I don't see the problem with this card, if you are a greedy control deck running many powerful cards this card punishes that. if it's midrange versus midrange generally the card is average with exception of mirror infinite chaining which is funny to see. Then there is the aggro match ups where this card performs the worst so I'm guessing the people complaining are the ones are attempting to run greedy control or reno lists and getting punished hard. I've been on both sides of the card and it is just a powerful card no need kill it because it is strong.
It's a class card, it's supposed to be stronger than average. If cards like Savannah HIghmane, Call of the Wild or 4mana 7/7 can exist than I've got no problem with this. God knows if Priest needed some sick class cards to be competitive.
It's a class card, it's supposed to be stronger than average. If cards like Savannah HIghmane, Call of the Wild or 4mana 7/7 can exist than I've got no problem with this. God knows if Priest needed some sick class cards to be competitive.
I wouldn't say it needs to be nerfed (at least yet) but I will say it's extremely strong. I've seen streaming and played against several dragon priest that definitely won off the back of drakonid operative.
Of course, with all the Dragons being rotated out in 2017, this guy won't get need to nerfed, but he's still absurdly strong relative to all the other cards in the MSG set.
It's a class card, it's supposed to be stronger than average. If cards like Savannah HIghmane, Call of the Wild or 4mana 7/7 can exist than I've got no problem with this. God knows if Priest needed some sick class cards to be competitive.
This is stronger than all of them put together.
I'll have to pay you later for a masterclass in parody, because that comment alone is hilarious.
Yes, really. He would cast one, Discover one, repeat. I had a chance to win, but he got me low enough to when Nefarian gave him a Mind Blast for the win. It sucks, but it's only happened once.
It is the best discover card in the game in that vs an opponent playing a competitive deck, the 3 cards you have to choose from will typically be well above average, notwithstanding some coming up which are particular to your opponent's strategy but useless to you (Totemic Might anyone?).
How good is Thunder Bluff Valiant to a Priest or a 6 mana 5/5 with taunt when it could have been a 0 mana 5/5 with taunt?
Not very. Shaman is probably the class which has the most 'personal' class cards which only affects himself. It's a fine example of a time where Drakonid Operative is at its worst. Rogues that use their steal mechanics also know the pain of going vs a Shaman.
But the existence of a 'low end' of the drakonid operative does not mean that most of the time it isn't very strong. Let's face it, most decks run multiple removal of some kind which is almost always going to be a good pick for the priest player. So, no, you don't pick the Jade Spirit, but the Swipe or the Ancient of War? Sure!
Class cards are typically a lot stronger than neutrals. Priest has been lacking in good class cards for a long time. This is fine.
It is never fine for a card to be broken. The past is irrelevant when it comes to present balance. Perhaps you disagree about the card actually being broken. Well, in that case we can have a discussion, instead of you just stating opinions as facts.
I'd love to hear any arguments not rooted in logical fallacies or personal bias. For example - perhaps you do consider the condition a big enough drawback to justify its insane effect and statline? How often do you fail to activate it on turn 5 due to poor draws?
By what metric(s) do you define this as a broken card? Should a class card not be allowed to have good stats AND a good effect, AND tribe synergy (such as Highmane)? This card doesn't win the game on the spot - it's a 5/6 body on turn 5. You also don't ALWAYS get amazing options. As far as failing to activate it....that depends on how many dragons you run in your deck and whether or not dropping a 5/6 on curve is the correct play. I couldn't tell you the stats for me specifically - I probably don't have enough games to make the data meaningful anyways.
>The past is irrelevant when it comes to present balance
Well....yes and no. Hasn't Blizzard/Brode stated that isn't the case, and that they wanted to give Priests more tools to make it a stronger class? Additionally, I think you first need to make the case for this card being broken before you can argue that the past is irrelevant for making balance considerations. Lastly, if cards from previous expansions will see play in a class, then of course the past is relevant.
I don't think it needs to be nerfed as much as Blizzard needs to stop printing cards that are just not fun to play against.
This card basically says "you're stronger than other controls and you suck against aggro". You basically get shitted by having strong things on your deck. That is not fun or interactive. It's just strength for the sake of strength.
Didn't you guys ever had that one match where if you had drawn the right legendary at the right time you could have won?
Well, this basically gives you that one good card or legendary, which you can choose which it is that you didn't even have access for in your overall game plan.
I'm sorry to break it to you, buy the steal, copy and burgle cards are not really good for the game. Instead of having classes with strengths and weaknesses these effects gives people chances at simply circumventing the downfalls of their classes and decks and worse yet, make the opponent feel crap because they get to watch the opponent use their cards against them, cards that they haven't even got the chance to draw and play yet most of the time.
It's just stupid, and sure, priest was weak a while ago, but before that it was the most annoying class to play against and it might just as well return to that state together with druid.
Blizzard is pushing too many not fun things to face on the game lately. Super retarded 1 and 2 drops, imminent timebomb decks, unpredictable burgle shit... Like, c'mon, your job is to be creative not just print the same cancer cards and pretend you're giving new tools to classes that have nothing to hold them together (rogue) by giving them cards from other classes because you freaking have no idea how to fix the issues with them it.
I'm not sure I'd nerf this card as it's not really game-warping as Jade Idol and the Small time Buccaneer is. But I'd say that a card like this should have high attack but shit health like Ethereal Conjurer so it can be removed as it should be played mostly for the discover, the body would be a plus.
Shrute, if you read the thread many arguments have been laid out how this card is absolutely fine except being above vanilla stats. I think its effect is cool, and should win games. I love discover. I do not love a 5 mana 5/6 that generates a good card most of the time, that is also a dragon.
I'm not saying it's breaking the game. I'm not saying it's game over the second it's played. I'm saying that to keep it in line with... pretty much every other card Blizzard have designed that has a strong battlecry it should have 1 stat point less. I'm not being reactionary or hyperbolic - but I do think 1 stat point too much is still 1 stat point too much.
Brode's comment that Priests needed to be strengthened was a valid one. We have all seen though what happens when we go too far in the opposite direction: years of complaining about Shaman being bad in to months of complaining about Shaman being too good. Why can't we for once bring a class forward in line with the others without it 'breaking the rules'. People hated a 4 mana 7/7. They hate a 5 mana 5/6 that usually 'draws' something decent (this is true if only because the choice of 3 leaves very little chance for something useless), and is a dragon. 5/5, on the other hand, is actually vulnerable to removal and means this card will tend to trade 2 for 1 more often instead of the 3 for 1 card value it appears to be generating at the moment.
I have to stress my comment that The past is irrelevant when it comes to present balance.
The goal at all times should be to have the game RIGHT NOW in as healthy a state as it can possibly be in.
'if cards from previous expansions will see play in a class, then of course the past is relevant. '
Any card still seeing play (even if from a previous expansion) is not in the past; it is in the present, and of course very relevant.
Shrute, if you read the thread many arguments have been laid out how this card is absolutely fine except being above vanilla stats. I think its effect is cool, and should win games. I love discover. I do not love a 5 mana 5/6 that generates a good card most of the time, that is also a dragon.
I'm not saying it's breaking the game. I'm not saying it's game over the second it's played. I'm saying that to keep it in line with... pretty much every other card Blizzard have designed that has a strong battlecry it should have 1 stat point less. I'm not being reactionary or hyperbolic - but I do think 1 stat point too much is still 1 stat point too much.
Brode's comment that Priests needed to be strengthened was a valid one. We have all seen though what happens when we go too far in the opposite direction: years of complaining about Shaman being bad in to months of complaining about Shaman being too good. Why can't we for once bring a class forward in line with the others without it 'breaking the rules'. People hated a 4 mana 7/7. They hate a 5 mana 5/6 that usually 'draws' something decent (this is true if only because the choice of 3 leaves very little chance for something useless), and is a dragon. 5/5, on the other hand, is actually vulnerable to removal and means this card will tend to trade 2 for 1 more often instead of the 3 for 1 card value it appears to be generating at the moment.
I have to stress my comment that The past is irrelevant when it comes to present balance.
The goal at all times should be to have the game RIGHT NOW in as healthy a state as it can possibly be in.
'if cards from previous expansions will see play in a class, then of course the past is relevant. '
Any card still seeing play (even if from a previous expansion) is not in the past; it is in the present, and of course very relevant.
So the past is irrelevant...except when it comes to stats.
>The goal at all times should be to have the game RIGHT NOW in as healthy a state as it can possibly be in.
Did they not accomplish this? RPS?
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You just aren't getting this comment about the past.
I'm not comparing its statline with similar cards that have been patched or rotated out of standard. I'm comparing it with other current cards available for play. When they were printed is not relevant. It's the fact that they are currently playable. It is clearly a cut above all of these, because of that extra 1 or 2 stat points.
Why does your counter-argument need to rely on picking apart semantics?
Just provide us with examples of other class cards that are similarly easy to activate (it's pretty obvious this card is only meant to be played in Dragon shells with the usual staples), have a similarly strong effect and to top it all off a body which is well above average for its cost.
Do you believe so passionately that its 6 health is fair or are you arguing for argument's sake? Don't you agree the card would still be totally viable and fun as a 5/5? If so, we are arguing over nothing!
I don't see the problem with this card, if you are a greedy control deck running many powerful cards this card punishes that. if it's midrange versus midrange generally the card is average with exception of mirror infinite chaining which is funny to see. Then there is the aggro match ups where this card performs the worst so I'm guessing the people complaining are the ones are attempting to run greedy control or reno lists and getting punished hard. I've been on both sides of the card and it is just a powerful card no need kill it because it is strong.
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It's a class card, it's supposed to be stronger than average. If cards like Savannah HIghmane, Call of the Wild or 4mana 7/7 can exist than I've got no problem with this. God knows if Priest needed some sick class cards to be competitive.
Priest got Purify the last expansion
Is this thread real?
EDIT: it's real. #nerfwhinethreads2016
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
You was playable class long enough, Priest. Time has come to end this!
All cards are balanced, but some cards are more balanced than others.
I wouldn't say it needs to be nerfed (at least yet) but I will say it's extremely strong. I've seen streaming and played against several dragon priest that definitely won off the back of drakonid operative.
Of course, with all the Dragons being rotated out in 2017, this guy won't get need to nerfed, but he's still absurdly strong relative to all the other cards in the MSG set.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
Yes, really. He would cast one, Discover one, repeat. I had a chance to win, but he got me low enough to when Nefarian gave him a Mind Blast for the win. It sucks, but it's only happened once.
Hi
do you want cheese with your whine ?
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I don't think it needs to be nerfed as much as Blizzard needs to stop printing cards that are just not fun to play against.
This card basically says "you're stronger than other controls and you suck against aggro". You basically get shitted by having strong things on your deck. That is not fun or interactive. It's just strength for the sake of strength.
Didn't you guys ever had that one match where if you had drawn the right legendary at the right time you could have won?
Well, this basically gives you that one good card or legendary, which you can choose which it is that you didn't even have access for in your overall game plan.
I'm sorry to break it to you, buy the steal, copy and burgle cards are not really good for the game. Instead of having classes with strengths and weaknesses these effects gives people chances at simply circumventing the downfalls of their classes and decks and worse yet, make the opponent feel crap because they get to watch the opponent use their cards against them, cards that they haven't even got the chance to draw and play yet most of the time.
It's just stupid, and sure, priest was weak a while ago, but before that it was the most annoying class to play against and it might just as well return to that state together with druid.
Blizzard is pushing too many not fun things to face on the game lately. Super retarded 1 and 2 drops, imminent timebomb decks, unpredictable burgle shit... Like, c'mon, your job is to be creative not just print the same cancer cards and pretend you're giving new tools to classes that have nothing to hold them together (rogue) by giving them cards from other classes because you freaking have no idea how to fix the issues with them it.
I'm not sure I'd nerf this card as it's not really game-warping as Jade Idol and the Small time Buccaneer is. But I'd say that a card like this should have high attack but shit health like Ethereal Conjurer so it can be removed as it should be played mostly for the discover, the body would be a plus.
Shrute, if you read the thread many arguments have been laid out how this card is absolutely fine except being above vanilla stats. I think its effect is cool, and should win games. I love discover. I do not love a 5 mana 5/6 that generates a good card most of the time, that is also a dragon.
I'm not saying it's breaking the game. I'm not saying it's game over the second it's played. I'm saying that to keep it in line with... pretty much every other card Blizzard have designed that has a strong battlecry it should have 1 stat point less. I'm not being reactionary or hyperbolic - but I do think 1 stat point too much is still 1 stat point too much.
Brode's comment that Priests needed to be strengthened was a valid one. We have all seen though what happens when we go too far in the opposite direction: years of complaining about Shaman being bad in to months of complaining about Shaman being too good. Why can't we for once bring a class forward in line with the others without it 'breaking the rules'. People hated a 4 mana 7/7. They hate a 5 mana 5/6 that usually 'draws' something decent (this is true if only because the choice of 3 leaves very little chance for something useless), and is a dragon. 5/5, on the other hand, is actually vulnerable to removal and means this card will tend to trade 2 for 1 more often instead of the 3 for 1 card value it appears to be generating at the moment.
I have to stress my comment that The past is irrelevant when it comes to present balance.
The goal at all times should be to have the game RIGHT NOW in as healthy a state as it can possibly be in.
'if cards from previous expansions will see play in a class, then of course the past is relevant. '
Any card still seeing play (even if from a previous expansion) is not in the past; it is in the present, and of course very relevant.
Hi
Sorry but that just sounds like a gigantic whine. "boohoo, it's not fun to play against!!!"
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You just aren't getting this comment about the past.
I'm not comparing its statline with similar cards that have been patched or rotated out of standard. I'm comparing it with other current cards available for play. When they were printed is not relevant. It's the fact that they are currently playable. It is clearly a cut above all of these, because of that extra 1 or 2 stat points.
Why does your counter-argument need to rely on picking apart semantics?
Just provide us with examples of other class cards that are similarly easy to activate (it's pretty obvious this card is only meant to be played in Dragon shells with the usual staples), have a similarly strong effect and to top it all off a body which is well above average for its cost.
Do you believe so passionately that its 6 health is fair or are you arguing for argument's sake? Don't you agree the card would still be totally viable and fun as a 5/5? If so, we are arguing over nothing!
Hi
This is one of the most fucking overpowered cards in the history of this game. Whoever added it to the new set is just insane.
English isn't my first language, so please excuse any mistakes.