Oddly enough, if it was a 2/3 it would be an auto-include on the same level of Flame Juggler. In fact, why did they make Flame Juggler a 2/3 but not this??
Before we shit all over this card, 2 health is a pretty important jump up from 1 health. It doesn't get pinged, so it's more likely to contribute 2 damage somewhere. It's not likely to see play, especially not over Earthen Ring Farseer or even the new Friendly Bartender, but that 1 extra mana for 1 health means you're probably actually using that 2 attack once.
For the arena, cheap healing effects on passable bodies is actually quite alright. It can mean the difference between a Chillwind Yeti killing 2 minions or 3. It can mean surviving just one more turn in close fight. It still kills many 2-drops and doesn't die to pings before it can attack. It looks underwhelming, but I think this has potential for high value.
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I didn't have a signature so Flux added one for me.
Smaller Earthen Ring Farseer. Probably not playable but who knows.
nice will see some play
Voodoo Doctor + 1 Mana for + 1 Health? Actually horrible.
-_-
Oddly enough, if it was a 2/3 it would be an auto-include on the same level of Flame Juggler. In fact, why did they make Flame Juggler a 2/3 but not this??
It might be okay. Way better than Voodoo doctor since it doesn't die to ping and can take out a 3/2.
Just play Voodoo Doctor
These fucking filler cards are terrible
Would say to dust it, but it's only a common.
God I thought it wasn't that bad until I remembered that Voodoo Doctor (a card that sees no play) exists.
It's pretty good filler for Renolock, nothing amazing but certainly playable.
Arena card
Wtf with this shit card, couldn't it be at least 3/2? No reason why it's just a 2/2
Maybe... nah nah nah nah
Before we shit all over this card, 2 health is a pretty important jump up from 1 health. It doesn't get pinged, so it's more likely to contribute 2 damage somewhere. It's not likely to see play, especially not over Earthen Ring Farseer or even the new Friendly Bartender, but that 1 extra mana for 1 health means you're probably actually using that 2 attack once.
For the arena, cheap healing effects on passable bodies is actually quite alright. It can mean the difference between a Chillwind Yeti killing 2 minions or 3. It can mean surviving just one more turn in close fight. It still kills many 2-drops and doesn't die to pings before it can attack. It looks underwhelming, but I think this has potential for high value.
This card is missing the Prophecy keyword.
1 extra health makes a big difference though, so it might see some play, maybe in a combo priest deck.
It's bad. Not much else to say about it.
Not....good at all.
giving lots of cards for Reno decks