Guys, let's discuss the card itself and not whether or not it's real. Before i posted it to the frontpage this thread was already made by a regular member of the forums, so people were right in questioning the legitimacy. It's confirmed now.
Given that there's not enough space left for all classes to get the same amount C'thun synergy (7 out of 16 cultists revealed so far), I'm assuming that some classes will receive synergy with other old gods instead. So far it looks like Yogg-Saron, Hope's End for Mage and N'zoth the corruptor for Hunter.
If that is the case, I'm not really worried, it avoids making the game feel overrun with vanilla-ness.
I don't believe they will nerf DotC or AoW because they are both very defensive cards that give your opponent time to deal with them....if they feel they are too strong they will add counter-cards, not nerf them.
I'm of course very happy we are getting even more stuff to deal with aggro, I will be one of those ppl running that 9 mana 5/9 taunt + fearie dragon effect in my Druid deck if we see a lot of aggro/midrange in the meta.
However, since we are getting so much cool and strong control cards, I believe the meta, at least for some weeks after expansion hits, will be slowed down A LOT making taunts much, much less useful.
If not though....if there is still a lot of aggro around...well I will spam you with taunts! :P
Rollback Post to RevisionRollBack
What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
Solid card. The 5 attack seems like a sweet spot for clearing midrange minions. 7 health is hard to remove. If its a C'Thun deck the battlecry is crazy. I'd even play it as tech against aggro in a non C'Thun deck.
There is no reason to give every class the same amount of C'Thun synergy. Classes are not equal especially when it comes to doing the same thing. Some classes have less potential with C'Thun like priest, and some has more like druid or rogue. This is a step into the right direction, unlike forcing the same mechanics to every class like printing nonsense like a rogue inspire card...
It feels kind of bad though that Rogue is the only class without a card with inspire (or even a discover class card)
Rollback Post to RevisionRollBack
'There is nothing more deceptive than an obvious fact'
Just a 5/7 taunt for 6 mana would be really, really strong for most Druid decks....with this C'Thun effect it's an auto-include in any Druid C'Thun deck for sure!
I doubt it's real though considering Druid already got their C'Thun synergy card =/
you doubt what? if hearthpwn publish its real. every new card the same stupid commentary.
Except Hearthpwn is TERRIBLE when it comes to translations and often makes mistakes in the card commentary. There is a reason other sites are wary of anything coming from here at this point the mods are just overly happy to get page views so rush to get content on the front page without fact checking.
Hearthpwn never put a card in the newsfeed that wasn't real. They check everytime. Stop spreading bullshit.
but it wasn't on the front page until we got to at least page 2, relax
Some Druids play ancient of war. This is one less mana for 3 less health. I'd say those are pretty damn good stats. The c'thun buff is just gravy. If you think c'thun decks are going to do anything but dominate the meta then you're sadly mistaken.
With this card revealed I guess either Druid of the Claw or Ancient of War or both have been nerfed.
Why would either of those be nerfed? (Other than the fact that Druid has taunts at 5, 6 and 7 mana - which is what i think you were implying)
Yes that's what I meant. Taunts with good stats for three turns consecutively might be a problem. Just a guess in my opinion, DotC might be given weaker stats.
i thought each class would have the same amount of c'thun cards since they will be banned in arena and it would be awkward if they didn't ban the same amount for all classes
I love how everyone says that this is an auto-include. Because minions that have good vanilla-stats on turn 6+ are soooo often played. It is a very good card, indeed, but still outside of C'thun decks this will most likely NOT be played. Simply because after 6 mana minions must have MORE than good stats. They need to have an immediate impact on the board. A 5/7 is strong, but it does NOT have an immediate impact outside of being a good minion.
For example: Do any druid want to play this over Sylvanas Windrunner? Emperor Thaurissan? Or how many 6+ mana minions do you think you can play without being destroyed by face hunter or zoo?
It is a very good card, but people here all think that they can play this big badass minions because there is no aggro on standard. This will not be the case.
And no, you can't compare it to Druid of the Claw. Yes, the card is +1/+1 more with 1 more mana than Druid of the Claw, and Druid of the Claw is soooo good. But Druid of the claw is not only a 4/6-Taunt. Good players most often also use him as a 4/4 with charge. And this makes Druid of the Claw insane; not the strong taunt, but the strong versatility. This card lacks this, but instead gives C'thun a pretty big boost.
We still don't know how good c'thun is and how much of an impact he will made: still this card seems kind of weaker in druid, simply because Thaurissan and Emperor are too good to miss them. But maybe 1 of a kind or as a replacement for Ancient of War.
What really makes this card good is not the stats, not the effect, it's the rarity. Having this as a common let's you create a cheap controll-deck together with the other c'thun cards. And this makes this card very good; not as an auto-include in every deck, instead of making this a cheap alternative for newer players.
All in all it seems that C'thun cards are mostly very cheap to make them attractive to newer players.
And to come to an end: a very good card indeed and it shows how much druids get hit with the nerf-bat, but a very good card does not make a card an auto-include, especially after 6 mana it must not only be very good, it often needs an insane effect.
With this card revealed I guess either Druid of the Claw or Ancient of War or both have been nerfed.
Why would either of those be nerfed? (Other than the fact that Druid has taunts at 5, 6 and 7 mana - which is what i think you were implying)
Yes that's what I meant. Taunts with good stats for three turns consecutively might be a problem. Just a guess in my opinion, DotC might be given weaker stats.
It's not that bad IMO, given that The Black Knight sits right in the middle of that taunt-trio.
Slightly too weak in a non-C'Thun deck, but not too far off.
'Taunt Druid' is a faulty concept and isn't viable for the same reason that Bolster will never be viable. I'm sure you'll see it at rank 15, but that's about it.
I love how everyone says that this is an auto-include. Because minions that have good vanilla-stats on turn 6+ are soooo often played. It is a very good card, indeed, but still outside of C'thun decks this will most likely NOT be played. Simply because after 6 mana minions must have MORE than good stats. They need to have an immediate impact on the board. A 5/7 is strong, but it does NOT have an immediate impact outside of being a good minion.
For example: Do any druid want to play this over Sylvanas Windrunner? Emperor Thaurissan? Or how many 6+ mana minions do you think you can play without being destroyed by face hunter or zoo?
It is a very good card, but people here all think that they can play this big badass minions because there is no aggro on standard. This will not be the case.
And no, you can't compare it to Druid of the Claw. Yes, the card is +1/+1 more with 1 more mana than Druid of the Claw, and Druid of the Claw is soooo good. But Druid of the claw is not only a 4/6-Taunt. Good players most often also use him as a 4/4 with charge. And this makes Druid of the Claw insane; not the strong taunt, but the strong versatility. This card lacks this, but instead gives C'thun a pretty big boost.
We still don't know how good c'thun is and how much of an impact he will made: still this card seems kind of weaker in druid, simply because Thaurissan and Emperor are too good to miss them. But maybe 1 of a kind or as a replacement for Ancient of War.
What really makes this card good is not the stats, not the effect, it's the rarity. Having this as a common let's you create a cheap controll-deck together with the other c'thun cards. And this makes this card very good; not as an auto-include in every deck, instead of making this a cheap alternative for newer players.
All in all it seems that C'thun cards are mostly very cheap to make them attractive to newer players.
And to come to an end: a very good card indeed and it shows how much druids get hit with the nerf-bat, but a very good card does not make a card an auto-include, especially after 6 mana it must not only be very good, it often needs an insane effect.
Emperor Thaurissan is pretty useless without combo and combo is most likely getting nerfed so unless Druid would get another reason to play ET I would not use it...I already don't use it since I don't play combo in my Druid decks, don't like the face-rush-like playstyle it promotes.
Using DotC for it's cat form was mostly done in combo Druid to get your opponent close to that 14 health mark...without combo I highly doubt you'll be seeing the cat form very often.
A minion with taunt DOES have an immediate effect on the board...an immediate effect doesn't HAVE to be a battlecry or end of turn effect....protecting your face and other minions from being attacked IS an immediate effect!^^
Rollback Post to RevisionRollBack
What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
I love how everyone says that this is an auto-include. Because minions that have good vanilla-stats on turn 6+ are soooo often played. It is a very good card, indeed, but still outside of C'thun decks this will most likely NOT be played. Simply because after 6 mana minions must have MORE than good stats. They need to have an immediate impact on the board. A 5/7 is strong, but it does NOT have an immediate impact outside of being a good minion.
For example: Do any druid want to play this over Sylvanas Windrunner? Emperor Thaurissan? Or how many 6+ mana minions do you think you can play without being destroyed by face hunter or zoo?
It is a very good card, but people here all think that they can play this big badass minions because there is no aggro on standard. This will not be the case.
And no, you can't compare it to Druid of the Claw. Yes, the card is +1/+1 more with 1 more mana than Druid of the Claw, and Druid of the Claw is soooo good. But Druid of the claw is not only a 4/6-Taunt. Good players most often also use him as a 4/4 with charge. And this makes Druid of the Claw insane; not the strong taunt, but the strong versatility. This card lacks this, but instead gives C'thun a pretty big boost.
We still don't know how good c'thun is and how much of an impact he will made: still this card seems kind of weaker in druid, simply because Thaurissan and Emperor are too good to miss them. But maybe 1 of a kind or as a replacement for Ancient of War.
What really makes this card good is not the stats, not the effect, it's the rarity. Having this as a common let's you create a cheap controll-deck together with the other c'thun cards. And this makes this card very good; not as an auto-include in every deck, instead of making this a cheap alternative for newer players.
All in all it seems that C'thun cards are mostly very cheap to make them attractive to newer players.
And to come to an end: a very good card indeed and it shows how much druids get hit with the nerf-bat, but a very good card does not make a card an auto-include, especially after 6 mana it must not only be very good, it often needs an insane effect.
Firstly Emperor and Thaurissan WTF
Secondly Emperor would not be played without combo and combo is getting nerfed, and history shows cards become terrible after nerfs.
Thirdly the reason people Charge their DotCs a lot is because they are setting up for comboing something to death. When Druid no longer has a damage threshold they autowin at the Charge will be much less useful.
Lastly this card should be fine aggro or no aggro on ladder. Druid's ramp means expensive taunts are strong vs aggressive decks. This card is well designed in that it stops aggro while still having an effect vs slower decks.
Considering a 5 mana 4/6 taunt is often run (admittedly with the chance of being a 4/4 charge) - a 6 mana 5/7 taunt is very aggressively statted considering it offers the +3/+3 for C'Thun.
Top level card.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Guys, let's discuss the card itself and not whether or not it's real. Before i posted it to the frontpage this thread was already made by a regular member of the forums, so people were right in questioning the legitimacy. It's confirmed now.
Given that there's not enough space left for all classes to get the same amount C'thun synergy (7 out of 16 cultists revealed so far), I'm assuming that some classes will receive synergy with other old gods instead. So far it looks like Yogg-Saron, Hope's End for Mage and N'zoth the corruptor for Hunter.
If that is the case, I'm not really worried, it avoids making the game feel overrun with vanilla-ness.
WOW it's real?!?!
Another auto-include in most Druid decks....
I don't believe they will nerf DotC or AoW because they are both very defensive cards that give your opponent time to deal with them....if they feel they are too strong they will add counter-cards, not nerf them.
I'm of course very happy we are getting even more stuff to deal with aggro, I will be one of those ppl running that 9 mana 5/9 taunt + fearie dragon effect in my Druid deck if we see a lot of aggro/midrange in the meta.
However, since we are getting so much cool and strong control cards, I believe the meta, at least for some weeks after expansion hits, will be slowed down A LOT making taunts much, much less useful.
If not though....if there is still a lot of aggro around...well I will spam you with taunts! :P
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
super good curve...
5 Druid of the Claw
6 Dark Arakkoa
7 Ancient of War
8 Ironbark Protector
9 Soggoth the Slitherer
super annoying taunt deck...
the stress on aggro deck is real...
S U P E R !!
Solid card. The 5 attack seems like a sweet spot for clearing midrange minions. 7 health is hard to remove. If its a C'Thun deck the battlecry is crazy. I'd even play it as tech against aggro in a non C'Thun deck.
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
Some Druids play ancient of war. This is one less mana for 3 less health. I'd say those are pretty damn good stats. The c'thun buff is just gravy. If you think c'thun decks are going to do anything but dominate the meta then you're sadly mistaken.
i thought each class would have the same amount of c'thun cards since they will be banned in arena and it would be awkward if they didn't ban the same amount for all classes
Solid but boring
I love how everyone says that this is an auto-include. Because minions that have good vanilla-stats on turn 6+ are soooo often played. It is a very good card, indeed, but still outside of C'thun decks this will most likely NOT be played. Simply because after 6 mana minions must have MORE than good stats. They need to have an immediate impact on the board. A 5/7 is strong, but it does NOT have an immediate impact outside of being a good minion.
For example: Do any druid want to play this over Sylvanas Windrunner? Emperor Thaurissan? Or how many 6+ mana minions do you think you can play without being destroyed by face hunter or zoo?
It is a very good card, but people here all think that they can play this big badass minions because there is no aggro on standard. This will not be the case.
And no, you can't compare it to Druid of the Claw. Yes, the card is +1/+1 more with 1 more mana than Druid of the Claw, and Druid of the Claw is soooo good. But Druid of the claw is not only a 4/6-Taunt. Good players most often also use him as a 4/4 with charge. And this makes Druid of the Claw insane; not the strong taunt, but the strong versatility. This card lacks this, but instead gives C'thun a pretty big boost.
We still don't know how good c'thun is and how much of an impact he will made: still this card seems kind of weaker in druid, simply because Thaurissan and Emperor are too good to miss them. But maybe 1 of a kind or as a replacement for Ancient of War.
What really makes this card good is not the stats, not the effect, it's the rarity. Having this as a common let's you create a cheap controll-deck together with the other c'thun cards. And this makes this card very good; not as an auto-include in every deck, instead of making this a cheap alternative for newer players.
All in all it seems that C'thun cards are mostly very cheap to make them attractive to newer players.
And to come to an end: a very good card indeed and it shows how much druids get hit with the nerf-bat, but a very good card does not make a card an auto-include, especially after 6 mana it must not only be very good, it often needs an insane effect.
Toshley with Taunt. Play it all day long.
Aren't there C'Thun believers for other classes? Only Druid's one and Warrior's one are revealed so far. And only Druid has two believers.
Very strong card in a C'Thun deck.
Slightly too weak in a non-C'Thun deck, but not too far off.
'Taunt Druid' is a faulty concept and isn't viable for the same reason that Bolster will never be viable. I'm sure you'll see it at rank 15, but that's about it.
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
Considering a 5 mana 4/6 taunt is often run (admittedly with the chance of being a 4/4 charge) - a 6 mana 5/7 taunt is very aggressively statted considering it offers the +3/+3 for C'Thun.
Top level card.