Yeti + Flash Heal, seems pretty alright, not sure if it sees play in constructed though
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I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things themselves. Has the word 'things' lost meaning to you already?
I just don't think this card is that good. It's not terrible but it's not really that good. A half decent Antique Healbot replacement for priests and...that's it. Also comparable to Darkscale Healer but that card never sees play and could be argued to be just as good if not better than this one(given the right circumstances).
I honestly think Priests got the absolute worst cards this expansion as a whole. Mediocre cards at best and downright atrocious at worst. I suspect priests will be bottom tier come Standard play....just like in the old days.
Priest is all I play and I feel people are overestimating this card's value. People are thinking about comboing this with Aucheni for removal the same way they do with Flash heal to remove a minion and get a body down. Problem is Auchenai + Flash heal is a 5 mana combo. With this card it's a 9 mana combo and playing a 3/5 and a 4/5 on turn 9 isn't that powerful. Assuming Auchenai survives turn 4 for you to play this on turn 5 doesn't seem realistic.
The other case, using this as a turn 5 heal, also doesn't feel powerful. If it's turn 5 as priest and you need to heal 5, it's likely your opponent has a decent board built up and one 4/5 minion + healing yourself for 5 isn't going to be THAT powerful. If you've been able to deal with your opponent's board it's likely you don't need to heal anything for 5 and likely are going to spend this battlecry just healing some minion for 2 or 3, in which case it's a win more card. I feel to define a card as "very good" it's got to be a card that institutes somewhere between even or 2-for-1 trades on average. I don't see it doing that consistently.
Discuss!
I didn't have a signature so Flux added one for me.
SO many heals for Priest in this expansion, fit him well :)
Auchenai + this = crazy good.
Yeti + Flash Heal, seems pretty alright, not sure if it sees play in constructed though
I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things themselves. Has the word 'things' lost meaning to you already?
[Game] Name another card that has the same...
Love it, very flexible
A great tempo heal for Priest :') (seems pretty cool for Arena as well)
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
Priest is getting some serious love! Love it! My second main is priest ;)
Greetings traveler.
Oh hello Ancient of Lore. The heal mode on AoL should. Have jnnervat attached as well
Super flexible for a good body, this is gonna be everywhere
Healbot, is you? :(
Amazing Card - I think it will be played pretty much in all Priest Decks
Gonna fit right in to my Immortal Priest Deck.
Face players dislike this card, make priest even more unbeatable.
This fine since Shieldmaiden will not be in standard once it's released. Even so, only 5 mana for one less attach isn't that bad.
Very nice card.
This will be used both in Shadowform and non-Shadowform decks.
"Infinite" doen't mean "big" - it can be small and have no end.
Who ever said priests can't heal?
I just don't think this card is that good. It's not terrible but it's not really that good. A half decent Antique Healbot replacement for priests and...that's it. Also comparable to Darkscale Healer but that card never sees play and could be argued to be just as good if not better than this one(given the right circumstances).
I honestly think Priests got the absolute worst cards this expansion as a whole. Mediocre cards at best and downright atrocious at worst. I suspect priests will be bottom tier come Standard play....just like in the old days.
Priest is all I play and I feel people are overestimating this card's value. People are thinking about comboing this with Aucheni for removal the same way they do with Flash heal to remove a minion and get a body down. Problem is Auchenai + Flash heal is a 5 mana combo. With this card it's a 9 mana combo and playing a 3/5 and a 4/5 on turn 9 isn't that powerful. Assuming Auchenai survives turn 4 for you to play this on turn 5 doesn't seem realistic.
The other case, using this as a turn 5 heal, also doesn't feel powerful. If it's turn 5 as priest and you need to heal 5, it's likely your opponent has a decent board built up and one 4/5 minion + healing yourself for 5 isn't going to be THAT powerful. If you've been able to deal with your opponent's board it's likely you don't need to heal anything for 5 and likely are going to spend this battlecry just healing some minion for 2 or 3, in which case it's a win more card. I feel to define a card as "very good" it's got to be a card that institutes somewhere between even or 2-for-1 trades on average. I don't see it doing that consistently.
I dont think Priest needed more healing and the Auchenai Soulpriest combo is too expensive.
1 more costs than yeti but heal effect its worth it