Not an awful card but very overvalued atm. Compared to Master of Evolution you pay 3 extra mana for a 4/5 body with the effect on a single target. To combo this for value you need a mass token summon and to transform at least 3 minions to get value over a master. Requires a board to be a head for value trade and if played in tandem with minions from hand they must have charge or battlecry to gain value from the upgrade. Master just feels way more consistent as it's a good card by itself even when you have no board or are behind assuming you like the same effect. Perhaps evolve is a great 1 of in a swarm deck and for battlecry combos.
Works well with Jeweled Scarab, Abusive Sergeant and Argent Horserider perhaps comboing a massive 3+ minion chain of battle cries. Unfortunately Shaman tends to have poor card draw and wasting an entire card just to buff board advantage cards into an inconsistent upgrade seams like an optimistic strategy at best. This card will be tested with varying results imo but it's far too inconsistent and requires so much set up from a draw lacking class I can't see it overrunning another aggro deck (much like current Face Shaman) or keeping up with greedy C'Thun decks.
And its not very hard to develop a decent board with shaman's early on. Shaman's failed to regain control after the opponent stabilized the board and this will prolong that imo. Clear the board have a few damage minions and instantly transform them. That's pretty awesome in my book
Obviously doesn't play nice with overloads, you wouldn't want to take your Earth Elemental to a Boulderfist Ogre but I think everyone's okay with two potentially viable shaman archetypes.
Looks good, but situational.The problem is (like with a lot of the shaman cards) that you need to be ahead on the board or at least have one for this one to be effective and the problem with shaman (at least for now) is how to get ahead on board on the first 3-4 turns.
I see it more like a card to use in those moments you have your board full with hero power totems, you use it, and they turn into actual minions.
I didn't think of that and WOW!, Army of 2 drops + Deathwing / Old God / Sea Giant
I know it doesn't sound amazing but I can't wait to try that interaction for a crazy 2 card heavy board flood. The only problem being if you get Doomsayer which is pretty high odds as you turn 6 1 mana whelps into 2 mana creatures.
I didn't think of that and WOW!, Army of 2 drops + Deathwing / Old God / Sea Giant
I know it doesn't sound amazing but I can't wait to try that interaction for a crazy 2 card heavy board flood. The only problem being if you get Doomsayer which is pretty high odds as you turn 6 1 mana whelps into 2 mana creatures.
i did the calculations, and assuming you transform 6 whelps, you have:
Ehh, I don't think that it will be that good. Fun, but not good.
I think you're wrong, lots of cards that have effects have less stats so you can get off a battlecry then change it to another minion with better stats or even a deathrattle minion. At worst it can heal your board to full and usually make the minions stronger.
Am I the only one who sees that it says "MINION" as in single and not multiple, but then it says "MINIONS" in the second part?? Typo? Convert 1 minion in mutiple minions?? What?
Only 1 mana? WTF Blizz power of the wild is 2 mana
This is especially good for shaman as they tend to run cards with lower bodies and good battlecries - Azure Drake, Tuskarr Totemic, Jeweled Scarab, Fire Elemental, technically, though a 6/5 is fine - though clearing and making it a Stormwind Champion would be amusing.
Obviously doesn't play nice with overloads, you wouldn't want to take your Earth Elemental to a Boulderfist Ogre but I think everyone's okay with two potentially viable shaman archetypes.
The Mistcaller and Windspeaker might even see play!
well, Onyxia got a buff
There's anti-synergy with overload.
That's a card :D
Ridiculous card, maybe broken, will function as a full board clear and heal for 1 mana sometimes.
Not sure about 2 but I can easily see 1 off in most decks.
"Ever tried. Ever failed. No matter. Try again. Fail again. Fail better."
I think it's great, reminiscing the boss encounters that used this mechanic.
1 mana cost totems into Doomsayer kreygasm.
VS
I'll take those chances!
This card is gonna fukking ROCK the meta. Can't wait to experiment with this.
Am I the only one who sees that it says "MINION" as in single and not multiple, but then it says "MINIONS" in the second part?? Typo? Convert 1 minion in mutiple minions?? What?
Shaman has no problem creating an amazing early game board. Tunnel Trogg, Totem Golem, Feral Spirit, Tuskarr Totemic, and Fireguard Destroyer are already good turn 1-4 plays. This card will have no trouble fitting into many, if not all shaman decks.
Holy shit blizzard has been listening to us! Shaman might be my second favorite next to mage.
"I realized life is this crazy, mystical thing, and sometimes you just go out like a buster."
Remember this "heals" all your minions... It is more op than it looks.