Here's betting that the Paladin quest is something like "Target 4 friendly minions (or Silver Hand recruits) with spells." or perhaps "Control a Silver Hand recruit with 6 or more attack." or maybe "Deal 8 damage with Silver Hand recruits on the same turn"
People have no idea how good this is in Paladin. Since Paladin lost Muster for Battle and Shielded Minibot it has had a significant issue getting minions to stick on the board, which is a huge problem since Paladin is so buff-heavy. As a result almost all Paladin decks have gone defensive instead.
This is a crucial card to getting back small minion board control that allows you to buff them with spells like Blessing of Kings and such. The new Paladin Legendary also loves this card.
I'm all for Paladin getting more dude generators, and this one is actually pretty good. Frankly it's more exciting in Wild where you can run Quartermaster, but I think this is still a promising card and might even be great if they print more Recruit synergies.
If the Quest is all about summoning dudes too, I'm also down for that. :P
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In a maelstrom/fan meta this is actually looking less reliable. It's not bad, just it will either not be good untill we see more cards for this set or it will not be good for a few sets or a rotation.
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Here's betting that the Paladin quest is something like
"Target 4 friendly minions (or Silver Hand recruits) with spells."
or perhaps "Control a Silver Hand recruit with 6 or more attack."
or maybe "Deal 8 damage with Silver Hand recruits on the same turn"
Something that has to do with buffing anyway.
Works well with the legendary
Is Quartermaster rotating out of Standard?
"What have you got there,
PinocchioMalygos?"No synergy with hand buff.
pally always get new good cards.
But they don't get benefit from old card.
I think the only deck that will use this card is some version of wild Secret Paladin,
This card is really good. Muster for batlle was staple in pally deck and this one almost the same maybe even better. 1mana 2/2 in two bodies.
Where shall I start...
synergy with Steward of Darkshire
This has to be somehow related to the Questcard. Otherwise it's just a worse Living Roots.
So who's next on the two 1/1s for 1 list? Druid got one, Hunter got one, Paladin's getting one...
Playable card, but boring.
People have no idea how good this is in Paladin. Since Paladin lost Muster for Battle and Shielded Minibot it has had a significant issue getting minions to stick on the board, which is a huge problem since Paladin is so buff-heavy. As a result almost all Paladin decks have gone defensive instead.
This is a crucial card to getting back small minion board control that allows you to buff them with spells like Blessing of Kings and such. The new Paladin Legendary also loves this card.
reeeally good with Sunkeeper Tarim
I think this would be funnier if it was some other class' card. Like, the Recruits got so lost they wound up in the wrong person's deck.
Regardless, I think Paladin deserves this more. A little early game wouldn't hurt, you know?
I'm all for Paladin getting more dude generators, and this one is actually pretty good. Frankly it's more exciting in Wild where you can run Quartermaster, but I think this is still a promising card and might even be great if they print more Recruit synergies.
If the Quest is all about summoning dudes too, I'm also down for that. :P
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Great card imo.
Great with Steward, Grimestreet Protector and Sunkeeper.
So I guess silver hand recruits live in the jungle now??
Next up, dimemaster, 3 mana 1/4 battlecry give your recruits +1/+1!
In a maelstrom/fan meta this is actually looking less reliable. It's not bad, just it will either not be good untill we see more cards for this set or it will not be good for a few sets or a rotation.