Looks pretty bad. The damage should be higher than cost for something that can only hit minions. It is an interesting concept though. Maybe it will find a place somewhere like tempo mage to fill out the mana curve, but I doubt it sense there will likely be better tempo plays you could make. Overall I like it though, it is a cool card regardless of whether it is good or not.
can't hit face. Also should be the last card you play for the turn, otherwise you mana-screw yourself. I like how flexible it is at any stage in the game, though. Mage has always struggled to deal with high health minions.
It's efficient but it's not that great just like most epic formula cards they either need some help or a lot of RNG to be amazing. It's more of a early game card because the more mana you use on it the worse it gets for example 7 mana for 7 damage is just bad.
I really like this card just because of how flexible it is. It can work as a bit of early game damage to fill a turn or a good topdeck in the late game to clear a big minion. Spell power would work pretty well with this card too.
So, i could for example have 6 mana and play Acidic Swamp Ooze (2-mana) and then spend the rest of my mana casting this as a 4-mana 4-damage spell? It's an intereting idea, it's like a make-your-own-spell. ...but is it going to see play? My guess would be probably not... Flame Lance hasnt seen play. ...i dont know if its (unlike Flame Lance) versatility or a Big Game Hunter nerf or some of the new cards would change that.
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I didn't have a signature so Flux added one for me.
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Wow, the golden version looks really cool. Not sure if the card will see use though.
Looks pretty bad. The damage should be higher than cost for something that can only hit minions. It is an interesting concept though. Maybe it will find a place somewhere like tempo mage to fill out the mana curve, but I doubt it sense there will likely be better tempo plays you could make. Overall I like it though, it is a cool card regardless of whether it is good or not.
Nice art! Is this real?
i like the idea, seems pretty interesting
Really cool card, not as good as the priest one, but I love the concept.
Arena Leaderboard EU - September 2018: #47 (@7.77 Wins Average)
Hmmm, another bad epic.
can't hit face. Also should be the last card you play for the turn, otherwise you mana-screw yourself.
I like how flexible it is at any stage in the game, though. Mage has always struggled to deal with high health minions.
Bad players whine.
Good players adapt.
I don't like this one bit.
On it's own it's not an earth-shatteringly good card, but in a spell damage deck... Huzzah! Cool concept, I like it.
SeemsGood
Building Quirky Decks Every Week, Loving Life at Rank 15!
It's efficient but it's not that great just like most epic formula cards they either need some help or a lot of RNG to be amazing. It's more of a early game card because the more mana you use on it the worse it gets for example 7 mana for 7 damage is just bad.
Am I the only one that thinks 0 mana spells are OP by themselves for Mages?
This is basically a guaranteed extra fireball from Antonidas, or a way to end that Flamewaker combo.
I returned to this game much like how a recovering alcoholic can relapse.
I wonder how this would interact with Sorcerer's Apprentice.
I really like this card just because of how flexible it is. It can work as a bit of early game damage to fill a turn or a good topdeck in the late game to clear a big minion. Spell power would work pretty well with this card too.
>Triggering secrets after Mysterious Challenger
It's 8 mana flamelance. Seems good
So, i could for example have 6 mana and play Acidic Swamp Ooze (2-mana) and then spend the rest of my mana casting this as a 4-mana 4-damage spell? It's an intereting idea, it's like a make-your-own-spell. ...but is it going to see play? My guess would be probably not... Flame Lance hasnt seen play. ...i dont know if its (unlike Flame Lance) versatility or a Big Game Hunter nerf or some of the new cards would change that.