Hey folks. I've been trying to catch up to the current rank meta (US) but I keep getting bogged down, due in no small part to being low on cash / gold and not having a lot of the rare / epic / legendary that are becoming staples in the new meta, such as Twin Emperor, N'zoth, Yogg Saron, and the healadin Ragnaros.
Here are some of the epics and legendaries across all xpacs that I'm considering disenchanting and what I think about them. I wanted some feedback on my thoughts before I accidentally disenchant something essential. Many thanks for your time!
DRUID Force of Nature - Not sure of its worth post-nerf Ancient of Lore - Are 2 still a good idea after the nerf? Malorne - Is his effect worth that mana? Also can't be used in Standard.
HUNTER Giant Sand Worm - I don't play hunter much. Is this guy SW:D / BGH bait or a good play?
MAGE Ice Block - Are 2 necessary? Anomalus - I could see it being more valuable if it had a taunt, but it doesn't.
PRIEST Forbidden Shaping - Feels like too much RNG. Herald Volazj - Looks fun in theory but the 1/1 copies could easily become victims of cheap board clear.
ROGUE Trade Prince Gallywix - I never see him used much. Plus he can't be used in Standard Mode.
WARLOCK Bane of Doom - I have a love-hate relationship w/ this card due to the amount of demons now in the game. You can get Mal'ganis or you can get a Blood Imp. Not sure what to do with it. Dark Bargain - I feel like there are much better clears with better mana costs and no card loss.
WARRIOR Brawl - Definitely keeping ONE Brawl, but are two necessary? Tentacles for Arms - Even with the deathrattle, steep mana cost for low damage?
NEUTRAL Southsea Captain - As much as I want to climb the ladder with my gimicky pirate deck, I just don't see it happening. Fel Reaver - That 3+ card loss during my opponent's turn feels like getting punched in the face repeatedly. Frost Giant - Has potential...your opinions? Majordomo Executus - I've won every game where my opponent plays him. He seems more like a death sentence than help.
Hey folks. I've been trying to catch up to the current rank meta (US) but I keep getting bogged down, due in no small part to being low on cash / gold and not having a lot of the rare / epic / legendary that are becoming staples in the new meta, such as Twin Emperor, N'zoth, Yogg Saron, and the healadin Ragnaros.
Here are some of the epics and legendaries across all xpacs that I'm considering disenchanting and what I think about them. I wanted some feedback on my thoughts before I accidentally disenchant something essential. Many thanks for your time!
DRUID
Force of Nature - Not sure of its worth post-nerf
Ancient of Lore - Are 2 still a good idea after the nerf?
Malorne - Is his effect worth that mana? Also can't be used in Standard.
HUNTER
Giant Sand Worm - I don't play hunter much. Is this guy SW:D / BGH bait or a good play?
MAGE
Ice Block - Are 2 necessary?
Anomalus - I could see it being more valuable if it had a taunt, but it doesn't.
PRIEST
Forbidden Shaping - Feels like too much RNG.
Herald Volazj - Looks fun in theory but the 1/1 copies could easily become victims of cheap board clear.
ROGUE
Trade Prince Gallywix - I never see him used much. Plus he can't be used in Standard Mode.
WARLOCK
Bane of Doom - I have a love-hate relationship w/ this card due to the amount of demons now in the game. You can get Mal'ganis or you can get a Blood Imp. Not sure what to do with it.
Dark Bargain - I feel like there are much better clears with better mana costs and no card loss.
WARRIOR
Brawl - Definitely keeping ONE Brawl, but are two necessary?
Tentacles for Arms - Even with the deathrattle, steep mana cost for low damage?
NEUTRAL
Southsea Captain - As much as I want to climb the ladder with my gimicky pirate deck, I just don't see it happening.
Fel Reaver - That 3+ card loss during my opponent's turn feels like getting punched in the face repeatedly.
Frost Giant - Has potential...your opinions?
Majordomo Executus - I've won every game where my opponent plays him. He seems more like a death sentence than help.
ok so all the druid cards syou mentioned suck now,not worth
Sand worm is too slow at the moment, but i'd keep it
ice blocks are necessary if you want to play freeze mage otherwise, meh
Anomalus is maybe playable in reno mage
Shaping turning out to be alright
Herald i'm not sure about, i haven't used him
dust gallywix
Bane of doom is pretty good i'd keep it
Dark bargin is awful
Brawl i'd keep both, they are used sometimes
Tentacles is beyond awful at the moment
I'd keep the captain if you like pirates
Fel reaver is better with BGH nerf but it's wild
Frost giant could see play now moltens been nerfed
Majordomo is gimmicky at best
I wouldn't dust many wog cards as they could be a lot better than originally thought.
Force of Nature : Dust, it's worthless now
Ancient of Lore : Dust too, anyway if you find any use to it you can re-cradt it for the same price later on.
Giant Sand Worm : Dust
Ice Block : It's probably better to have two, especially now that Mad Scientist is rotated out of standard
Brawl : I'd keep 2 copies, you never know.
Tentacles for Arms : Useless, dust
Frost Giant : I only see him being used in arena, I doubt you'll ever need it in constructed.
Majordomo Executus : Mostly useless, unless you build a deck around it. Sometimes useful in certain brawls too.