Dirty Rat should be 5 mana 2/3 or something. Today it ruins combo and semi-combo decks (I don't call N'Zoth decks "combo") too brutally, encoraging players to not use any complex game plans.
when dirty rat first got showcased, everyone laughed at it. Now it's cancer itself xD gg dirty rat. It's honestly not that broken, it is a 2 mana 2/6 (if it were to be nerfed, i guess it would have 1 less health) but it's completely RNG based. Thats why having a deck that needs full combo can destroy you in seconds but if the deck needs to play control should not have too much of a problem unless reno comes out xD.
Every time i play renolock vs other reno deck this little fucker pulls out my Kazakus or other important card and my dirt rat pulls out some crap like ooze. I've lost 3 mirrors today purely because of rat rng.
I can deal with it when my opponnent plays it correctly but it happened to me twice TURN 2. This card can be sooooo unfair in these matchups.
I really hope that they wont realease Dirtier Rat and The Dirtiest Rat lol.
I googled this cause i had the exact same issue as you. Rip combo decks and rip any money you spent into making'em. I'm also considering quitting till blizz fixes this.
its one of the most balanced cards in the set not trolling and will be all over the ungoro meta. its a mechanic u have to keep in mind. It has balanced results that neither the person playing it or their opponent wont know the outcome unless they have a very good read on your hand which i would say only 5 percent of ladder are good at that. I've been burned more then I've had favorable outcomes. May cheese be with u
I understand your frustration. The card pisses me off at times sure. Mainly if it is used with Brann. But at the same time, that card can be a double-edged sword for the person playing it.
When it pulls my Alexstrasa when I am at low health, yes I get pissed. But that is also a 8/8 they have to deal with. Same in regards to when they pull Yogg-Saron, Hope's End So essentially, they need to spend part of their turn fixing a problem their card created.
But then again, I don't play Reno Jackson, and off hand I can't think of a battlecry card I play that would piss me off enough, as long as its stats are good.
If anything, I get pissed when I don't have a minion, and they essentially get a good-sized taunt at with no repercussions.
Okay well first of all, that's a very defeatist attitude and nothing will get better if you don't at least try. Second of all the whole point of Dirty Rat is that you are getting great stats for a 2 drop at the cost of extra board presence for your opponent. It's high risk/high reward and it can be used for serious decks or for fun.
Why would you want to remove the highest skill cap card in the game?!? Dirty rat is one of the only cards printed so far that truly rewards players for strong hand reading and match up knowledge and by having the card in the game it actually allows blizzard the freedom to print combo cards since Dirty rat is tech against it. It was probably my favorite card printed in MSOG. Yes there is some RNG involved but that RNG can be mostly mitigated if you play the card properly.
Yeah, it's not really fair that it only cost two mana, and it can pull a crucial card out of your hand and straight into a board clear. You might as well have a spell, two mana, discard a card from your opponent's deck. When that happened to my Gadgetzan Auctioneer, I thought, that's kinda dumb. He can just kill one of my cards and I have no ability to interact with that, even by the ultimate way- not playing the card. So that takes away the strategic element of when you play your own cards. Yes there should be more anti-battlecry techs, like Nerub'ar Weblord, but this isn't the way.
Yeah, it's not really fair that it only cost two mana, and it can pull a crucial card out of your hand and straight into a board clear. You might as well have a spell, two mana, discard a card from your opponent's deck. When that happened to my Gadgetzan Auctioneer, I thought, that's kinda dumb. He can just kill one of my cards and I have no ability to interact with that, even by the ultimate way- not playing the card. So that takes away the strategic element of when you play your own cards. Yes there should be more anti-battlecry techs, like Nerub'ar Weblord, but this isn't the way.
Ok even considering all the well-made arguments in this thread here, I'm just going to state this right now.
Blizzard won't remove Dirty Rat. They haven't straight up removed a card from the game since closed beta.
The only reason Dirty Rat is so powerful is because of the meta he's in. He's solid against aggro decks and solid against reno decks, which make up well over half the decks currently. Put him in a meta filled with Midrange like the LoE or Whispers meta and he wouldn't be nearly as good. And considering most of the cards we've seen from Un'Goro are midrange/control cards, and also that reno decks are getting hit hard once the expansion hits, Dirty Rat will definitely go down in usage at that point.
It's fine. The card is fine. If Dirty Rat is powerful against your deck, PLAY ANOTHER DECK.
The mechanic of playing the other players hand is dumb to me and i card game supposed to be competitive
how are people suppose to be able to think about their plays when it can just be ruined any moment... This sort of card just ruins the game for me... I at this point just wish i could sell my account because this game is only going downwards
Have you, like ever played Yugioh or Mtg? because those are the most competitive card games out there and the whole point of them is to ruin your opponent's strategy in their own turns.
and both ahve over 20 years in he market and over 20k cards printed each and are still going strong
Let's see... Magic The Gathering CCG have been around for more than 20 years. A game where you can discard (not put into play) cards from your opponent's hand, and a game where you can destroy an opponents ressources (mana crystals).. So 20+ years of succes is dumb game mechanics?
Actually, land destruction was determined to be unfun and mostly removed. And few cards allow you to pick which cards your opponent discards. Those that do cost large amounts of mana, upwards of 7. That's minimum turn 15 at Hearthstone speed.
Furthermore, it's far less meaningful in Magic because you can have 4 copies of every card in your deck, barring very special circumstances.
True on the land destruction, although I think denial decks are actually a cool archetype (e.g. Pox in MtG) unless they slow the game down too much (like Stasis decks did in MtG, when both players basically don't play anything until one mills out).
Discard however was cheap and perfectly fine. "Duress" was a 1-mana targeted discard (of a non-land non-creature card, but that was enough to wreck combos or check for counterspells). "Hymn to Tourach" was an example of an OP discard card (discarded 2 random cards for the price of 2 mana).
However, in MtG there were also a lot of various Tutors, which made the whole discard/find dynamic between players very much, well, "fun and interactive" :)
I wouldn't mind seeing more interaction with opponents hand in HS, and more diverse conditions on which the secrets trigger to allow for counterplays (in absence of "instants")
1. A very cool card that fits with the Gadgetzan fiction
2. A card that requires a lot of skill for both players, and that is something HS definatly needs more of. Right now there is too much RNG and braindead aggro
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There's cards in this game far more toxic than Dirty Rat, if we want to remove or nerf cards there's at least 10 candidates that fits this role better than the Rattie. (and I say that being a player that mainly plays combo deck and never have played the card)
I've been playing MTG for 20yrs and you're kind of leaving out some serious differences between the two games. MTG has the ability to protect your plays using counter magic and bounce like effects at any given time (this allows control decks and combo decks to protect themselves even further). Also and more importantly is that MTG has recursion and the ability to delve into your own graveyard to bring cards back directly into your hand or the board. I ran number of decks that consistently abused those mechanics to great extent.
Dirty rat is bad design because its yet another RNG based effect that can either go bad for you or ruin the entire strategy of another deck by accident. Matches should be about strategy, not "33% chance if i pull his Antonidas/N'zoth then he has no win condition" The one upside of HS is that they have stated they will not introduce hand disruption effects BUT dirty rat is exactly that. The meta knowledge is what makes the control match ups such a skill showdown, baiting out removals, trading life for extra cards knowing theres a healer in hand, keeping tribal based creatures for triggering effects, etc.
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Dirty Rat should be 5 mana 2/3 or something. Today it ruins combo and semi-combo decks (I don't call N'Zoth decks "combo") too brutally, encoraging players to not use any complex game plans.
when dirty rat first got showcased, everyone laughed at it. Now it's cancer itself xD gg dirty rat. It's honestly not that broken, it is a 2 mana 2/6 (if it were to be nerfed, i guess it would have 1 less health) but it's completely RNG based. Thats why having a deck that needs full combo can destroy you in seconds but if the deck needs to play control should not have too much of a problem unless reno comes out xD.
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Every time i play renolock vs other reno deck this little fucker pulls out my Kazakus or other important card and my dirt rat pulls out some crap like ooze. I've lost 3 mirrors today purely because of rat rng.
I can deal with it when my opponnent plays it correctly but it happened to me twice TURN 2. This card can be sooooo unfair in these matchups.
I really hope that they wont realease Dirtier Rat and The Dirtiest Rat lol.
I googled this cause i had the exact same issue as you. Rip combo decks and rip any money you spent into making'em. I'm also considering quitting till blizz fixes this.
its one of the most balanced cards in the set not trolling and will be all over the ungoro meta. its a mechanic u have to keep in mind. It has balanced results that neither the person playing it or their opponent wont know the outcome unless they have a very good read on your hand which i would say only 5 percent of ladder are good at that. I've been burned more then I've had favorable outcomes. May cheese be with u
I understand your frustration. The card pisses me off at times sure. Mainly if it is used with Brann. But at the same time, that card can be a double-edged sword for the person playing it.
When it pulls my Alexstrasa when I am at low health, yes I get pissed. But that is also a 8/8 they have to deal with. Same in regards to when they pull Yogg-Saron, Hope's End So essentially, they need to spend part of their turn fixing a problem their card created.
But then again, I don't play Reno Jackson, and off hand I can't think of a battlecry card I play that would piss me off enough, as long as its stats are good.
If anything, I get pissed when I don't have a minion, and they essentially get a good-sized taunt at with no repercussions.
Okay well first of all, that's a very defeatist attitude and nothing will get better if you don't at least try. Second of all the whole point of Dirty Rat is that you are getting great stats for a 2 drop at the cost of extra board presence for your opponent. It's high risk/high reward and it can be used for serious decks or for fun.
It's not really a problem, it can gain benefits as much as it can screw you up. Plus i see it once in a blue moon.
Why would you want to remove the highest skill cap card in the game?!? Dirty rat is one of the only cards printed so far that truly rewards players for strong hand reading and match up knowledge and by having the card in the game it actually allows blizzard the freedom to print combo cards since Dirty rat is tech against it. It was probably my favorite card printed in MSOG. Yes there is some RNG involved but that RNG can be mostly mitigated if you play the card properly.
Yeah, it's not really fair that it only cost two mana, and it can pull a crucial card out of your hand and straight into a board clear. You might as well have a spell, two mana, discard a card from your opponent's deck. When that happened to my Gadgetzan Auctioneer, I thought, that's kinda dumb. He can just kill one of my cards and I have no ability to interact with that, even by the ultimate way- not playing the card. So that takes away the strategic element of when you play your own cards. Yes there should be more anti-battlecry techs, like Nerub'ar Weblord, but this isn't the way.
Yeah, it's not really fair that it only cost two mana, and it can pull a crucial card out of your hand and straight into a board clear. You might as well have a spell, two mana, discard a card from your opponent's deck. When that happened to my Gadgetzan Auctioneer, I thought, that's kinda dumb. He can just kill one of my cards and I have no ability to interact with that, even by the ultimate way- not playing the card. So that takes away the strategic element of when you play your own cards. Yes there should be more anti-battlecry techs, like Nerub'ar Weblord, but this isn't the way.
^ the thread still exists and is active? omg
Ok even considering all the well-made arguments in this thread here, I'm just going to state this right now.
Blizzard won't remove Dirty Rat. They haven't straight up removed a card from the game since closed beta.
The only reason Dirty Rat is so powerful is because of the meta he's in. He's solid against aggro decks and solid against reno decks, which make up well over half the decks currently. Put him in a meta filled with Midrange like the LoE or Whispers meta and he wouldn't be nearly as good. And considering most of the cards we've seen from Un'Goro are midrange/control cards, and also that reno decks are getting hit hard once the expansion hits, Dirty Rat will definitely go down in usage at that point.
It's fine. The card is fine. If Dirty Rat is powerful against your deck, PLAY ANOTHER DECK.
If it ain't broke, don't play it in Standard.
Dirty Rat is:
1. A very cool card that fits with the Gadgetzan fiction
2. A card that requires a lot of skill for both players, and that is something HS definatly needs more of. Right now there is too much RNG and braindead aggro
Go check out my amazing wild Ozruk > Winrate deck!
''I want all cards removed until only my favourite deck and decks it beats are left'' BabyRage
There's cards in this game far more toxic than Dirty Rat, if we want to remove or nerf cards there's at least 10 candidates that fits this role better than the Rattie. (and I say that being a player that mainly plays combo deck and never have played the card)
I've been playing MTG for 20yrs and you're kind of leaving out some serious differences between the two games. MTG has the ability to protect your plays using counter magic and bounce like effects at any given time (this allows control decks and combo decks to protect themselves even further). Also and more importantly is that MTG has recursion and the ability to delve into your own graveyard to bring cards back directly into your hand or the board. I ran number of decks that consistently abused those mechanics to great extent.
Dirty rat is bad design because its yet another RNG based effect that can either go bad for you or ruin the entire strategy of another deck by accident. Matches should be about strategy, not "33% chance if i pull his Antonidas/N'zoth then he has no win condition" The one upside of HS is that they have stated they will not introduce hand disruption effects BUT dirty rat is exactly that. The meta knowledge is what makes the control match ups such a skill showdown, baiting out removals, trading life for extra cards knowing theres a healer in hand, keeping tribal based creatures for triggering effects, etc.