First thing Blizzard should do to this card IMO: improve the card text to specify who the resummoned minion goes to... safe to say it goes back to its original owner but still nice to make it black & white on the card...
I want to like this card, but it just seems really bad.
Scenario 1: You spend 6 mana destroying their minion, they spend 1-2 mana getting it back, and the effect is terrible on minions with deathrattle, stealth or charge.
Scenario 2: You spend 6 mana destroying your own minion, most likely something with deathrattle. This is horrible for tempo, and you get severely punished by Hex, Sap, Silence, Polymorph, Entomb, etc.
so you basically have to do...
Scenario 3: You spend 6-8 mana destroying their minion, and then use Evolve, Purify, Youthful Brewmaster or Shadowstep to not bring it back. Both Youthful Brewmaster and Shadowstep are pointless since they just translate into this card being a 6 mana Assassinate. Purify improves it slightly by giving you a 3/3 on the board, but that's still not worth the effort. Evolve seems like the only really good option, but is it really enough to make Evolve Shaman work?
If it resummons based on original owner, it's whatever. Too specific, weak body, awkward combos, 6 mana removal... Sure will see play in some fun decks but very unlikely get any further. But if its resummon enemy minion for you...
Funny thing is, it may still not see any play, as its too crappy vs aggro and shaman/warrior shits all over the meta right now. I don't think it would break a game if this card would take control over enemy minion, I mean we still have 6 mana Sylvanas Windrunner which basically casts 10 mana spell and nobody complains.
I want to like this card, but it just seems really bad.
Scenario 1: You spend 6 mana destroying their minion, they spend 1-2 mana getting it back, and the effect is terrible on minions with deathrattle, stealth or charge.
Scenario 2: You spend 6 mana destroying your own minion, most likely something with deathrattle. This is horrible for tempo, and you get severely punished by Hex, Sap, Silence, Polymorph, Entomb, etc.
so you basically have to do...
Scenario 3: You spend 6-8 mana destroying their minion, and then use Evolve, Purify, Youthful Brewmaster or Shadowstep to not bring it back. Both Youthful Brewmaster and Shadowstep are pointless since they just translate into this card being a 6 mana Assassinate. Purify improves it slightly by giving you a 3/3 on the board, but that's still not worth the effort. Evolve seems like the only really good option, but is it really enough to make Evolve Shaman work?
Calm down, I foresee another uses for this card.
In scenario 1: It wrecks buffed minions. It destroys some concede-shamans. It's situational, and useful. It gives us resources. In scenario 2: It's insane when paired with Sylvanas, whether we get punished (unlikely because our Sylvanas would already be entombed) or won't. It's also great to trigger something, dig into something. It gives us resources. In scenario 3: Rofl. <3
The main thing about this Neutral card is the amount of play we can do with it; it can occupy 2 slots in a Reno or Control deck (that really lacks a large, definitive removal), and that's why it shines so bright.
In scenario 1: It wrecks buffed minions. It destroys some concede-shamans. It's situational, and useful. It gives us resources. In scenario 2: It's insane when paired with Sylvanas, whether we get punished (unlikely because our Sylvanas would already be entombed) or won't. It's also great to trigger something, dig into something. It gives us resources. In scenario 3: Rofl. <3
The main thing about this Neutral card is the amount of play we can do with it; it can occupy 2 slots in a Reno or Control deck (that really lacks a large, definitive removal), and that's why it shines so bright.
How many permanent buffs are being run nowadays? I can't really think of any except the occasional Mark of Y'Shaarj, unless you want to reset a Frothing Berserker or something. Even if you target a buffed minion, the only thing you're really getting rid of is the buff, the minion itself will still come back when the Moat Lurker dies.
It's not practical to play a 6 mana card in conjuction with another 6 mana card. Sylvanas is going to have to stay alive for one turn unless you get an Emperor Thaurissan tick off on both, and how often is that going to happen? (remember that if this combo becomes well-known, everyone knows to play around it).
It's a really cool effect, but the minion needs to be cheaper for the card to actually be useful. From my perspective this is primarily a stalling card, you play it to keep their minion off the board for a short while (kind of like freeze), and in the late game you can upgrade it to actual removal (or some other effect) by using a supporting card. At 6 mana this is all just too clunky, 4 mana would have been more appropriate (and the sweet spot for Sylvanas action!).
I understand and agree with you there, not completely, but I don't know enough about deckbuilding here to sustain my point. I believe if it was so low-costed it would be overpowered (I mean, things that can summon and kill Sylvanas in the same turn are strong, this would do it with a 3/3 and the possibility of resummon), but I can still dream with Sylvanas being answered by something like a Thing From Below in an empty board, then Moat being played eating the Sylvanas, stealing thing and getting Shadow Word: Pain'ed, leaving a Sylvanas and a Thing From Below in my board. I know it's absurd (this specific scenario), but I still believe it has potential to fulfill the needs of heavy control decks: large removal + resources. In other words, I'll have to wait and see, but I'd rather think that this will help.
Personally, I don't think this card is going to see much play. I see a lot of folks are excited about it and that's great, but in my experience the same people praising it now won't be willing to play a 3/3 on turn 6 with a very situational card text. Everyone's immediate thought is probably "Sylvannas/Carine dream", and that I will point out that Reincarnate, Feign Death, Baron Rivendare and Huhuran are/were all MUCH better versions of this same mechanic and none of them saw any real play. I'm just saying... I tried feverishly to capitalize on the "make a rattle happen twice" mechanic and it never ever worked out due to the nature of the game (play a minion and it almost always gets removed before next turn, if the enemy can't remove it they most likely lost the game anyway).
First thing Blizzard should do to this card IMO: improve the card text to specify who the resummoned minion goes to... safe to say it goes back to its original owner but still nice to make it black & white on the card...
"You live or you die..."
They won't do it, unfortunately. Praying that Disguised Toast have access to Karazhan ASAP.
Si vis pacem, para bellum.
Corvus oculum corvi non eruit.
IT SAYS DESTROY A MINION AND RE SUMMON WTF.
NO "FRIENDLY" MINION WTFFFFFFFFFFFFF
This is literally syvannas on steroids. Absurdly broken. Imagine battlecry assasinate+mind control+summon a 3/3. Fucking blizzard team is retarded.
Only logical explanation is it resummons on enemy field.
I want to like this card, but it just seems really bad.
Scenario 1: You spend 6 mana destroying their minion, they spend 1-2 mana getting it back, and the effect is terrible on minions with deathrattle, stealth or charge.
Scenario 2: You spend 6 mana destroying your own minion, most likely something with deathrattle. This is horrible for tempo, and you get severely punished by Hex, Sap, Silence, Polymorph, Entomb, etc.
so you basically have to do...
Scenario 3: You spend 6-8 mana destroying their minion, and then use Evolve, Purify, Youthful Brewmaster or Shadowstep to not bring it back. Both Youthful Brewmaster and Shadowstep are pointless since they just translate into this card being a 6 mana Assassinate. Purify improves it slightly by giving you a 3/3 on the board, but that's still not worth the effort. Evolve seems like the only really good option, but is it really enough to make Evolve Shaman work?
If it resummons based on original owner, it's whatever. Too specific, weak body, awkward combos, 6 mana removal... Sure will see play in some fun decks but very unlikely get any further. But if its resummon enemy minion for you...
Funny thing is, it may still not see any play, as its too crappy vs aggro and shaman/warrior shits all over the meta right now. I don't think it would break a game if this card would take control over enemy minion, I mean we still have 6 mana Sylvanas Windrunner which basically casts 10 mana spell and nobody complains.
In scenario 2: It's insane when paired with Sylvanas, whether we get punished (unlikely because our Sylvanas would already be entombed) or won't. It's also great to trigger something, dig into something. It gives us resources.
In scenario 3: Rofl. <3
Si vis pacem, para bellum.
Corvus oculum corvi non eruit.
i dont understand this card quite well... if i kill an enemy minion and this thing dies, it resummons on my side or their side?
It's not practical to play a 6 mana card in conjuction with another 6 mana card. Sylvanas is going to have to stay alive for one turn unless you get an Emperor Thaurissan tick off on both, and how often is that going to happen? (remember that if this combo becomes well-known, everyone knows to play around it).
It's a really cool effect, but the minion needs to be cheaper for the card to actually be useful. From my perspective this is primarily a stalling card, you play it to keep their minion off the board for a short while (kind of like freeze), and in the late game you can upgrade it to actual removal (or some other effect) by using a supporting card. At 6 mana this is all just too clunky, 4 mana would have been more appropriate (and the sweet spot for Sylvanas action!).
This is definitely the most interesting card of the set. So many possibilities!
I understand and agree with you there, not completely, but I don't know enough about deckbuilding here to sustain my point. I believe if it was so low-costed it would be overpowered (I mean, things that can summon and kill Sylvanas in the same turn are strong, this would do it with a 3/3 and the possibility of resummon), but I can still dream with Sylvanas being answered by something like a Thing From Below in an empty board, then Moat being played eating the Sylvanas, stealing thing and getting Shadow Word: Pain'ed, leaving a Sylvanas and a Thing From Below in my board. I know it's absurd (this specific scenario), but I still believe it has potential to fulfill the needs of heavy control decks: large removal + resources. In other words, I'll have to wait and see, but I'd rather think that this will help.
Si vis pacem, para bellum.
Corvus oculum corvi non eruit.
mixed feelings about it
If there is Baron Rivendare would this deathrattle resummon twice, and will N'Zoth, the Corruptor make this deathrattle resummon a minion again
I'm not that hyped as the majority here, Purify + this is like Assassinate + a 3/3 for 8 (though for only 1 card), which is not superb...
12 wins in ArenA with: Mage and Paladin, first time legend with Rogue
this could be disgusting. this card actually worries me
It seems a little too situational. Not to mention if you actually get value off of it (ie Sylvanas), the opponent can silence or transform it.
Personally, I don't think this card is going to see much play. I see a lot of folks are excited about it and that's great, but in my experience the same people praising it now won't be willing to play a 3/3 on turn 6 with a very situational card text. Everyone's immediate thought is probably "Sylvannas/Carine dream", and that I will point out that Reincarnate, Feign Death, Baron Rivendare and Huhuran are/were all MUCH better versions of this same mechanic and none of them saw any real play. I'm just saying... I tried feverishly to capitalize on the "make a rattle happen twice" mechanic and it never ever worked out due to the nature of the game (play a minion and it almost always gets removed before next turn, if the enemy can't remove it they most likely lost the game anyway).
Hey, Blizzard, I wait for an explanation)
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/150113-weekly-card-design-competition-3-19-submission?page=7#c137