I really like fireworks, I was really sad, that they had to nerf Yogg.
If i could chose his faith, I would prefer, that he leaves tournaments and ranked, but un-nerfed returns in casual. Games don't feel the same w/o him; and in the times, when you actually play him, he immediately kills/transforms/silences himself or he bounces back in the hand. And then "That's all folks". All so unsatisfying. Yogg is a card, that was clearly made for entertaining purposes, that's why it shouldn't be used in those formats, but only in casual. That way more people would play there.
So would that include all nerfed cards or only Yogg? Some nerfed cards are still played in ranked!
The nerf was good. There is minimal skill to playing him, no counterplay, and an absolutely terrible way to lose, even worse than being smorced on turn 4 by pirate warrior imo.
Maybe he wasn't nerfed hard enough, as he is still stealing wins in legend rank!
So you prefer to lose on turn 4 to pirate decks? They need minimal skill to play, there is no effectiv counterplay atm (Reno is a coin flip, same as Yogg... xD ) and its absolute terrible to lose this way.... vs lose to Yogg after turn 10-15 with bad luck ^^ mkay. I prefer to play the game xD
Outplay your opponent set up a huge board, get lethal on board AND from hand next turn... Yogg into blizzard, ice block, mindblast, sprint gg. At least the pirate losses are fast, and you know where the game is going pretty fast.
And no, playing Yogg in desperation is not a skillful move. The mulligan and setting up the first turn for pirate warrior is actually harder...
I really like fireworks, I was really sad, that they had to nerf Yogg.
If i could chose his faith, I would prefer, that he leaves tournaments and ranked, but un-nerfed returns in casual. Games don't feel the same w/o him; and in the times, when you actually play him, he immediately kills/transforms/silences himself or he bounces back in the hand. And then "That's all folks". All so unsatisfying. Yogg is a card, that was clearly made for entertaining purposes, that's why it shouldn't be used in those formats, but only in casual. That way more people would play there.
So would that include all nerfed cards or only Yogg? Some nerfed cards are still played in ranked!
The nerf was good. There is minimal skill to playing him, no counterplay, and an absolutely terrible way to lose, even worse than being smorced on turn 4 by pirate warrior imo.
Maybe he wasn't nerfed hard enough, as he is still stealing wins in legend rank!
ammm? did you read what i said I said: If i could chose his faith, I would prefer, that he leaves tournaments and ranked, but un-nerfed returns in casual. .. Yogg is a card, that was clearly made for entertaining purposes, that's why it shouldn't be used in those formats, but only in casual
I really like fireworks, I was really sad, that they had to nerf Yogg.
If i could chose his faith, I would prefer, that he leaves tournaments and ranked, but un-nerfed returns in casual. Games don't feel the same w/o him; and in the times, when you actually play him, he immediately kills/transforms/silences himself or he bounces back in the hand. And then "That's all folks". All so unsatisfying. Yogg is a card, that was clearly made for entertaining purposes, that's why it shouldn't be used in those formats, but only in casual. That way more people would play there.
So would that include all nerfed cards or only Yogg? Some nerfed cards are still played in ranked!
The nerf was good. There is minimal skill to playing him, no counterplay, and an absolutely terrible way to lose, even worse than being smorced on turn 4 by pirate warrior imo.
Maybe he wasn't nerfed hard enough, as he is still stealing wins in legend rank!
ammm? did you read what i said I said: If i could chose his faith, I would prefer, that he leaves tournaments and ranked, but un-nerfed returns in casual. .. Yogg is a card, that was clearly made for entertaining purposes, that's why it shouldn't be used in those formats, but only in casual
I assume you meant only yogg should get your special treatment.
I was only talking about Yogg since this is a thread about him. Secondly how do you nerf a card, without changing it's nature/ it's flavor? And I have another question: Why should such a card be included in competitive decks anyway, even if it's nerfed, as you suggest. After all Yogg's middle name is RNGeesus himself. Imo things will get even more complicated, if people constantly demanded nerfs for a card. For me the easiest (and probably the best) solution for yogg is just to be allowed in casual. As simple as that. Look man, not many people care for ranks. Some people just want to have fun and experiment with cards. I understand why you don't like to lose to Yogg - me neither. RNG makes the skillful play irrelevant, it's not fair that a person, after making some mistakes, gets rewarded and takes the lead. It just destroys the meaning of competitiveness.
But please consider that nerfing one card will affect the game experience for others as well, for people, that want to have fun and goof around. If you play the nerfed version of Yogg, there's a chance, that he will immediately kill himself and the battlecry will end way too early(in my case that happens too frequently). Imagine how this thing happens several times, until the player decides, that it's not worth it to include him in the deck. You may not be convinced, and I can almost hear you say "That's not true". If I have to observe it from my experience - I eventually got bored of Yogg constantly ending his battlecry sooner than it should. That's why in order not to oppress more competitive games, this card should be allowed only in casual. There, you know, you will face wacky decks, where winning is not that important.
Note: the other three mentioned cards have their weaknesses, but were made that way. They didn't lose their nature. Prince Malchezaar draws you potentially dead cards, Nozdormu is expensive and I'm not going to discuss Elite Tauren. Point is - they weren't changed, they stayed as they are.
I don't get why people hate yogg so much but were perfectly ok living and dying by where Ragnaros' 8 damage fell. Yogg only shows up in niche decks and has a big chance to harm the player as well as the opponent, there was no reason to nerf him. The full Yogg Battlecry was the most exciting thing in the game.
Yogg didn't lose his flavor with the nerf. ....He wasn't changed to do anything different than intended, only his consistency was changed by making the battlecry end when Yogg leaves the board....It's still a fun card, it's still a playable card... and it can still do stupid things. It didn't lose it's nature.
Yup, that's true, I did not mean the opposite. I was just referring to a comment, that suggested that Yogg should be nerfed again and I asked him how can he do that, without changing its nature.
If you stopped playing him because RNG might kill him before he gives you value, you didn't play him for the yolo RNG factor, you played him because you expected him to swing you the game.
Ah, you got me - because I really, really wanted to win with my Randuin. Don't want to be sarcastic here, but now I have to disagree. I just want more fireworks. And is it really that bad, that I want to see more of that? In Casual? I'm sorry, that I've constantly repeated that, but people kinda forgot, that that's the (main) purpose of this format. A format, where you don't have to be a try harder, where you can goof around more. Why not support this format? Why not put fun cards in there, so that people will be motivated to go there more often. There is still a format, called tavern brawl - I hear you say, but there's a set of rules, which you have to comply with (= you can't (always) bring your favourite deck) and sometimes you may not like it too. Back to the topic; of course I still use Yogg, because he does stupid things, but now it's not that satisfying to play him, because: - the show ends pretty soon; - how often do you get to play Yogg anyway? I mean it's not always, that I manage to get to turn 10 with my fun deck, yet alone draw yogg and play him. And I'm not complaining, that I didn't get to a win streak with him. It's not about winning, it's about using/ playing the most of your deck and getting to see a show. I care about fireworks, not a game swing.
For the record there are still ladder decks featuring Yogg. It won't make the deck tier 1 anymore though, unlike the pre-nerf Yogg.
And why should such a card be included in top tier decks anyway? What's the point of being a competitive deck, if you will rely on RNG to win you the game? It's just not serious, even if playing Yogg will most likely lose you the game.
I had an awesome Yogg moment, where my opponent played Yogg, and a couple of spells in, casted Treachery on himself. Yogg came to my side and continued casting his random spells, but for me! I got a secret and a few other benefits. Opponent conceded. Got a good laugh!
I was happy that this card got nerfed. Even if it wasn't nerfed, I wanted it to be banned in Tournament and Ranked play.
You guys want to comeback after a game of bad play? You thought that Mid Shaman at that time was too "cancer" that you want them to be punished? You guys who played Yogg in rank were the one that should be punished. Yogg is made for fun, which means that Casual play should be his place.
I was happy that this card got nerfed. Even if it wasn't nerfed, I wanted it to be banned in Tournament and Ranked play.
Yogg is made for fun, which means that Casual play should be his place.
Mhm, in one of my previous comments I also stated the same (regarding the last sentence). I hate RNG a lot, when it comes down to serious hs. Mixing competitiveness with some random BS just leaves a bad taste for both sides. For me the arguments, which try to defend such cards requiring skill, because people should learn to play against certain outcomes, are just absolutely weak and meaningless. You either get a good answer out of the book, or you get a worthless spell; you haven't contributed to the outcome, you just paid 1 single mana to roll the dice.
And at the same time I love RNG, when it comes down to casually playing. Because I love fireworks and I want to abuse some mechanics, while playing in a place aimed for such purposes. So I also think cards like these should be removed from ranked (and tournament) and be put into casual only. In order to make the play experience more interesting and friendly, I would like to see these cards buffed (in Yogg's case unnerfed) and their craft cost lowered. That way more people will want to jump into the casual format, which would be the end goal the devs always wanted to see.
other cards (not necessarily rng based ones) - lorewaker cho, mayor noggenfogger, executus, prince malchazaar, tortollan, etc
Since yogg is moving to wild permanently and theres a chance card might get their nerf reverted like molten did community should be vocal about returning our lord and saviour to its full glory! After all we all did it with deathstalker rexxar (kinda).
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I said: If i could chose his faith, I would prefer, that he leaves tournaments and ranked, but un-nerfed returns in casual. .. Yogg is a card, that was clearly made for entertaining purposes, that's why it shouldn't be used in those formats, but only in casual
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I still Play Yogg ( ͡° ͜ʖ ͡° )
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Secondly how do you nerf a card, without changing it's nature/ it's flavor? And I have another question: Why should such a card be included in competitive decks anyway, even if it's nerfed, as you suggest. After all Yogg's middle name is RNGeesus himself. Imo things will get even more complicated, if people constantly demanded nerfs for a card. For me the easiest (and probably the best) solution for yogg is just to be allowed in casual. As simple as that.
Look man, not many people care for ranks. Some people just want to have fun and experiment with cards. I understand why you don't like to lose to Yogg - me neither. RNG makes the skillful play irrelevant, it's not fair that a person, after making some mistakes, gets rewarded and takes the lead. It just destroys the meaning of competitiveness.
Note: the other three mentioned cards have their weaknesses, but were made that way. They didn't lose their nature. Prince Malchezaar draws you potentially dead cards, Nozdormu is expensive and I'm not going to discuss Elite Tauren. Point is - they weren't changed, they stayed as they are.
Can Yogg activate/cast quest?
Soul Parade :)
Fuck cubelock
nothing makes yogg worst in the set.
I don't get why people hate yogg so much but were perfectly ok living and dying by where Ragnaros' 8 damage fell. Yogg only shows up in niche decks and has a big chance to harm the player as well as the opponent, there was no reason to nerf him. The full Yogg Battlecry was the most exciting thing in the game.
Ah, you got me - because I really, really wanted to win with my Randuin. Don't want to be sarcastic here, but now I have to disagree. I just want more fireworks. And is it really that bad, that I want to see more of that? In Casual? I'm sorry, that I've constantly repeated that, but people kinda forgot, that that's the (main) purpose of this format. A format, where you don't have to be a try harder, where you can goof around more. Why not support this format? Why not put fun cards in there, so that people will be motivated to go there more often. There is still a format, called tavern brawl - I hear you say, but there's a set of rules, which you have to comply with (= you can't (always) bring your favourite deck) and sometimes you may not like it too.
Back to the topic; of course I still use Yogg, because he does stupid things, but now it's not that satisfying to play him, because:
- the show ends pretty soon;
- how often do you get to play Yogg anyway? I mean it's not always, that I manage to get to turn 10 with my fun deck, yet alone draw yogg and play him.
And I'm not complaining, that I didn't get to a win streak with him. It's not about winning, it's about using/ playing the most of your deck and getting to see a show. I care about fireworks, not a game swing.
And why should such a card be included in top tier decks anyway? What's the point of being a competitive deck, if you will rely on RNG to win you the game? It's just not serious, even if playing Yogg will most likely lose you the game.
The best card / worst nerf ever made in HS.
The card was made for casual games, then nerfed because of serious games.
So why would they print such a fun card in the first place only to destroy it?
The solution should have been to leave it intact but make it Wild / Tavern Brawls only. Simple as that.
And by the way, Yogg's Battlecry should work as if he is NOT on the board yet, as with ALL the other Battlecries in the game.
Developers' inability to balance is one thing; players choosing to abuse it is another.
If a card is a problem for tournaments... ban it in tournaments?
I'm extremely happy to not face this rng-clownfiesta anymore
Fuck cubelock
I had an awesome Yogg moment, where my opponent played Yogg, and a couple of spells in, casted Treachery on himself. Yogg came to my side and continued casting his random spells, but for me! I got a secret and a few other benefits. Opponent conceded. Got a good laugh!
#nerfbarnes
I was happy that this card got nerfed. Even if it wasn't nerfed, I wanted it to be banned in Tournament and Ranked play.
You guys want to comeback after a game of bad play? You thought that Mid Shaman at that time was too "cancer" that you want them to be punished? You guys who played Yogg in rank were the one that should be punished. Yogg is made for fun, which means that Casual play should be his place.
Since yogg is moving to wild permanently and theres a chance card might get their nerf reverted like molten did community should be vocal about returning our lord and saviour to its full glory! After all we all did it with deathstalker rexxar (kinda).