this is a rare card and kobold geomancer isn't even an expert common
Except
1. Power creep doesn't care about class cards. ( Shredder was way better than all 4 drops in all classes)
2. Power creep doesn't care about rarity. ( Legendary cards aren't broken )
In general, class cards are supposed to be stronger than neutral ones (there are obvious exceptions), so there is nothing wrong with some of them being strictly better versions. I find very funny that you have a Druid of the Claw in bear form in your signature, when it is obviously a strictly better card than Fen Creeper, and yet, it seems you don't like the idea of Cult Sorcerer being strictly better than Kobold Geomancer. Also, while a lot better, Piloted Shredder is not strictly better than any class card of the same cost.
this is a rare card and kobold geomancer isn't even an expert common
Except
1. Power creep doesn't care about class cards. ( Shredder was way better than all 4 drops in all classes)
2. Power creep doesn't care about rarity. ( Legendary cards aren't broken )
In general, class cards are supposed to be stronger than neutral ones (there are obvious exceptions), so there is nothing wrong with some of them being strictly better versions. I find very funny that you have a Druid of the Claw in bear form in your signature, when it is obviously a strictly better card than Fen Creeper, and yet, it seems you don't like the idea of Cult Sorcerer being strictly better than Kobold Geomancer. Also, while a lot better, Piloted Shredder is not strictly better than any class card of the same cost.
I never sad that Druid of the Claw isn't better than Fen Creeper, and it is an obvious power creep. Cult Sorcerer is much better than Kobold Geomancer, Cult Sorcerer not only has +1 attack, but also pump C'Thun in the right situation, so if it is not a clear power creep you haven't played enough card games.
this is a rare card and kobold geomancer isn't even an expert common
Except
1. Power creep doesn't care about class cards. ( Shredder was way better than all 4 drops in all classes)
2. Power creep doesn't care about rarity. ( Legendary cards aren't broken )
In general, class cards are supposed to be stronger than neutral ones (there are obvious exceptions), so there is nothing wrong with some of them being strictly better versions. I find very funny that you have a Druid of the Claw in bear form in your signature, when it is obviously a strictly better card than Fen Creeper, and yet, it seems you don't like the idea of Cult Sorcerer being strictly better than Kobold Geomancer. Also, while a lot better, Piloted Shredder is not strictly better than any class card of the same cost.
I never sad that Druid of the Claw isn't better than Fen Creeper, and it is an obvious power creep. Cult Sorcerer is much better than Kobold Geomancer, Cult Sorcerer not only has +1 attack, but also pump C'Thun in the right situation, so if it is not a clear power creep you haven't played enough card games.
It would be power creep if it was a neutral card, but it's not. Power creep is making something that completely removes the use of something else by making in inferior. Only mages can use it this card so other classes that want a cheap spell damage boost are either gonna use Bloodmage Thalnos if they have it or Kobold Geomancer and thus it's not inferior 7/8 times. There is no creeping of power here bro.
this is a rare card and kobold geomancer isn't even an expert common
Except
1. Power creep doesn't care about class cards. ( Shredder was way better than all 4 drops in all classes)
2. Power creep doesn't care about rarity. ( Legendary cards aren't broken )
In general, class cards are supposed to be stronger than neutral ones (there are obvious exceptions), so there is nothing wrong with some of them being strictly better versions. I find very funny that you have a Druid of the Claw in bear form in your signature, when it is obviously a strictly better card than Fen Creeper, and yet, it seems you don't like the idea of Cult Sorcerer being strictly better than Kobold Geomancer. Also, while a lot better, Piloted Shredder is not strictly better than any class card of the same cost.
I never sad that Druid of the Claw isn't better than Fen Creeper, and it is an obvious power creep. Cult Sorcerer is much better than Kobold Geomancer, Cult Sorcerer not only has +1 attack, but also pump C'Thun in the right situation, so if it is not a clear power creep you haven't played enough card games.
It would be power creep if it was a neutral card, but it's not. Power creep is making something that completely removes the use of something else by making in inferior. Only mages can use it this card so other classes that want a cheap spell damage boost are either gonna use Bloodmage Thalnos if they have it or Kobold Geomancer and thus it's not inferior 7/8 times. There is no creeping of power here bro.
This would have been great if it was a neutral minion and could have seen play outside of c'thun decks.
But in mage? I doubt it. Good mage spells has a very mediocre synergy with spell damage since their AoE spells tends to have a high base damage with a high mana cost.
Mage spells absolutely love spell damage. For starters it buffs Arcane Blast which is already huge right there but also the difference between Arcane Missiles and Frost Bolt with or without spell damage can be the difference of you being able to deal with your opponents board or not, even a card like Forbidden Flame now suddenly looks viable now when it has something early to buff it. I have won a lot of games on the back of Azure Drake as a Tempo Mage player.
If Tempo Mage still is a thing after rotation. this will definitely be an auto include. Especially now that the deck lacks good 2-drops.
This would have been great if it was a neutral minion and could have seen play outside of c'thun decks.
But in mage? I doubt it. Good mage spells has a very mediocre synergy with spell damage since their AoE spells tends to have a high base damage with a high mana cost.
Mage spells absolutely love spell damage. For starters it buffs Arcane Blast which is already huge right there but also the difference between Arcane Missiles and Frost Bolt with or without spell damage can be the difference of you being able to deal with your opponents board or not, not to mention the difference when you're starting to go face. I have won a lot of games on the back of Azure Drake as tempo mage.
If Tempo Mage still is a thing after rotation. this will definitely be an auto include. Especially now where the deck lacks good 2-drops.
I'm not saying that Mage is the worst class for spell damage but it is nowhere close to Rogue. I'd say that it wouldn't come close to Shaman or Druid either.
Arcane Blast might seem great but I'd say that backstab has a greater synergy because of the 0 mana cost making combo with spell damage less clunky. 3 damage vs 4 damage is not worth that extra mana, and this is assuming that we get the combo off (more than 1 spell damage isn't consistent enough to consider)
Arcane Missiles is far from amazing, the only redeeming quality is the low cost. It is a pseudo-AoE that doesn't gain the same effect from spell damage as other AoE cards. Compare it to Fan of Knives, spell damage adds 100% potential damage to it, Arcane Missiles gains 33%.
Arcane Explosion is a mage card that has good synergy with spell damage, but that card isn't good enough without it to make it playable.
From the looks of your post, it doesn't seem like you have played Tempo Mage ever (please correct me if I'm wrong). Everything that gives you a little discount or an extra ping helps you stay ahead in the crucial turns (turn 1-4). You'll often find yourself in tough spots where you need to ping something but you also need to develop your board. Buffing all of your spells in those crucial turns just seems really really good. I can't count the times I've sand bagged Arcane Blast a turn or two for Azure Drake to come down because I need to kill an X/4 or the times where the odds of casting Missiles to deal with a certain board state is sightly off so I end up addressing it in another (more mana inefficient) way or the times where Frostbolt turns into a 4 mana spell because I need to deal with an X/4. All of this matters more than you think because your plan is to take board control and stay ahead and you can only do that by adding threats and deal with your opponents creatures at the same time. When you lose it's because you can't find a mana efficient way to do both. And this is not even taking into consideration that Forbidden Flame comes out of the next expansion as well. Having something early to buff it turns it into a combination between Moonfire, Arcane Blast and Frostbolt and gives you some extra flexibility that helps you get through your turn in the most mana efficient way. Also, as I said earlier Tempo Mage doesn't really have other good 2-drops to turn to. A 3/2 boy with a random ability attached is good enough.
Going second against shaman. His Turn one: trogg, you play mana worm. Turn two: totem golem, you play cult sorcerer +coin + arcane blast golem. Worm kill trogg and you're left with a 3/1 worm a 3/2 sorcerer and +2/2 C'thun.
1. Power creep cares when only one class can use the card since this is a mage only card as opposed to Shredder
2. Rarer cards are supposed to be better than common classic cards, it allows for new players to upgrade their decks after opening packs
Sooooo is it just me or is a tempo C'Thun deck looking pretty viable. I'm sure as hell gonna try and make one
The card by itself is really good. Maybe it will take the Mad Scientist slot in tempo mage.
lovely for the tempo mage i think
i really love this one, nice art and a pretty good card in my opinion
Good card even without C'thun good replacement for mad scientist(well not as good as the scientist) in tempo mage spell dmg is very strong in mage.
Kobold Geomancer cries as it, once again, is being shoved deeper into the bottom of the card library.
this card is weird... i dont know if i put it above or below playable.
it felt to me one of those card that looks good on paper....
good card, not like mages needed any more buffs, but hey, he's here to stay
9/10
good stats, great art, great ability
If evolution is outlawed, only outlaws will evolve.
I might run this without C'thun.
On a quest to capture every zone in Azeroth into Hearthstone cards! Elwynn Forest, Redridge Mountains, Stranglethorn Vale and Northern Barrens!
I would vote to Meta-defining if there were no Disciple of C'Thun.
Going second against shaman. His Turn one: trogg, you play mana worm. Turn two: totem golem, you play cult sorcerer +coin + arcane blast golem. Worm kill trogg and you're left with a 3/1 worm a 3/2 sorcerer and +2/2 C'thun.
Feels solid...
You could always use both, I intend to.