Good riddance. I always thought of lore as one of the most overpowered druid cards, it just goes under the radar of most players because it's effect doesn't win games. Try playing aggro druid(a deck that doesn't run lore) and see how much of a difference the card does to your consistency.
There is nothing fair about this. Versatility only counts if the choices are actually valueable. Yes, drawing a card is valuable, as is healing. but to draw a single card for 2-2.5 mana? They definitely should have upped the heal to compensate.
It's still really good and will see play I imagine. just not as a combo oriented card.
It is not really good. It is actually trash tier and will see literally no play in top level constructed. It's essentially paying 2 mana to draw a card and 5 mana for a mediocre minion. Yeah the versatility is nice, but since you drew cards 90% of the time, it wasn't THAT nice.
You still do not get it . You are only calculating the draw option. There is a healing option as well. You are drawing a card which is 1 mana usually plus a 5 mana cost 5/5 + 1 mana for the versatility of choose effect.
Ps. I love seeing druids cry about this , in my eyes alwasy was a very overpowered card.
5/5 Body for 5 mana (just acceptable) and 2 Cards for 2 mana (pretty good)
to
5/5 Body for 5 mana (still acceptable) and 1 Card for 2 mana (overpriced).
Not a staple any more. And a bad decision in my opinion.
The fact that you don't even think about the Health option shows that the original design was not balanced properly.
Cards that offer a choice are generally supposed to be less efficient. That's the price you pay for flexibility. In the case of this card, it was not a real choice because the draw option was so OP.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
This thread sort of tells the story of how nerfing one card will immediately make another one seem op. Azure Drake is probably pushing against the edge of OP and they just put Ancient of Lore right in the middle of power level. This means that you run AoL when you think you may want heal, but not in a typical Druid list which is fine.
There is virtually no reason to play AoL over Azure drake now. Unless you really want the heal, which could be a thing, especially now that the option is a little more balanced. I'd argue that increasing the heal would be reasonable, like heal 6 or even 7.
But honestly, all things considered, just play azure drake over it. It's 2 less mana for -1/1 and +1 spellpower.
This bothers me a lot given that drake is a rare neutral and AoL is an epic class card. Good job blizz.
EDIT: FYI, I'm a zoo player. Don't particularly love druid, but don't dislike it either. I just feel bad for the need to kill cards.
It's overnerfed for an epic class card, it should be "6 mana, 5/5, Choose One: Draw a Card or Restore 5 health" that way it's not as good to be an auto-include but still good enough for a class card with balanced options. OR you could also go "7 mana, 6/6, Choose One: Draw a Card or Restore 5 health".
I don't like this nerf, no reason to play this over Azure Drake . If it was 6 mana 5/5 draw OR heal 5, or 7 mana 6/6 draw or heal 5, yeah I could see that working out. But 7 mana 5/5 draw Or heal 5 it is not good enough. Especially since on 7 mana slot we can use Ancient of War
I do not think that reducing the draw to 1 was a mistake, the problem is not to fix the mana cost/stats accordingly.
You still do not get it . You are only calculating the draw option. There is a healing option as well. You are drawing a card which is 1 mana usually plus a 5 mana cost 5/5 + 1 mana for the versatility of choose effect.
Ps. I love seeing druids cry about this , in my eyes alwasy was a very overpowered card.
But the heal wasn't used 90% of the time - versatility means nothing if the second option is near useless. Now the problem with that is the reason the heal isn't used is because 'Draw 2 Cards' is way too strong and made the card overpowered.
Good thing it's trash now eh. This is not intelligent game design.
Completely unnecessary.
Good riddance. I always thought of lore as one of the most overpowered druid cards, it just goes under the radar of most players because it's effect doesn't win games. Try playing aggro druid(a deck that doesn't run lore) and see how much of a difference the card does to your consistency.
There is nothing fair about this. Versatility only counts if the choices are actually valueable. Yes, drawing a card is valuable, as is healing. but to draw a single card for 2-2.5 mana? They definitely should have upped the heal to compensate.
Killed the card? 6 mana and heal for 3 or 4 would be okay, but this doesn't make sense, 800 dust.
They could at least reduce cost to 6. Silly nerf, and welcome to Nourish in ramp druid decks again.
You still do not get it . You are only calculating the draw option. There is a healing option as well. You are drawing a card which is 1 mana usually plus a 5 mana cost 5/5 + 1 mana for the versatility of choose effect.
Ps. I love seeing druids cry about this , in my eyes alwasy was a very overpowered card.
You talking to me ?
Now the card is a big pile of shit, imo. :/
I'd rather use Ancients of War, at least their stats are good.
And use another spell/minion for the card draw.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
This thread sort of tells the story of how nerfing one card will immediately make another one seem op. Azure Drake is probably pushing against the edge of OP and they just put Ancient of Lore right in the middle of power level. This means that you run AoL when you think you may want heal, but not in a typical Druid list which is fine.
7 mana Azure Drake, lol. Nerf bat was stupid in this one (remember it is a class card).
Too much nerfed imo. Azure drake is much better now. At least they should increased stats a little, 6/6 or 5/6 at least.
There is virtually no reason to play AoL over Azure drake now. Unless you really want the heal, which could be a thing, especially now that the option is a little more balanced. I'd argue that increasing the heal would be reasonable, like heal 6 or even 7.
But honestly, all things considered, just play azure drake over it. It's 2 less mana for -1/1 and +1 spellpower.
This bothers me a lot given that drake is a rare neutral and AoL is an epic class card. Good job blizz.
EDIT: FYI, I'm a zoo player. Don't particularly love druid, but don't dislike it either. I just feel bad for the need to kill cards.
It's overnerfed for an epic class card, it should be "6 mana, 5/5, Choose One: Draw a Card or Restore 5 health" that way it's not as good to be an auto-include but still good enough for a class card with balanced options. OR you could also go "7 mana, 6/6, Choose One: Draw a Card or Restore 5 health".
I don't like this nerf, no reason to play this over Azure Drake . If it was 6 mana 5/5 draw OR heal 5, or 7 mana 6/6 draw or heal 5, yeah I could see that working out. But 7 mana 5/5 draw Or heal 5 it is not good enough. Especially since on 7 mana slot we can use Ancient of War
I do not think that reducing the draw to 1 was a mistake, the problem is not to fix the mana cost/stats accordingly.
This nerf felt really unnecessary, and I'm calling BS on Blizzard here.
This space intentionally left blank.
Agree here, changed from must-have to "can fit in some decks". I like it
thats mothers blizzard gaming way since 1991 you will get used to it young ones
Why would you run this instead of Azure Drake now?