I don't know if you've played this game much, but cards that get slotted (and stay slotted) into lists that are sitting pretty at Tier 1 have to be really good. People completely underestimate how powerful having two extra Coins ends up being for Rogue, but it's been a powerhouse card in Miracle at the very least. Easier Van Cleef turns, larger Miracle turns, easier SI:7 Agents (which amusingly have been cut from some lists while Counterfeit Coin is still a 2-of); anyone who's played Rogue extensively and paying attention this expansion can see it's been performing absurdly well.
Overall this is another example of Hearthpwn users not being very good with assessing cards. Half of an Innervate is still bonkers when the class you're giving it to is Rogue.
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Indeed, the first sign that a Hearthpwner doesn't know what he's talking about: He compares class cards from one class with those of a different class, as if class balance had anything at all to do with one-to-one card comparisons.
If Rogues got actual Innervate, everyone else would be in the fetal position in a corner, quietly sobbing and wetting themselves.
A triggered turn-2 SI:7 Agent is already insanely good when you're playing second. When you're going first, it's basically gg if your opponent cares at all about early game.
(The effect on Edwin impresses me less, as I always try to hold on to an Edwin answer against Rogue.)
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Yeah, I'm actually generally too nervous for the all-in on Edwin... but sometimes pumping out a turn 2-3 10/10 is just too good, and Counterfeit Coin is just one more card to make that dream possible. I actually liked the idea of having it in a Tempo list (Shado-Pan Calvary is so bad, but I've always wanted to make it suck less), but for the most part how good it is in Miracle is really all you'd need to see to know it's ended up being a great addition to Rogue.
Remember when Auctioneer was almost unplayable and then we got a card that generated coins, basically bringing Miracle back overnight? I remember.
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I told you, dumb pieces of shit, that the effect of Counterfeit Coin would be powerful... and ofc its in every rogue list.
Just read the most of the whine posts above and see that people just have no fucking clue what tempo is.
Rogue is a class that just explodes with low mana cost stuff, card draw. The class mechanic "combo" just explains that.
How do people ever think that this card would be bad is just mind-boggling
The majority agreed this card was good in Miracle lists, even the poll shows it, what are you even raging on about, the meta has settled down a bit and this card is... that, just good. Most decks only run 1 copy.
I don't know if you've played this game much, but cards that get slotted (and stay slotted) into lists that are sitting pretty at Tier 1 have to be really good. People completely underestimate how powerful having two extra Coins ends up being for Rogue, but it's been a powerhouse card in Miracle at the very least. Easier Van Cleef turns, larger Miracle turns, easier SI:7 Agents (which amusingly have been cut from some lists while Counterfeit Coin is still a 2-of); anyone who's played Rogue extensively and paying attention this expansion can see it's been performing absurdly well.
Overall this is another example of Hearthpwn users not being very good with assessing cards. Half of an Innervate is still bonkers when the class you're giving it to is Rogue.
I don't know, It may be a one off, but I have already cutted both. Playing both may be good in a QA deck (I don't play that..) when you yolo it. Small time buccaneer is what make rogue great again. I expect to see more and more deck cutting at least one coin.
And I'd certainly agree STB/Patches have made the list nuts, giving Rogue more stuff to counter early game made the Aggro matchups so much less painful... 1-of Counterfeit Coin does seem common enough looking over the current lists, so that certainly seems to have shifted a bit with the addition of Pirates and I'd say that was my bad for missing that trend at the top level. I don't think that necessarily means the card isn't bonkers though, just that Pirates are more bonkers and I could see double coins causing inconsistency in the aggro matchups.
One other thing to consider is that Tomb Pillager is still in rotation, and as crazy good as I think Counterfeit Coin is... that card is just better. Next Spring I'd predict if Miracle is even remotely viable (I mean, it should be... it's only losing Pillagers) it's going to run 2 coins just to make up for the loss. Overall I'd still say it's been performing extremely well though, and I imagine if the amount of Pirates becomes negligible in a format (thinking tournaments, I think they're probably good enough to stick around on ladder) we might see lists look at 2 for a slightly greedier Miracle turn.
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The card don't give you any value by itself, the mana is too few in comparison to prep or Innervate, because of this only works with Auctioneer, give you the mana but you recover the value because the draw.
For combo activation alone is too weak, you can put a VanCleef in early game but is too risk, you put this card in slot of prep? If you use prep + this card you can put yourself in a situation having prep + coin and nothing to do.
The card don't give you any value by itself, the mana is too few in comparison to prep or Innervate, because of this only works with Auctioneer, give you the mana but you recover the value because the draw.
For combo activation alone is too weak, you can put a VanCleef in early game but is too risk, you put this card in slot of prep? If you use prep + this card you can put yourself in a situation having prep + coin and nothing to do.
Only Miracle can use this with minimal risk.
haha dude you gotta be kidding me, if rouges had innervate they would be totally broken. Cards like si agent, sap, evis, have super high value for low mana cost. theres a really good reason they are not given as much boost as druid, they class isnt balanced for it. Fake coin is that perfect balance thats great for rouges, completely broken with vanqueef, and it allows for consistant tempo plays every turn. Its less likely to be dead in your hand compared to druid because of all the cycle and tempo they rely on. Honestly this is one of the cards thats allowing rouge to get back into the competitive scene. Here I was thinking you were going to be upset because it was too powerful, didnt expect to complain about it being not enough.
Well it's almost a given fact that counterfeit coin is bad in any single deck which doesn't not include Auctioneer.
Well, considering that every Rogue deck that doesn't contain Gadgetzan Auctioneer is already a losing deck, I'm not sure what your point is.
My point is what I said word by word, the fact miracle is or isn't the single serious deck for Rogue is another subject.
obviously, auctioneer benefits the most from this card. There are really no other cards to replace auctioneer and thats just how it is, draws are too strong in this game. Currently no tools support a rouge long game, except this one thats it. If your tired of a stagnant rouge archetype you should complain about auctioneer, not the coin. The coin adds great value to tempo play, and ive you have ever used it you would have quickly figured out it has great synergy with the flow of almost any rouge deck. Just have one is enough to snowball the early game and not even need the extra draws. Vancleef being the most obvious example. Coins great.
I also dont why anyone could complain about rouges right now. They are arguably, and have almost always been the hardest and most interesting class to play. Miracle rouge was considered too difficult at one time for most players to play it seriously and do well ranked
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I don't know if you've played this game much, but cards that get slotted (and stay slotted) into lists that are sitting pretty at Tier 1 have to be really good. People completely underestimate how powerful having two extra Coins ends up being for Rogue, but it's been a powerhouse card in Miracle at the very least. Easier Van Cleef turns, larger Miracle turns, easier SI:7 Agents (which amusingly have been cut from some lists while Counterfeit Coin is still a 2-of); anyone who's played Rogue extensively and paying attention this expansion can see it's been performing absurdly well.
Overall this is another example of Hearthpwn users not being very good with assessing cards. Half of an Innervate is still bonkers when the class you're giving it to is Rogue.
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
Indeed, the first sign that a Hearthpwner doesn't know what he's talking about: He compares class cards from one class with those of a different class, as if class balance had anything at all to do with one-to-one card comparisons.
If Rogues got actual Innervate, everyone else would be in the fetal position in a corner, quietly sobbing and wetting themselves.
A triggered turn-2 SI:7 Agent is already insanely good when you're playing second. When you're going first, it's basically gg if your opponent cares at all about early game.
(The effect on Edwin impresses me less, as I always try to hold on to an Edwin answer against Rogue.)
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Yeah, I'm actually generally too nervous for the all-in on Edwin... but sometimes pumping out a turn 2-3 10/10 is just too good, and Counterfeit Coin is just one more card to make that dream possible. I actually liked the idea of having it in a Tempo list (Shado-Pan Calvary is so bad, but I've always wanted to make it suck less), but for the most part how good it is in Miracle is really all you'd need to see to know it's ended up being a great addition to Rogue.
Remember when Auctioneer was almost unplayable and then we got a card that generated coins, basically bringing Miracle back overnight? I remember.
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
whats wrong with this card? its perfect for rouge, and its not some RNG bs card either. Consistent, not overwhelming.
I also dont why anyone could complain about rouges right now. They are arguably, and have almost always been the hardest and most interesting class to play. Miracle rouge was considered too difficult at one time for most players to play it seriously and do well ranked