By faaaaaaaaar the worst quest reward seen so far, does nothing when it's played and can just be dealt with easily, for example by Vilespine Slayer or any minion silence effect.
Maybe they'll make the quest very easy to complete to compensate? We'll have to wait and see...
By faaaaaaaaar the worst quest reward seen so far, does nothing when it's played and can just be dealt with easily, for example by Vilespine Slayer or any minion silence effect.
Do you easily deal with a minion with stealth?
Do you easily deal with a minion who can't be forgettable by spells?
Do you deal with a charge minion before it does what it's supposed to do?
Seriously, it has two things which make it stick, and with 5 adaptations it's likely to happen. And it can get charge + windfury + attack, again 5 adaptaion, not very unlikely.
It's actually NOT dealt with easily. The only cards that can always deal with this card are like... Twisting Nether, Brawl... Corrupting Mist O_o
Anything that says "Destroy all minions", because this card can potentially have "Can't be targeted" or Stealth as well as Divine Shield. It can also be just a much better Ozruk in some situations. What about a 6/9 with Taunt, Divine Shield and "Can't be targeted by spells and hero powers" for 5mana...?
I do however agree that it might not be as flashy as the other rewards, but eh. Maybe the quest is kind of easy? Gotta say though, now that they've revealed more cards (such as Lightfused Stegodon) it seems rather likely that the paladin quest will be "Adapt X minions".
By faaaaaaaaar the worst quest reward seen so far, does nothing when it's played and can just be dealt with easily, for example by Vilespine Slayer or any minion silence effect.
Do you easily deal with a minion with stealth?
Do you easily deal with a minion who can't be forgettable by spells?
Do you deal with a charge minion before it does what it's supposed to do?
Seriously, it has two things which make it stick, and with 5 adaptations it's likely to happen. And it can get charge + windfury + attack, again 5 adaptaion, not very unlikely.
It CAN it doesnt have to . If you think about it you will most likely always pick untargateble and stealth /or divineshield so you only have 3 trys to get Windfury and attack buff .
For people saying that this card is the worst quest reward and it will just get removed by a spell such as hex or polymorph, this thing can get stealth and "can't be targeted by spells or hero powers." and it gets the potential to get either one of those abilities quite easily because it can adapt five times and pick from three possibilities each time. This is not going to be easy to remove from the board at all unless you have an AOE, and not every class even have access to good AOE's.
Earlier in this thread, or in another, someone made aGalvadon simulator. I played with it bit and the vast majority of the time (fairly consistently) ended up with a minion having 8-9 attack, windfury, and either stealth or cannot be targeted. It was much harder than I'd thought to get the "dream" (+9 attack, stealth, windfury), and I often ended up having both stealth and cannot be targeted just because of the way the options fell.
Overall, I think its pretty good, but not as exciting or interesting as most of the other quest rewards. I'll be very disappointed if the quest is too hard. Right now I'm leaning toward something like "play at least one minion from 4 different tribes," since that would fit with the whole "kaleidoscope" theme.
Right now the only classes that can handle this minion as a stealthed 5 health drop (reliably) are Warrior (Brawl, new legendary combo unless Divine Shield), Shaman (Devolve) and Warlock (Twisting Nether/DOOM!). Hunter has a chance with Deadly Shot, although not reliable. All other classes need a magical combo not likely to happen, or Deathwing, or just somehow put up a handful of taunts.
That's what I don't like about the card, is that it's a "I win" card against 66% of the classes. Get Stealth + Windfury (likely to happen), and then they just Blessed Champion it (or some other buff) this or next turn and one-shot you for a max of 56 face damage. The other quests, if completed, only make the class stronger but don't guarantee a win. This one all but does unless the opponent is of class X, and then also has that magical removal card/combo that currently most people don't run.
Hopefully the Paladin quest is difficult to pull off. Obviously they play tested it so it can't be as OTK as it seems.
So this card is nuts if the quest is reasonable. A stealthed, divine shield, windfury 9/6 can potentially get a buff and win on the spot. A taunt, divine shield, cant be targeted, 6/9 is a straight up better sogoth and the added flexibility of having both of these game winning options is huge. Thats not to say that the card is without flaw, but man can this be great.
My magic will tear you apart!
damn, for some reason I thought that this was the pally legendary, but then I saw it was for the quest :(
Hearthstone is a game of "copy and pasting"
Faceless Manipulator
you can adapt it to be untargetable with spells. or just give it stealth.
Like IT was already metioned nothing new
It's actually NOT dealt with easily. The only cards that can always deal with this card are like... Twisting Nether, Brawl... Corrupting Mist O_o
Anything that says "Destroy all minions", because this card can potentially have "Can't be targeted" or Stealth as well as Divine Shield. It can also be just a much better Ozruk in some situations. What about a 6/9 with Taunt, Divine Shield and "Can't be targeted by spells and hero powers" for 5 mana...?
I do however agree that it might not be as flashy as the other rewards, but eh. Maybe the quest is kind of easy? Gotta say though, now that they've revealed more cards (such as Lightfused Stegodon) it seems rather likely that the paladin quest will be "Adapt X minions".
For people saying that this card is the worst quest reward and it will just get removed by a spell such as hex or polymorph, this thing can get stealth and "can't be targeted by spells or hero powers." and it gets the potential to get either one of those abilities quite easily because it can adapt five times and pick from three possibilities each time. This is not going to be easy to remove from the board at all unless you have an AOE, and not every class even have access to good AOE's.
This realy depends on the quest since you invest a card and tempo so the quest should be verry easy to archieve otherwise itll be not worth it.
Adapt into "Can't be targeted with spells and hero powers". Ez
Atleast Paladin will not have to build deck around Quest right.
All quest till now were forced archetypes
Hunter forced to play one drops-Doesn't even have an archetype yet
Rogue forced to play hand returning cards- Doesn't even have an archetype yet
Warlock forced to play Discardlock
Shaman forced to play Murlock Shaman
Mage forced to play secret mage
Warrior Forced to play Control Warrior armor up!
Priest forced to play Deathrattle.
Druid is unknown
*gets silenced* Priest Mass Dispel meta confirmed Kappa
୧༼ಠ益ಠ༽୨ MRGLRLRLR ୧༼ಠ益ಠ༽୨
Earlier in this thread, or in another, someone made aGalvadon simulator. I played with it bit and the vast majority of the time (fairly consistently) ended up with a minion having 8-9 attack, windfury, and either stealth or cannot be targeted. It was much harder than I'd thought to get the "dream" (+9 attack, stealth, windfury), and I often ended up having both stealth and cannot be targeted just because of the way the options fell.
Overall, I think its pretty good, but not as exciting or interesting as most of the other quest rewards. I'll be very disappointed if the quest is too hard. Right now I'm leaning toward something like "play at least one minion from 4 different tribes," since that would fit with the whole "kaleidoscope" theme.
Right now the only classes that can handle this minion as a stealthed 5 health drop (reliably) are Warrior (Brawl, new legendary combo unless Divine Shield), Shaman (Devolve) and Warlock (Twisting Nether/DOOM!). Hunter has a chance with Deadly Shot, although not reliable. All other classes need a magical combo not likely to happen, or Deathwing, or just somehow put up a handful of taunts.
That's what I don't like about the card, is that it's a "I win" card against 66% of the classes. Get Stealth + Windfury (likely to happen), and then they just Blessed Champion it (or some other buff) this or next turn and one-shot you for a max of 56 face damage. The other quests, if completed, only make the class stronger but don't guarantee a win. This one all but does unless the opponent is of class X, and then also has that magical removal card/combo that currently most people don't run.
Hopefully the Paladin quest is difficult to pull off. Obviously they play tested it so it can't be as OTK as it seems.
So this card is nuts if the quest is reasonable. A stealthed, divine shield, windfury 9/6 can potentially get a buff and win on the spot. A taunt, divine shield, cant be targeted, 6/9 is a straight up better sogoth and the added flexibility of having both of these game winning options is huge. Thats not to say that the card is without flaw, but man can this be great.
It can have spell block from adapt wich something you would probably choose, so this is a annoying Slogoth imo