If the game goes to fatigue, it is op. But before we can even think of this scenario, we have to nerf the aggro cards such as 0 mana 5/5 taunt, Tunnel trogg to be a 1 mana 1/2 instead of 3 and more. Like this ain't balanced at all
Game has been out one day, you are a literal child. Figure out some counters, let the metagame sort itself out, come back in three months if it's still broken.
YES! But not because the card is overpowered, sorry but it isn't. The problem is that this card alone destroys an entire archetype, simply because you can't win against it as an control-deck. And it completely disables an important Mechanik, Fatigue.
Does it make Jade Druid an exceptional powerful deck? No, simply because there's aggro that destroys it and personally i think that Jade Rogue is far more powerful than Jade Druid. Still: You can never fatigue druid and THATS A BIG PROBLEM! Even in the future, Druid can always put 1 copy in it and simply put more cards in their deck. Fatigue will never be an issue for druid, even if they don't run a Jade Golem deck.
The hype surrounding the card certainly seems exaggerated. There are probably too few Jade cards in the deck for the card to be particularly problematic - if the Druid doesn't draw Fandral + Idol, it doesn't appear to be uncommon for the deck to simply fizzle. More often than not, the Druid is playing a 3/3 Golem on turn eight or nine, rather than a 6/6 or 7/7. While the deck will undoubtedly become more refined, I'm not optimistic that it will live up to pre-expansion predictions. The Grimy Paladin deck seems to be a considerably more consistent mid-range deck - Auctioneer is a difficult card to play correctly, so there will likely be a skill-cap with the deck, while dropping a mass-hand buff requires quite a bit less forethought.
Speaking of control decks, Demon Renolock with Krul is crushing Jade Druid, so you should definitely try that one out if you're having trouble with the Jade Druids, and aggro is not your cup of tea.
FUCKING CHILL WITH THE NERF CALLS. The expansion has literally been out less than one week, how about we wait for the best decks to be found before any nerf calls. Remember TGT? Secret Pally wasn't found until a few months in.
control deck like Reno crush jade idol. jade idol really gimmick and most of them play 1 gadget only and depend on early ramp. really useless when ramp card or gadget in bottom of deck. reno deck just drop on curve and crush all the druid
totally free win.
u guy loses because unlucky or skill problem. Reno lock and control deck hard to pilot compare to face deck.
common mistake by inexperience player.
1) waste removal when play Reno deck. ie: only 2-2 jade golem in board. clear with shadow bolt. or 2 minion in board clear with shadow flame.
2) greedy keep too many card in hand. very common in low rank. play any deck skip 5 turn by press hero power. turn 6 drop 3 minion. hope opponent no answer and press concede. loses to aoe board clear. QQ thread about how op the board clear or xxx class so op.
3) overextend in board. get clear by board clear. ie Brawl. i remember last time i play cw vs reno lock. 80% loses match up but i win because opponent drop 5 high cost minion and get brawl. open QQ thread again complain brawl op.
4)using gimmick reno deck list. ie Nzoth, cthun, reno, demon lock. how you going to win when the deck so greedy and draw dependent.
Destroy Jade druid with my dragon handlock (control deck), they can't win against constant high minion pressure, 1 unanswered mountain giant and its gg. And I haven't seen a single Jade druid since rank 10 probably, I'm rank 6 atm, its all aggro warrior here. It's an overrated card, because it is so slow it's gonna lose against any aggro and tempo deck.
with a also not fast deck - won with renomage won with jade shaman which is also a slow variant i am playing
stop that bullshit - and stop saying that you cant win a certain matchup and want a nerf - its was always also very unlikely that you win vs midrange hunter with control warrior and no one was calling midrange hunter op and need to be nerfed.
with a also not fast deck - won with renomage won with jade shaman which is also a slow variant i am playing
stop that bullshit - and stop saying that you cant win a certain matchup and want a nerf - its was always also very unlikely that you win vs midrange hunter with control warrior and no one was calling midrange hunter op and need to be nerfed.
I think to let a class break the "rule" of limited resource and turns was a very bad idea.
And the people who are complaining about "whiners". You do realize that this single innocuous card, however bad or good it might be, have essentially thrown the entire concept of "resource war" out the window.
I think the design is abysmally bad. I reacted to it when I saw it the first time, I reacted to it when I faced it, and I reacted to it when playing it.
I think for this design to work
a) a fair share of other classes should have access to similar mechanics, especially those with a strong controllish theme
b) thinning cards should be readily available (ala mad scientist) for the tempo builds
Maybe the slaty control players need to learn that sometimes a you need to adjust your play style when facing certain decks. Lets use the jade Druid as an example - instead of sitting back and trying to remove every threat why dont you try applying the pressure and be the aggressor against this deck? Its impossible to win otherwise because in theory they have limits less threats so you have to rush them down. The longer the game goes on, the less chance you have of winning.
So, instead of bittching for a nerf like a bunch of morons less than three days after the expansion has been released, why not try and you know, think about the game and try different strategies and see what works. Just because something hard counters your beloved control style (that takes so much skill to pilot to a loss) doesn't mean that it needs a nerf. Any deck with a bit of tempo can beat jade druid quite easily. Just because it destroys control doesn't mean it needs a nerf.
Maybe the slaty control players need to learn that sometimes a you need to adjust your play style when facing certain decks. Lets use the jade Druid as an example - instead of sitting back and trying to remove every threat why dont you try applying the pressure and be the aggressor against this deck? Its impossible to win otherwise because in theory they have limits less threats so you have to rush them down. The longer the game goes on, the less chance you have of winning.
So, instead of bittching for a nerf like a bunch of morons less than three days after the expansion has been released, why not try and you know, think about the game and try different strategies and see what works. Just because something hard counters your beloved control style (that takes so much skill to pilot to a loss) doesn't mean that it needs a nerf. Any deck with a bit of tempo can beat jade druid quite easily. Just because it destroys control doesn't mean it needs a nerf.
The problem is that if the druid ramps while summoning minions, you are not able to have board presence with a control decks. The only solution is to play aggro or midrange, because control is dead against druid. It doesn't matter how you play.
Maybe the slaty control players need to learn that sometimes a you need to adjust your play style when facing certain decks. Lets use the jade Druid as an example - instead of sitting back and trying to remove every threat why dont you try applying the pressure and be the aggressor against this deck? Its impossible to win otherwise because in theory they have limits less threats so you have to rush them down. The longer the game goes on, the less chance you have of winning.
So, instead of bittching for a nerf like a bunch of morons less than three days after the expansion has been released, why not try and you know, think about the game and try different strategies and see what works. Just because something hard counters your beloved control style (that takes so much skill to pilot to a loss) doesn't mean that it needs a nerf. Any deck with a bit of tempo can beat jade druid quite easily. Just because it destroys control doesn't mean it needs a nerf.
Resource war should be a viable strategy in any card game of this type.
And if it isn't, then controllish classes must be given access to similar resource generation. And tempo-based classes should to be able to thin their decks (mad scientist, patches etc).
But sure, give me a fireball that cycles a fireball into my deck. Because all you need to do is play a fast deck, amirite?
If the game goes to fatigue, it is op. But before we can even think of this scenario, we have to nerf the aggro cards such as 0 mana 5/5 taunt, Tunnel trogg to be a 1 mana 1/2 instead of 3 and more. Like this ain't balanced at all
Just remember the good times!
I think it should shuffle 30 Idols into your deck instead.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
This card killed control.
Enough said.
Game has been out one day, you are a literal child. Figure out some counters, let the metagame sort itself out, come back in three months if it's still broken.
YES! But not because the card is overpowered, sorry but it isn't. The problem is that this card alone destroys an entire archetype, simply because you can't win against it as an control-deck. And it completely disables an important Mechanik, Fatigue.
Does it make Jade Druid an exceptional powerful deck? No, simply because there's aggro that destroys it and personally i think that Jade Rogue is far more powerful than Jade Druid. Still: You can never fatigue druid and THATS A BIG PROBLEM! Even in the future, Druid can always put 1 copy in it and simply put more cards in their deck. Fatigue will never be an issue for druid, even if they don't run a Jade Golem deck.
I think blizzard should nerf cheap minions into the ground before they consider nerfing anything else.
They don't seem too worried, though, considering the goon- and pirate-meta they seem hell bent on establishing.
The hype surrounding the card certainly seems exaggerated. There are probably too few Jade cards in the deck for the card to be particularly problematic - if the Druid doesn't draw Fandral + Idol, it doesn't appear to be uncommon for the deck to simply fizzle. More often than not, the Druid is playing a 3/3 Golem on turn eight or nine, rather than a 6/6 or 7/7. While the deck will undoubtedly become more refined, I'm not optimistic that it will live up to pre-expansion predictions. The Grimy Paladin deck seems to be a considerably more consistent mid-range deck - Auctioneer is a difficult card to play correctly, so there will likely be a skill-cap with the deck, while dropping a mass-hand buff requires quite a bit less forethought.
How to defeat Jade Druid with Reno Priest? Just tell me, because this one unfair card gives infinite value and ruin Control strategy.
Nerf: summon golem OR shuffle 1 copy and gives small benefit.
Speaking of control decks, Demon Renolock with Krul is crushing Jade Druid, so you should definitely try that one out if you're having trouble with the Jade Druids, and aggro is not your cup of tea.
Release the Kraken!
FUCKING CHILL WITH THE NERF CALLS. The expansion has literally been out less than one week, how about we wait for the best decks to be found before any nerf calls. Remember TGT? Secret Pally wasn't found until a few months in.
control deck like Reno crush jade idol. jade idol really gimmick and most of them play 1 gadget only and depend on early ramp. really useless when ramp card or gadget in bottom of deck. reno deck just drop on curve and crush all the druid
totally free win.
u guy loses because unlucky or skill problem. Reno lock and control deck hard to pilot compare to face deck.
common mistake by inexperience player.
1) waste removal when play Reno deck. ie: only 2-2 jade golem in board. clear with shadow bolt. or 2 minion in board clear with shadow flame.
2) greedy keep too many card in hand. very common in low rank. play any deck skip 5 turn by press hero power. turn 6 drop 3 minion. hope opponent no answer and press concede. loses to aoe board clear. QQ thread about how op the board clear or xxx class so op.
3) overextend in board. get clear by board clear. ie Brawl. i remember last time i play cw vs reno lock. 80% loses match up but i win because opponent drop 5 high cost minion and get brawl. open QQ thread again complain brawl op.
4)using gimmick reno deck list. ie Nzoth, cthun, reno, demon lock. how you going to win when the deck so greedy and draw dependent.
Destroy Jade druid with my dragon handlock (control deck), they can't win against constant high minion pressure, 1 unanswered mountain giant and its gg. And I haven't seen a single Jade druid since rank 10 probably, I'm rank 6 atm, its all aggro warrior here. It's an overrated card, because it is so slow it's gonna lose against any aggro and tempo deck.
The problem is that you can't win with any control deck, it is literally impossible, so this is not funny anymore.
bla bla nerf nerf
ive won every single game vs druid and this shit
with a also not fast deck - won with renomage won with jade shaman which is also a slow variant i am playing
stop that bullshit - and stop saying that you cant win a certain matchup and want a nerf - its was always also very unlikely that you win vs midrange hunter with control warrior and no one was calling midrange hunter op and need to be nerfed.
goddamn there are always bad and good matchups
# Invictus Maneo #
Current Standard Deck: Kolento's Big Shaman:
https://www.hearthpwn.com/decks/1267569-big-shaman
I think to let a class break the "rule" of limited resource and turns was a very bad idea.
And the people who are complaining about "whiners". You do realize that this single innocuous card, however bad or good it might be, have essentially thrown the entire concept of "resource war" out the window.
I think the design is abysmally bad. I reacted to it when I saw it the first time, I reacted to it when I faced it, and I reacted to it when playing it.
I think for this design to work
a) a fair share of other classes should have access to similar mechanics, especially those with a strong controllish theme
b) thinning cards should be readily available (ala mad scientist) for the tempo builds
Maybe the slaty control players need to learn that sometimes a you need to adjust your play style when facing certain decks. Lets use the jade Druid as an example - instead of sitting back and trying to remove every threat why dont you try applying the pressure and be the aggressor against this deck? Its impossible to win otherwise because in theory they have limits less threats so you have to rush them down. The longer the game goes on, the less chance you have of winning.
So, instead of bittching for a nerf like a bunch of morons less than three days after the expansion has been released, why not try and you know, think about the game and try different strategies and see what works. Just because something hard counters your beloved control style (that takes so much skill to pilot to a loss) doesn't mean that it needs a nerf. Any deck with a bit of tempo can beat jade druid quite easily. Just because it destroys control doesn't mean it needs a nerf.
Missing lethal since June 2015.
This thread shows us how many curvestoners, aggro fans and low rank players we have on hearthpwn. A lot of.
Thanks Blizzard for supporting this army. Fuck control, play MidHunt.