Seems easily bad as Trump said but his statistical analysis show's it's 63% good for you usually. So it's almost exactly a mini Yogg-Saron, Hope's End. Needs more testing obviously.
Yogg-Saron you play after having casted a million spells the whole game and hope to just instantly kill your opponent on that turn or at least clear the entire board.
This guy just casts one spell that might not do anything and could even lose you the game. I think it sucks.
All of the people who voted "bad" have a sad hearthstone experience :D
I would say a realistic one. Randomness and crappy statline makes it weak, on a saturated slot for mages (who would play this over Etheral Conjurer besides casino mage?)
Should have cost 4 or been a 5/5 and it'd have at least been playable. No one's going to pay 5 mana for an under-stated minion with a chance to destroy itself in a competitive deck. I know the 5 slot is opening up in standard, but this is still really bad. Fun, but bad. Wish it'd be fun and good though.
Sub five-mana makes this feel considerably worse than Yogg-Saron since a lot of the universally great cards are off-limits (Flamestrike, Sprint, Ball of SpidersLay on Hands which is still 3 cards even if it heals opponent's face) and the amount of spells that are 50-50 to be awful or just do nothing is much, much higher. Notably, the potentially game-losingly bad stuff (Lava Burst to face, Fireball face, Astral Communion, Mulch itself or a friendly minion, Naturalize a friendly) are all still in play here. It would need a much better statline for me to get on board with a mechanic that I feel is going to be a drawback a significant percentage of the time. Ethereal Conjurer he ain't.
This could screw you over or gain you some tempo/card advantage/board control. So idk I wouldn't risk playing it in ranked, but definitely fun for other modes.
I think the big difference to yogg saron is - yogg will always create madness and severely impact a game. RNG tends to even out if 10 spells are casted.
sub 5 mana spells, there are hardly any boardclears and no over the top spells, chances for getting a 0 mana / 1 mana spell are higher - and most of those are useless.
Yogg saron can be used to finish the game (or make an astounding comeback), you will be forced to play this guy on turn 5 if you have him, but if this guys RNG doesnt perform - you might as well just leave the game (even if you could have won easily with a normal 5 drop)
Super let down.
I feel the same way about this card. RNG can be fun, but only if there's enough of it that it evens out for both players. Once you are winning or losing a game based solely on a single RNG roll, it can get really frustrating. I'm all for RNG in this game but just keep it in small doses. This card just has a little too much variability built in.
Remember an hour ago when everyone said Mage would rule Arena because of Faceless Summoner?
yeah... this one not so much...
It's not terrible though, all secrets are safe to cast and there's just as much chance to hit any target so it could hit an opponent's target or cast cone of cold...
Mini Yogg-Saron. Doesn't synergize with tempo mage(thankfully) since it is the minion casting the spell, not the player. Most mage spells are preeeety good. So while not great, I could see this being played.
Not sure about this one. Usually I try not to be one of these negative asses who proclaim s every card as 'garbage' because it doesn't have 'charge, instantly win the game' but I just can't see why you'd play this over Etherial Conjurer.
This cards effectiveness is dictated by statistics. Unless you are thinking in terms of the probabilities involved, your opinion is pointless. Saying something like "it's a random spell with a random target therefore it sucks," is an utterly, worthless evaluation. If we had a hypothetical 5 mana 5/4 card that: 1/3 of the time casts a muster for battle, 1/3 of the time it casts a fireball that can target anything including itself, and 1/3 of the time casts a swipe, this card would be considered very good, since the muster result is insanely strong, the fireball is a coin flip on an even board, and the swipe is always good.
The point of looking at a hypothetical card like the one above is because it is a simplified version of the real card(which has over a hundred possibilies). The real card will definitely be less good than my hypothetical card, but if you look at Trump's analysis on excel, the statistical analysis is favorable and the card is probably good enough to run in tempo mage.
Should have cost 4 or been a 5/5 and it'd have at least been playable. No one's going to pay 5 mana for an under-stated minion with a chance to destroy itself in a competitive deck. I know the 5 slot is opening up in standard, but this is still really bad. Fun, but bad. Wish it'd be fun and good though.
Astral Communion FTL XD
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Sub five-mana makes this feel considerably worse than Yogg-Saron since a lot of the universally great cards are off-limits (Flamestrike, Sprint, Ball of Spiders Lay on Hands which is still 3 cards even if it heals opponent's face) and the amount of spells that are 50-50 to be awful or just do nothing is much, much higher. Notably, the potentially game-losingly bad stuff (Lava Burst to face, Fireball face, Astral Communion, Mulch itself or a friendly minion, Naturalize a friendly) are all still in play here. It would need a much better statline for me to get on board with a mechanic that I feel is going to be a drawback a significant percentage of the time. Ethereal Conjurer he ain't.
This could screw you over or gain you some tempo/card advantage/board control. So idk I wouldn't risk playing it in ranked, but definitely fun for other modes.
Random spell x random target = too much random even if i like random situation.
Remember an hour ago when everyone said Mage would rule Arena because of Faceless Summoner?
yeah... this one not so much...
It's not terrible though, all secrets are safe to cast and there's just as much chance to hit any target so it could hit an opponent's target or cast cone of cold...
Don't see it in constructed at all though.
Mini Yogg-Saron. Doesn't synergize with tempo mage(thankfully) since it is the minion casting the spell, not the player. Most mage spells are preeeety good. So while not great, I could see this being played.
I play Conjurer over this any day.
Not sure about this one. Usually I try not to be one of these negative asses who proclaim s every card as 'garbage' because it doesn't have 'charge, instantly win the game' but I just can't see why you'd play this over Etherial Conjurer.
some people actually voted meta defining? lol
Come on guys, its still a card, stop baby rage XD
The last two cards define the meta perfectly for mage. Sub tier standard class, amazeballs god tier arena class.
Casino mage here we go! :)
Shitty design, shitty stats, shitty everything 0/10
This cards effectiveness is dictated by statistics. Unless you are thinking in terms of the probabilities involved, your opinion is pointless. Saying something like "it's a random spell with a random target therefore it sucks," is an utterly, worthless evaluation. If we had a hypothetical 5 mana 5/4 card that: 1/3 of the time casts a muster for battle, 1/3 of the time it casts a fireball that can target anything including itself, and 1/3 of the time casts a swipe, this card would be considered very good, since the muster result is insanely strong, the fireball is a coin flip on an even board, and the swipe is always good.
The point of looking at a hypothetical card like the one above is because it is a simplified version of the real card(which has over a hundred possibilies). The real card will definitely be less good than my hypothetical card, but if you look at Trump's analysis on excel, the statistical analysis is favorable and the card is probably good enough to run in tempo mage.
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