This card has to be a epic card because otherwise it will screw up arena really badly. It seems like one of those really "fun" cards that people will try out for like 2 days.
If this card was a rare or a common (with the WOG arena card % percent boost) warrior will not be playable, If you ask me team 5 is paying a bit more attention to using rarity to balance out arena now. If we get another bloster... i will rage....
Could it be that you aren't thinking hard enough of the possible ideas that could emerge from this card?
Think about it. Upgrade or the inspire card that gives your weapon +1 attack. Or Spiteful smith. I see a lot of potential in this card being played. I think that we will see a lot of weapon variants in the Warrior area.
And not all of the epics are trash. Some could be better but all of the forbidden cards give you something that no other epic card has. And that is Flexibility. You can play it for any amount of mana and get some kind of effect. Need to heal a Minion for four and only have two mana? Forbidden healing. Want a turn three minion but you have none in hand? Forbidden shaping. Want to finish off a big minion that only had four health but you wasted your fireball? Forbidden Flame.
I think they could be better, I just don't think that they are trash. You can prove me wrong but I still think this set will be awesome.
The best deck I see for this card is Control/Reno Warrior. It gives the deck always 2 damage on top of the 4 health each turn.
The crazy thing about this card though is that the opponent cant get rid of it (at least with what we have so far).
Rollback Post to RevisionRollBack
'There is nothing more deceptive than an obvious fact'
"Hey guys, what if we made Poisoned Blade for Warrior but worse?!"
Kappa. Not a fan of this card though:/
I dont know about that man. The more I look at it the more I see the potential in it. Imagine this card in Control/Reno warrior. Constant 2 damage + 4 health each turn. Might prove to be broken because there's no way to silence a weapon. We'll see
I actually don't think this is terrible. Just having one in a full control / fatigue warrior deck guarantees at least two damage every turn when it gets down to that mode where your just playing a single card at a time and armoring. It also would be hilarious in Blingtron, to bad he is taking a exit though.
"Hey guys, what if we made Poisoned Blade for Warrior but worse?!"
Kappa. Not a fan of this card though:/
I dont know about that man. The more I look at it the more I see the potential in it. Imagine this card in Control/Reno warrior. Constant 2 damage + 4 health each turn. Might prove to be broken because there's no way to silence a weapon. We'll see
Definitely not at Poisoned Blade level though.
This is trolling, right?
Its not a great card but definitely nowhere near as bad as Poisoned Blade.
"Hey guys, what if we made Poisoned Blade for Warrior but worse?!"
Kappa. Not a fan of this card though:/
I dont know about that man. The more I look at it the more I see the potential in it. Imagine this card in Control/Reno warrior. Constant 2 damage + 4 health each turn. Might prove to be broken because there's no way to silence a weapon. We'll see
Definitely not at Poisoned Blade level though.
an unplayable card just to have an advantage in a fatigue war? o.o first of all warrior as it is right now fatigues everyone with the 50 armour so this doesnt even matter. like the ONLY scenario this card could be useful is in a fatigue cw mirror match but even then it could be proven worth less cause there the rng of the golden monkey legendaries matters more. i will say its the worst card in hearthstone even goldshire footman seems better than this card. idk i cant think right now a card in hearthstone more useless than this one
Always 2 damage and the opponent cant do anything about it, that's what boggles me. At least it will make fatigue mirrors faster in tournaments. I do find Poisoned Blade more useless due to the class though.
"Hey guys, what if we made Poisoned Blade for Warrior but worse?!"
Kappa. Not a fan of this card though:/
I dont know about that man. The more I look at it the more I see the potential in it. Imagine this card in Control/Reno warrior. Constant 2 damage + 4 health each turn. Might prove to be broken because there's no way to silence a weapon. We'll see
Definitely not at Poisoned Blade level though.
an unplayable card just to have an advantage in a fatigue war? o.o first of all warrior as it is right now fatigues everyone with the 50 armour so this doesnt even matter. like the ONLY scenario this card could be useful is in a fatigue cw mirror match but even then it could be proven worth less cause there the rng of the golden monkey legendaries matters more. i will say its the worst card in hearthstone even goldshire footman seems better than this card. idk i cant think right now a card in hearthstone more useless than this one
Always 2 damage and the opponent cant do anything about it, that's what boggles me. At least it will make fatigue mirrors faster in tournaments. I do find Poisoned Blade more useless due to the class though.
It would make fatigue warrior mirrors faster if it weren't 100% unplayable
People talking about this card in control warr...You can't afford to spend 5 mana for a weapon like that one every 2 turns. I mean you waste 7 mana for armor up and 2 dmg?! It's bad even vs aggro decks,not talking how bad it is vs some midrange/control decks where with 2 dmg you can't kill any minion from turn 5.
I think everyone is correct to say this is a bad card, but it isn't as bad as poison blade. At least it would have some value in arena. We still haven't seen all the cards for Old Gods, could be something to make this better. Can only dream if there is a card they release for warrior that reduce the cost of weapons by 2, making it more playable on the ladder(s).
Tentacles for Arms Is an intriguing card to say the least. While not exactly phenomenal on it's own I can still see this card having a 1 of value in fatigue decks, especially considering decks entertaining the possibility of running Elise as their win condition. For this analysis we'll have to look at similar functioning cards Charged HammerPoisoned BladeArgent Lance and Dreadsteed (to a lesser degree The Skeleton Knight also). Keep in mind of all the value based cards with inefficient mana costs warrior with a life gaining hero power and card pool along with missing slots for mana cost cards is one of the best classes to have the flexibility to incorporate this card.
Juxtaposed with it's closest cousin in terms of effect, cost and design is Charged Hammer . CH costs 1 less mana for a 2/4 weapon with the promise to promote your hero power from a poor summon a 0/2 totem to a 2 mana Holy Smite . Warrior in this case pays 1 extra mana up front for a 2/2 but is technically similar in efficiency in the long run while still retaining a life gaining hero power. CH Spends 4 mana initially for the 8 damage with an addition 2 mana per instance of 2 damage giving you a a slightly better deal depending on game length than 2 mana per damage (generally 1.X mana per damage) where you always pay a static 2.5 mana per instance of 2 damage for Tentacles. Pros of tentacles offer you better value if your weapon is destroyed vs Charged hammer and the option to use a superior hero power while the cons are mana inefficiency, face damage after the weapon break and the inability for a 4 damage turn during the break. Noteworthy is that Tentacles offers less draw from Harrison Jones weapon breaks and Warrior as a class being just better suited for a full control play style with a life gaining hero power, a guaranteed board clear and lots of pure single target removal (even execute benefits from having a ping ability) however that doesn't discredit charged hammer from allowing shaman to have a similar like control style.
Comparing this weapon to Poisoned Blade make it look quite stellar. paying 4 initially for 3 total damage you have to invest 6 mana to even get decent milage out of a 2/3 weapon which is more mana than tentacle. Additional turns, loss of your hero power access and essentially summoning a 0/0 autobarber becomes mandatory to make this card work. While you may dislike tentacle it's in my honest opinion this card offer far more value and flexability with the only advantage to poison blade being potential burst over extended build up periods but being weaker in initial strength, potential value and weapon destruction.
This card is essentially an Argent Lance with no joust considered as the effect is inconsistent. The price for unlimited usage is 3 mana. Quite a hefty price as you are paying 2.5 the card cost per additional use but you give an armor class access to a 2 damage ping. It's also worth noting while mentioning joust and diverting to dreadsteed is that The Skeleton Knight is worse than Tentacle arms. You pay 6 for that card, it lacks haste for immediate effect, only has 4 health so is easily disposed and has an inconsistent return effect that wouldn't work into fatigue despite having 7 attack (a curse vs BGH also). You essentially get a creature that states: 5 mana - 2/~30, haste, returns to your hand after 2 attacks, you cannot equip a weapon, cannot be removed.
Dreadsteed is a rough comparison even though it generally has better synergy. Another incredibly high costed card giving a 1/1 without haste for 4 mana vs a 2/2 haste for 5 mana however the additional mana needed to get full value from Tentacle arms is a draw back. Synergy from cards such as Orgrimmar AspirantSpiteful Smith and any other future card Blizzard prints altering weapon attack gives similar synergy options for warrior. Like warlock, warrior as a class has the tools and hero power to stall and utilize this weapon.
In conclusion this card while nothing stellar has quite a few advantages making it worth running a single copy for fatigue decks. Pros include: Infinite value, a 5 drop play that is guaranteed to stick, a threat in control match ups (like a flexible hunter's hero power) and weapon buff synergy with cards such as spiteful smith. Cons include a hefty cost per damage out put, card slot for important other draw or removal cards and clogging the weapon slot in a weapon bloated class. Has heavy strength in Full fatigue decks but not efficient enough to be used in face decks as repeatable damage. Factoring the power reduction coming with standard might provide enough of an edge in a slow format for this card to be very worth the value oriented investment. As for aesthetics in terms of art, fun feeling and thematic approach this card delivers as much as charged hammer does and is quite amazing on that front.
And ppl are waiting for standard :/ Is really sad to c this kinda design.
Rollback Post to RevisionRollBack
"We should make a special section for people playing stricly in Wild. Like those parking lot for people with a handicap. We clearly respect them while showing them the easy to comfort them"
Yeah the only saving grace of this is fatigue wars. Which is the worst, most boring and less interactive way of playing the game.I think I have a new less favourite card for this set (and that's saying a lot after the travesty that the Boogie Monster and Infested Tauren are)
This card has to be a epic card because otherwise it will screw up arena really badly. It seems like one of those really "fun" cards that people will try out for like 2 days.
If this card was a rare or a common (with the WOG arena card % percent boost) warrior will not be playable, If you ask me team 5 is paying a bit more attention to using rarity to balance out arena now. If we get another bloster... i will rage....
---
It is all in good fun... Hopefully.
Hopefully they give us a way to silence weapons!
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
Why would they reveal so many awful cards in a row? There is no way I'm preordering now! This one takes the cake though.
I mean, sure, the effect deathrattle is extremely powerful, but why would I want to play a 2/2 weapon after turn 4 EVER?
Well, it's got this going for it: it's not as bad as Cursed Blade.
I actually don't think this is terrible. Just having one in a full control / fatigue warrior deck guarantees at least two damage every turn when it gets down to that mode where your just playing a single card at a time and armoring. It also would be hilarious in Blingtron, to bad he is taking a exit though.
Better then cursed blade at least.
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
Trash.
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People talking about this card in control warr...You can't afford to spend 5 mana for a weapon like that one every 2 turns. I mean you waste 7 mana for armor up and 2 dmg?! It's bad even vs aggro decks,not talking how bad it is vs some midrange/control decks where with 2 dmg you can't kill any minion from turn 5.
I think everyone is correct to say this is a bad card, but it isn't as bad as poison blade. At least it would have some value in arena. We still haven't seen all the cards for Old Gods, could be something to make this better. Can only dream if there is a card they release for warrior that reduce the cost of weapons by 2, making it more playable on the ladder(s).
"insert random saying here"
Tentacles for Arms Is an intriguing card to say the least. While not exactly phenomenal on it's own I can still see this card having a 1 of value in fatigue decks, especially considering decks entertaining the possibility of running Elise as their win condition. For this analysis we'll have to look at similar functioning cards Charged Hammer Poisoned Blade Argent Lance and Dreadsteed (to a lesser degree The Skeleton Knight also). Keep in mind of all the value based cards with inefficient mana costs warrior with a life gaining hero power and card pool along with missing slots for mana cost cards is one of the best classes to have the flexibility to incorporate this card.
Juxtaposed with it's closest cousin in terms of effect, cost and design is Charged Hammer . CH costs 1 less mana for a 2/4 weapon with the promise to promote your hero power from a poor summon a 0/2 totem to a 2 mana Holy Smite . Warrior in this case pays 1 extra mana up front for a 2/2 but is technically similar in efficiency in the long run while still retaining a life gaining hero power. CH Spends 4 mana initially for the 8 damage with an addition 2 mana per instance of 2 damage giving you a a slightly better deal depending on game length than 2 mana per damage (generally 1.X mana per damage) where you always pay a static 2.5 mana per instance of 2 damage for Tentacles. Pros of tentacles offer you better value if your weapon is destroyed vs Charged hammer and the option to use a superior hero power while the cons are mana inefficiency, face damage after the weapon break and the inability for a 4 damage turn during the break. Noteworthy is that Tentacles offers less draw from Harrison Jones weapon breaks and Warrior as a class being just better suited for a full control play style with a life gaining hero power, a guaranteed board clear and lots of pure single target removal (even execute benefits from having a ping ability) however that doesn't discredit charged hammer from allowing shaman to have a similar like control style.
Comparing this weapon to Poisoned Blade make it look quite stellar. paying 4 initially for 3 total damage you have to invest 6 mana to even get decent milage out of a 2/3 weapon which is more mana than tentacle. Additional turns, loss of your hero power access and essentially summoning a 0/0 autobarber becomes mandatory to make this card work. While you may dislike tentacle it's in my honest opinion this card offer far more value and flexability with the only advantage to poison blade being potential burst over extended build up periods but being weaker in initial strength, potential value and weapon destruction.
This card is essentially an Argent Lance with no joust considered as the effect is inconsistent. The price for unlimited usage is 3 mana. Quite a hefty price as you are paying 2.5 the card cost per additional use but you give an armor class access to a 2 damage ping. It's also worth noting while mentioning joust and diverting to dreadsteed is that The Skeleton Knight is worse than Tentacle arms. You pay 6 for that card, it lacks haste for immediate effect, only has 4 health so is easily disposed and has an inconsistent return effect that wouldn't work into fatigue despite having 7 attack (a curse vs BGH also). You essentially get a creature that states: 5 mana - 2/~30, haste, returns to your hand after 2 attacks, you cannot equip a weapon, cannot be removed.
Dreadsteed is a rough comparison even though it generally has better synergy. Another incredibly high costed card giving a 1/1 without haste for 4 mana vs a 2/2 haste for 5 mana however the additional mana needed to get full value from Tentacle arms is a draw back. Synergy from cards such as Orgrimmar Aspirant Spiteful Smith and any other future card Blizzard prints altering weapon attack gives similar synergy options for warrior. Like warlock, warrior as a class has the tools and hero power to stall and utilize this weapon.
In conclusion this card while nothing stellar has quite a few advantages making it worth running a single copy for fatigue decks. Pros include: Infinite value, a 5 drop play that is guaranteed to stick, a threat in control match ups (like a flexible hunter's hero power) and weapon buff synergy with cards such as spiteful smith. Cons include a hefty cost per damage out put, card slot for important other draw or removal cards and clogging the weapon slot in a weapon bloated class. Has heavy strength in Full fatigue decks but not efficient enough to be used in face decks as repeatable damage. Factoring the power reduction coming with standard might provide enough of an edge in a slow format for this card to be very worth the value oriented investment. As for aesthetics in terms of art, fun feeling and thematic approach this card delivers as much as charged hammer does and is quite amazing on that front.
VS
And ppl are waiting for standard :/
Is really sad to c this kinda design.
"We should make a special section for people playing stricly in Wild. Like those parking lot for people with a handicap. We clearly respect them while showing them the easy to comfort them"
I wish I knew what PogChamp, EleGiggle, and Kappa meant.
Free to try and find a game, dealing cards for sorrow, cards for pain.
I'd rather run 2 Arathi Weaponsmith
but this card might bring a new warrior archetype : Concede warrior
Turn 5 play this weapon / concede
ggwp
Ok, some extra minutes of thinking about it, I still think it is bad, but there are some positives:
*You always have an Execute enabler so you don't have to hang on to cruel taskmasters etc. and possibly lose the game because of it.
*Makes direct damage cards like Shield Slam, Bash and Slam more reliable.
*Makes Whirlwind effects better. Combo's even better with Revenge.
*You always have something to play.
I'd play a second Gorehowl over this in every deck that isn't reno. But in reno? Maybe.
Yeah the only saving grace of this is fatigue wars.
Which is the worst, most boring and less interactive way of playing the game.I think I have a new less favourite card for this set (and that's saying a lot after the travesty that the Boogie Monster and Infested Tauren are)
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