I excpect really unique effects from old gods. And this is what we get for N'Zoth? I am fine with C'Thun's design beacuse there is so many cards that interact with him. But this? It's a really powerfull effect but I had hoped for something else aesthetically :/
Unlike C'thun whose gimmick is based around his Eye-Beam, N'Zoth has never appeared in WoW, so for all that we know, this could be his main gimmick in WoW.
Seriously tho, it migh sucks. Varian had similaire effect but is just too slow. But like that it seems Op: neutral card, no overdraw, certain value, can bring back gamebreaking cards maybe silenced (Hello Tirion) and maybe even create some combo (trying asap some kind of resurrect shaman). But might suck if the meta is too fast (can bring back belcher and deathlord tho in wild)
Like the fact it comes withstandard. I prefer not to think to poor people in wild
Seems like each Old God teased was designed to be in decks built around them and their effects. Theoretically speaking, assuming each Old God has a game winning or win-more battlecry, the meta might slow down a notch depending how popular and effective these late-game decks become.
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What's up, its Nez! On our channel, you'll find gaming editorials, let's plays, and a weirdo that's genuinely passionate about video games. https://www.youtube.com/c/Nezeru
This is awesome considering a majority of deathrattle cards are moving to wild. I this successfully replaces that element of deathrattles for the upcoming meta. Definitely a game changing card.
When they announced the expansion I was determined not to immediately decide that certain cards were good after seeing the reveal, and instead wait for a few weeks after people could actually play the cards before making judgements. After all, there were many cards in previous sets that looked great and flopped after the release, and a few that were unexpectedly fantastic.
That being said... damn, card looks good.
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"Hello. Would you like to destroy some evil today?"
I excpect really unique effects from old gods. And this is what we get for N'Zoth? I am fine with C'Thun's design beacuse there is so many cards that interact with him. But this? It's a really powerfull effect but I had hoped for something else aesthetically :/
Every one will be playing Face Hunter like when every expansion comes out. Good luck getting this guy out before you die on turn 6-7 with healbot and belcher rotating.
At the very least, it's a card that will demand a board clear given an even or better board position. However, if you stack a lot of token reviving deathrattles into the mix, it becomes very hard to come back into the game.
Out of all the classes, hunter and priest are the obvious draws. Probably priest given the card is so slow.
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Let's see...5/7 battlecry summon Tirion+ random assorted crap...
Seems balanced
That's not how I expected the tentacles to move...
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
10 mana win the game. Seems legit.
Seriously tho, it migh sucks. Varian had similaire effect but is just too slow. But like that it seems Op: neutral card, no overdraw, certain value, can bring back gamebreaking cards maybe silenced (Hello Tirion) and maybe even create some combo (trying asap some kind of resurrect shaman). But might suck if the meta is too fast (can bring back belcher and deathlord tho in wild)
Like the fact it comes withstandard. I prefer not to think to poor people in wild
Seems like each Old God teased was designed to be in decks built around them and their effects. Theoretically speaking, assuming each Old God has a game winning or win-more battlecry, the meta might slow down a notch depending how popular and effective these late-game decks become.
What's up, its Nez! On our channel, you'll find gaming editorials, let's plays, and a weirdo that's genuinely passionate about video games.
https://www.youtube.com/c/Nezeru
If I have 10 dead deathrattle minions. The first 6 will be resurrected or the last 6? Or randomly?
This is awesome considering a majority of deathrattle cards are moving to wild. I this successfully replaces that element of deathrattles for the upcoming meta. Definitely a game changing card.
I smell good
When they announced the expansion I was determined not to immediately decide that certain cards were good after seeing the reveal, and instead wait for a few weeks after people could actually play the cards before making judgements. After all, there were many cards in previous sets that looked great and flopped after the release, and a few that were unexpectedly fantastic.
That being said... damn, card looks good.
"Hello. Would you like to destroy some evil today?"
siiiick. that is an awesome card.
ok, tirion is not surviving this expansion. Im curious to see how this will work with Explorer's Hat, Unearthed Raptor and Soul of the Forest
Every one will be playing Face Hunter like when every expansion comes out. Good luck getting this guy out before you die on turn 6-7 with healbot and belcher rotating.
OMG what a card! I can see a nerf upcoming in future patches.
Seriously, wild is going to be more imbalanced.
Some huge powerful minions like tirion are going to cause problems for sure.
Forget Standard, This card is absolutely A God in Wild formats no pun intended
Ho. Lee. Shit.
Why is Blizzard printing a card that is potentially OP in wild but weak in standard?
At the very least, it's a card that will demand a board clear given an even or better board position. However, if you stack a lot of token reviving deathrattles into the mix, it becomes very hard to come back into the game.
Out of all the classes, hunter and priest are the obvious draws. Probably priest given the card is so slow.