essentially a healing touch or a bite, it is pretty solid as a removal and decently priced for druid, the card is pretty balance so it isnt flashy so yeah, its playable but not broken.
Bite is like a duck and this card is like a horse, a eagle, or a fish, Bite try to do many things at same time like a duck (run, fly and swin) but not efficient than a horse, a eagle or a fish when does only one thing.
I disagree fundamentally. This is like a bumblebee or an armadillo.
Sweet card! just a spell u wanna see when drafting for arena. It's awesome flexibility makes this a staple in druid in my opinion. I mean its good against control, midrange and aggro! what you want more for a spell?
This card is strictly better than Healing Touch (because face it, who restores 8 health to a minion?). It has utility in that it can be used for removal or as a better heal (gain 8 armor is better than restore 8 health). And it has Fangral synergy. And in Druid, you could ramp or innervate to get out Fangral and play this at the same time in the early game, like turn 3 or 4.
So yeah, it's a really good card.
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so much better than healing touch and just good in general, dont think it will make the druid cut tho
Not that terrible. The flexibility makes it better than Healing Touch, even though Healing Touch hasnt seen play since beta.
medicore card at least armor is nice
another good/bad card, depending on how you look at it
If evolution is outlawed, only outlaws will evolve.
The +4 attack is mehish but works with Savagery, so sorta buff to that.... but still a 2card combo. The armor effect is pretty nice.
Of course there is fandral too... which will be crazy.
essentially a healing touch or a bite, it is pretty solid as a removal and decently priced for druid, the card is pretty balance so it isnt flashy so yeah, its playable but not broken.
Doge Rage
"Faith is belief based on an absence of data. It invites disaster." - Damian Wayne
Sweet card! just a spell u wanna see when drafting for arena. It's awesome flexibility makes this a staple in druid in my opinion. I mean its good against control, midrange and aggro! what you want more for a spell?
This card is strictly better than Healing Touch (because face it, who restores 8 health to a minion?). It has utility in that it can be used for removal or as a better heal (gain 8 armor is better than restore 8 health). And it has Fangral synergy. And in Druid, you could ramp or innervate to get out Fangral and play this at the same time in the early game, like turn 3 or 4.
So yeah, it's a really good card.