Shaman
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Is Crackling Razormaw better than Kindly Grandmother?
It is a 2 drop that you probably drop on turn 4 because it requires a beast to get full value so in that case i dont know
Staple card, excellent.
Solid card all around. +1/+1 on one of the Alleycat cats and you have 6/5 in stats for only 3 mana. Poisonous is also legit in such a token, turning a 1/1 into hard removal. +3 attack makes it better than Abusive Sergeant, and +3 health makes it almost as good as Talonpriest. Stealth and Faerie Shield on certain minions will be quite strong, and plant tokens are 2/2 worth of stats. Taunt isn't bad, but obviously isn't as stat-impactful as the other adaptations mentioned thus far. Divine Shield will be groovy on a minion with a decent attack amount (as will the +health mentioned earlier), and Windfury on something with enough attack could just end the game, or allow a single minion to take out two high threat minions.
All in all, this will should just be a great card, especially if you can get a turn 1 Alleycat.
This card is ridiculous. On curve stats and a buff worth at least one mana to a beast? This turn 2 after Alleycat Turn 1 is almost guaranteed to hit. Now you have a 4/1 cat, or a poisonous cat or a haunted creeper cat. The tempo is insane. This might be better than the old Abusive Sergeant, and that got nerfed!
Very very nice, versatile card. Certain effects can be completely broken on 1 drops (the plant deathrattle mainly) while others can be game winning on bigger minions (stealth, windfury). I like any card that rewards any kind of decisions, even if they seem pretty straightforward.
Great card, but should have been a 2/3 for better balance IMO.
This card is as good for Hunter as Totem Golem was for Shaman.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
this cant pick itself can it? if it can i can see games feeling miserable once again when the opponent plays this to get a 3/5 for 2 mana :/.
I may be wrong but I think this is the best card from the set so far, preetty sick.
I mean in general if i'm running a deck but i'm tight on space should i take out other cards to include both (kindly grandmother and crackling razormaw) of them? or should i just keep razormaw?
Wow.... This is soooo good, as long as you want at least 3 out of the 10 adapt options to be it's battlecry it's worth running... (that'd be 71%)