Don't fool yourself this card is not good, you will die before you can play it, or it will not matter by the end game. There is only 2 ways to get to C'Thun, by ramping or AoEing the board, and rogue got neither, because Blade Flurry got nerfed hard.
This card effectively stops C'Thun decks from being fatigued to death by warriors. Just save both Doomcallers for the very end of the game if at all possible and you win.
And here we see that the most players here are only astouned because of the showmatch but doesn't think in a competitive way. In a world where Assassinate is NOT used, this card is even worse.
Is it strong? Yes!. Is this with c'thun a win-condition? Obviously. but will it be viable? NO, BY GOD NO.
This is a fricking 9 mana card, 9 mana, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 mana for a 4/4.
And here we see that the most players here are only astouned because of the showmatch but doesn't think in a competitive way. In a world where Assassinate is NOT used, this card is even worse.
Is it strong? Yes!. Is this with c'thun a win-condition? Obviously. but will it be viable? NO, BY GOD NO.
This is a fricking 9 mana card, 9 mana, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 mana for a 4/4.
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'There is nothing more deceptive than an obvious fact'
Do you think we might actually be able to play C'Thun rogue with just C'Thun himself and two of these? The extreme value these things give alone is enough to make a whole deck of C'Thun cultists cry. Kill a 7/7 with it and you have a 13/13 C'Thun which is already pretty great.
Since Rogue lost blade flurry, there is no massive tempo swing against a big/zoo board and without a damage mitigation card you're screwed, if you dont play your minions or remove enemy minions with spells each turn.
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'There is nothing more deceptive than an obvious fact'
This card is OK, obviously if you're playing C'Thun rogue its not to slow and it's probably the perfect turn 9 play before your turn 10, however C'Thun rogue I can't see working and this card isnt good enough to help that by itself.
I think C'Thun Rogue would've been viable if they had given us ANY form of survivability, like the Priest card that restores 10 if your C'Thun has 10+ attack. Especially considering we lost our best and only AoE effect, there is no way Rogue can survive long enough to pull off C'Thun effectively.
I think C'Thun Rogue would've been viable if they had given us ANY form of survivability, like the Priest card that restores 10 if your C'Thun has 10+ attack. Especially considering we lost our best and only AoE effect, there is no way Rogue can survive long enough to pull off C'Thun effectively.
I like your signature :D
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'There is nothing more deceptive than an obvious fact'
My prediction is that C'thun Rogue will only run 1 Blade of C'Thun, 2 Disciple of C'Thun and C'Thun himself. Add Shadowsteps and the whole "Miracle package", SI:7 Agents and there should be enough removal to survive. this deck also has hiogh utility. Freeze mage is a big problem though. I could imagine something like this:
Pretty good shadowcaster target
Just my 2 cents
Don't fool yourself this card is not good, you will die before you can play it, or it will not matter by the end game. There is only 2 ways to get to C'Thun, by ramping or AoEing the board, and rogue got neither, because Blade Flurry got nerfed hard.
Here is a good deck using it. http://www.hearthpwn.com/decks/479790-insane-cthun-rogue
No lol... That s is a possessive not a plural. It just means add the stats to Cthuns stats.
Rogue has no survival now, C'Thun Rogue is not going to be a thing imo, in late game she will be dead.
Unless the meta slows to a halt I dont see how this is a good card.
Wow cthun rogue could actually work with this card. Super strong battlecry. A tad slow but perfect for late game control matchups.
lol, i find it funny how as soon as C'thun was announced i said "C'thun Rogue will be a thing" and no one i knew believed me and now its happening xD
that moment when you Yogg-Saron and burn yourself for lethal....
fck this CTHUN Bullshit i want me BF BACK!!
This card effectively stops C'Thun decks from being fatigued to death by warriors. Just save both Doomcallers for the very end of the game if at all possible and you win.
And here we see that the most players here are only astouned because of the showmatch but doesn't think in a competitive way. In a world where Assassinate is NOT used, this card is even worse.
Is it strong? Yes!. Is this with c'thun a win-condition? Obviously. but will it be viable? NO, BY GOD NO.
This is a fricking 9 mana card, 9 mana, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 mana for a 4/4.
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
This card is OK, obviously if you're playing C'Thun rogue its not to slow and it's probably the perfect turn 9 play before your turn 10, however C'Thun rogue I can't see working and this card isnt good enough to help that by itself.
wow this is nuts
Shadowstep action incoming, maybe Shadowcaster will do a great job with this too. We'll see
I think C'Thun Rogue would've been viable if they had given us ANY form of survivability, like the Priest card that restores 10 if your C'Thun has 10+ attack. Especially considering we lost our best and only AoE effect, there is no way Rogue can survive long enough to pull off C'Thun effectively.
I wish Valeera had tentacles for arms
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
My prediction is that C'thun Rogue will only run 1 Blade of C'Thun, 2 Disciple of C'Thun and C'Thun himself. Add Shadowsteps and the whole "Miracle package", SI:7 Agents and there should be enough removal to survive. this deck also has hiogh utility. Freeze mage is a big problem though. I could imagine something like this:
- senti
here is my list, there is a better description of the choices on the decks actual page
that moment when you Yogg-Saron and burn yourself for lethal....