I prefer Wild over Standard because of its devirsty and while theirs only 4 tier1 decks in standard you will find around 8 in Wild Atm i think the last nerfs were good for the format you can now see warriors and mages above rank 5 now .
I absolutely agree.
Your comment also reminded me to mention something that I always forget that most people either genuinely don't realize or ignore for the sake of their opinion about Wild; Wild is very open to experimentation and you don't need meta decks to reach Legend (I mention Legend because many people seem to only care about that lol, fuck fun am I right). Here are just some of the non-meta decks that I play and manage to keep a win-rate over 60% (and keep in mind I'm far from a pro): Reno Hunter (Dane's list, he actually got Legend with it), Big Shaman (homebrew), post nerf Hadronox/N'Zoth/Undatakah Druid etc.
Many people seem to ignore the fact that you can win with almost anything in Wild as long as your actually good and know your matchups.
Agree i made a buget wild deck for testing and due to the fact it is nice to play (played such a deck with mean streets). And it is about 50% at rank 5 which is realy not bad without any legend and epic card. Shure sometimes wild gets out of balace with a new card and it is more stable(stale) then standard but currently it is a good format.
I will see if i can make it legend with my homebrew ....
I prefer Wild over Standard because of its devirsty and while theirs only 4 tier1 decks in standard you will find around 8 in Wild Atm i think the last nerfs were good for the format you can now see warriors and mages above rank 5 now .
I absolutely agree.
Your comment also reminded me to mention something that I always forget that most people either genuinely don't realize or ignore for the sake of their opinion about Wild; Wild is very open to experimentation and you don't need meta decks to reach Legend (I mention Legend because many people seem to only care about that lol, fuck fun am I right). Here are just some of the non-meta decks that I play and manage to keep a win-rate over 60% (and keep in mind I'm far from a pro): Reno Hunter (Dane's list, he actually got Legend with it), Big Shaman (homebrew), post nerf Hadronox/N'Zoth/Undatakah Druid etc.
Many people seem to ignore the fact that you can win with almost anything in Wild as long as your actually good and know your matchups.
You seem to be conveniently ignoring the fact that Standard players like Thijs compete successfully on the High Legend Ladder with decks like Howlfiend Warlock, Malygos Rogue, Moth Priest, and Gunspire Warrior. You can win with anything in Standard, as long as you are actually good and know your matchups.
And it's much easier to win in the Wild since the quality of Wild players is significantly below the quality of Standard players.
And it's much easier to win in the Wild since the quality of Wild players is significantly below the quality of Standard players.
What? How do you know that, mr. TardisGreen?
Common sense? Why would good players play in wild where there's no money to be made?
What? How much money are you making in standard?.. We're not talking about proscene that is 0.0001% of the playerbase.
It's an established commonhood in videogames that the quality of the playerbase is directly related to the rewards of the gameplay, in whatever form it takes. If the debate is saying that isn't true the conversation is completely off base; it doesn't require large sample sizes of data for competitive ladder, specifially Legend, to show Standard will have drastically more devoted players than in Wild...there are many financial incentives built into Standard ladder, moreso than Wild at the very least, which debunks every argument saying the level of competition is the same.
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If you thought you knew what you think I know, then you'd know I knew you knew I know.
Those are just bads who blamed old cards as a reason for being bad, DE'd their collection thinking that standard will magically make them better and just screwed themselves over.
I don't play wild because there are poor designs that I don't have to put up with in standard. I don't miss jade druid, I don't miss Barnes, and down the road I won't miss odd pally.
I started in MSoG, so I owned zero GnG, TGT, BRM, or WOTOG. It would have been too expensive to try to craft all those cards. You can't buy packs, so you have to craft each one. Wild is a format for players who played since the game came out.
For the OP: I wouldn't say people "hate" Wild, but possibly that they either: 1) don't have the card collection to compete 2) Stick to standard because that is where most of the pro-competition is at
And as far as people saying, "Don't worry, it will rotate soon", those are the people that like to play Standard.
I started in MSoG, so I owned zero GnG, TGT, BRM, or WOTOG. It would have been too expensive to try to craft all those cards. You can't buy packs, so you have to craft each one. Wild is a format for players who played since the game came out.
No.
Just, no. I won't even bother to explain.
Know your stuff before posting superficial and misleading comments.
Cards rotating out usually lose popularity, even in Wild. As a Wild player, I can still get hyped about rotations because that means a bunch of (usually annoying) cards can safely be forgotten (or better, dusted) by a majority of players.
Flamewaker, Evolve, Jade Idol, Unstable Portal, Azure Drake... All cards that used to be everywhere and now only show up once in a while. And I am quite certain the Jade Shaman cards would be in this basket too if Genn didn't exist. True, some of them are outclassed, but others are still pretty damn good.
In short, I'm pretty sure no one says that because they hate Wild. They probably just don't care. Besides, rotations benefit Wild too, as I've already said.
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Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health. - Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
And it's much easier to win in the Wild since the quality of Wild players is significantly below the quality of Standard players.
What? How do you know that, mr. TardisGreen?
Common sense? Why would good players play in wild where there's no money to be made?
What? How much money are you making in standard?.. We're not talking about proscene that is 0.0001% of the playerbase.
It's an established commonhood in videogames that the quality of the playerbase is directly related to the rewards of the gameplay, in whatever form it takes. If the debate is saying that isn't true the conversation is completely off base; it doesn't require large sample sizes of data for competitive ladder, specifially Legend, to show Standard will have drastically more devoted players than in Wild...there are many financial incentives built into Standard ladder, moreso than Wild at the very least, which debunks every argument saying the level of competition is the same.
What? What are those rewards you are talking about, mr. Dendroid?
And it's much easier to win in the Wild since the quality of Wild players is significantly below the quality of Standard players.
What? How do you know that, mr. TardisGreen?
Common sense? Why would good players play in wild where there's no money to be made?
What? How much money are you making in standard?.. We're not talking about proscene that is 0.0001% of the playerbase.
It's an established commonhood in videogames that the quality of the playerbase is directly related to the rewards of the gameplay, in whatever form it takes. If the debate is saying that isn't true the conversation is completely off base; it doesn't require large sample sizes of data for competitive ladder, specifially Legend, to show Standard will have drastically more devoted players than in Wild...there are many financial incentives built into Standard ladder, moreso than Wild at the very least, which debunks every argument saying the level of competition is the same.
What? What are those rewards you are talking about, mr. Dendroid?
Top rankings of Legend have financial ramifications inherently in its design. The top echelon of the game is intended to offer monetary value for the time spent, whether it's admission to tournaments or affiliation with blizzard activision incorporated, all subsidiaries included. My question to you would be what your understanding of how the top end of Standard legend ladder works in its obvious endgame towards sponsorship (which is also the endgame of all current esports).
Rollback Post to RevisionRollBack
If you thought you knew what you think I know, then you'd know I knew you knew I know.
And it's much easier to win in the Wild since the quality of Wild players is significantly below the quality of Standard players.
What? How do you know that, mr. TardisGreen?
Common sense? Why would good players play in wild where there's no money to be made?
What? How much money are you making in standard?.. We're not talking about proscene that is 0.0001% of the playerbase.
It's an established commonhood in videogames that the quality of the playerbase is directly related to the rewards of the gameplay, in whatever form it takes. If the debate is saying that isn't true the conversation is completely off base; it doesn't require large sample sizes of data for competitive ladder, specifially Legend, to show Standard will have drastically more devoted players than in Wild...there are many financial incentives built into Standard ladder, moreso than Wild at the very least, which debunks every argument saying the level of competition is the same.
What? What are those rewards you are talking about, mr. Dendroid?
Top rankings of Legend have financial ramifications inherently in its design. The top echelon of the game is intended to offer monetary value for the time spent, whether it's admission to tournaments or affiliation with blizzard activision incorporated, all subsidiaries included. My question to you would be what your understanding of how the top end of Standard legend ladder works in its obvious endgame towards sponsorship (which is also the endgame of all current esports).
That's like saying guitarists are better musicians than cellists, because a few rock stars made incredible amounts of money.
And it's much easier to win in the Wild since the quality of Wild players is significantly below the quality of Standard players.
What? How do you know that, mr. TardisGreen?
Common sense? Why would good players play in wild where there's no money to be made?
What? How much money are you making in standard?.. We're not talking about proscene that is 0.0001% of the playerbase.
It's an established commonhood in videogames that the quality of the playerbase is directly related to the rewards of the gameplay, in whatever form it takes. If the debate is saying that isn't true the conversation is completely off base; it doesn't require large sample sizes of data for competitive ladder, specifially Legend, to show Standard will have drastically more devoted players than in Wild...there are many financial incentives built into Standard ladder, moreso than Wild at the very least, which debunks every argument saying the level of competition is the same.
What? What are those rewards you are talking about, mr. Dendroid?
Top rankings of Legend have financial ramifications inherently in its design. The top echelon of the game is intended to offer monetary value for the time spent, whether it's admission to tournaments or affiliation with blizzard activision incorporated, all subsidiaries included. My question to you would be what your understanding of how the top end of Standard legend ladder works in its obvious endgame towards sponsorship (which is also the endgame of all current esports).
Oh, but did you know players no longer earn points on ladder for tournaments, mr. Dendroid?
You would think that there is a massive diversity if decks being played in wild. However that is actually far from true. In fact right now, there are a bigger variety of decks being played in standard then what is being played in wild.
And then there are all the super broken things going on in wild. Warlock can cheat out a 9 drop on turn 3 with the coin, or turn 4 without the coin. Priest can cheat out a 10 drop that on turn 3 or 4 and then keep resurrecting it every turn after. Paladin can get an 3/4 pluss 2 8/8's on turn 2 or turn 3. Rogue can make a infinite weapon that is so massive that it is absurd.
Do not get me wrong, I do not hate on any of those combos. I actually play them all my self. But it is hard to deny that they are stupid broken, and needs to be looked at before wild can even be close to be considered a balanced format. And it is also very easy to see why such broken things is throwing a lot of players of from the wild format.
I am personally not a big fan of either the standard or the wild meta right now (do not hate either of them, just do not the biggest of either). However wild have a strictly worse meta right now. And Blizzard do not give wild any attention what so ever. So it will most likely just get worse and worse as time go by.
And then there are people who do not like to spend tons of money on the game every expansion. When sets rotate out. Then people can disenchant all the newly rotated cards so they do not have to break their bank account.
Sorry. For whatever reason I cant shake the feeling that we are still in February. We have had one of the weirdest winters here for as long as I have been on this earth. So I have an very, very strong February feeling these days (even though I know very well we are in Mars). So I honestly thought that the last post was only 3 days old and not over a month old. My bad. Will check the calendar next time ;-)
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I absolutely agree.
Your comment also reminded me to mention something that I always forget that most people either genuinely don't realize or ignore for the sake of their opinion about Wild; Wild is very open to experimentation and you don't need meta decks to reach Legend (I mention Legend because many people seem to only care about that lol, fuck fun am I right). Here are just some of the non-meta decks that I play and manage to keep a win-rate over 60% (and keep in mind I'm far from a pro): Reno Hunter (Dane's list, he actually got Legend with it), Big Shaman (homebrew), post nerf Hadronox/N'Zoth/Undatakah Druid etc.
Many people seem to ignore the fact that you can win with almost anything in Wild as long as your actually good and know your matchups.
Agree i made a buget wild deck for testing and due to the fact it is nice to play (played such a deck with mean streets). And it is about 50% at rank 5 which is realy not bad without any legend and epic card. Shure sometimes wild gets out of balace with a new card and it is more stable(stale) then standard but currently it is a good format.
I will see if i can make it legend with my homebrew ....
You seem to be conveniently ignoring the fact that Standard players like Thijs compete successfully on the High Legend Ladder with decks like Howlfiend Warlock, Malygos Rogue, Moth Priest, and Gunspire Warrior. You can win with anything in Standard, as long as you are actually good and know your matchups.
And it's much easier to win in the Wild since the quality of Wild players is significantly below the quality of Standard players.
What? How do you know that, mr. TardisGreen?
Common sense? Why would good players play in wild where there's no money to be made?
What? How much money are you making in standard?.. We're not talking about proscene that is 0.0001% of the playerbase.
It's an established commonhood in videogames that the quality of the playerbase is directly related to the rewards of the gameplay, in whatever form it takes. If the debate is saying that isn't true the conversation is completely off base; it doesn't require large sample sizes of data for competitive ladder, specifially Legend, to show Standard will have drastically more devoted players than in Wild...there are many financial incentives built into Standard ladder, moreso than Wild at the very least, which debunks every argument saying the level of competition is the same.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Those are just bads who blamed old cards as a reason for being bad, DE'd their collection thinking that standard will magically make them better and just screwed themselves over.
I don't play wild because there are poor designs that I don't have to put up with in standard. I don't miss jade druid, I don't miss Barnes, and down the road I won't miss odd pally.
I started in MSoG, so I owned zero GnG, TGT, BRM, or WOTOG. It would have been too expensive to try to craft all those cards. You can't buy packs, so you have to craft each one. Wild is a format for players who played since the game came out.
For the OP:
I wouldn't say people "hate" Wild, but possibly that they either:
1) don't have the card collection to compete
2) Stick to standard because that is where most of the pro-competition is at
And as far as people saying, "Don't worry, it will rotate soon", those are the people that like to play Standard.
But that's just my opinion.
No.
Just, no. I won't even bother to explain.
Know your stuff before posting superficial and misleading comments.
Cards rotating out usually lose popularity, even in Wild. As a Wild player, I can still get hyped about rotations because that means a bunch of (usually annoying) cards can safely be forgotten (or better, dusted) by a majority of players.
Flamewaker, Evolve, Jade Idol, Unstable Portal, Azure Drake... All cards that used to be everywhere and now only show up once in a while. And I am quite certain the Jade Shaman cards would be in this basket too if Genn didn't exist. True, some of them are outclassed, but others are still pretty damn good.
In short, I'm pretty sure no one says that because they hate Wild. They probably just don't care. Besides, rotations benefit Wild too, as I've already said.
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
What? What are those rewards you are talking about, mr. Dendroid?
Top rankings of Legend have financial ramifications inherently in its design. The top echelon of the game is intended to offer monetary value for the time spent, whether it's admission to tournaments or affiliation with blizzard activision incorporated, all subsidiaries included. My question to you would be what your understanding of how the top end of Standard legend ladder works in its obvious endgame towards sponsorship (which is also the endgame of all current esports).
If you thought you knew what you think I know, then you'd know I knew you knew I know.
That's like saying guitarists are better musicians than cellists, because a few rock stars made incredible amounts of money.
Oh, but did you know players no longer earn points on ladder for tournaments, mr. Dendroid?
You would think that there is a massive diversity if decks being played in wild. However that is actually far from true. In fact right now, there are a bigger variety of decks being played in standard then what is being played in wild.
And then there are all the super broken things going on in wild. Warlock can cheat out a 9 drop on turn 3 with the coin, or turn 4 without the coin. Priest can cheat out a 10 drop that on turn 3 or 4 and then keep resurrecting it every turn after. Paladin can get an 3/4 pluss 2 8/8's on turn 2 or turn 3. Rogue can make a infinite weapon that is so massive that it is absurd.
Do not get me wrong, I do not hate on any of those combos. I actually play them all my self. But it is hard to deny that they are stupid broken, and needs to be looked at before wild can even be close to be considered a balanced format. And it is also very easy to see why such broken things is throwing a lot of players of from the wild format.
I am personally not a big fan of either the standard or the wild meta right now (do not hate either of them, just do not the biggest of either). However wild have a strictly worse meta right now. And Blizzard do not give wild any attention what so ever. So it will most likely just get worse and worse as time go by.
And then there are people who do not like to spend tons of money on the game every expansion. When sets rotate out. Then people can disenchant all the newly rotated cards so they do not have to break their bank account.
77Rabbit77 casted Resurrect on this thread! Look out!!!
Sorry. For whatever reason I cant shake the feeling that we are still in February. We have had one of the weirdest winters here for as long as I have been on this earth. So I have an very, very strong February feeling these days (even though I know very well we are in Mars). So I honestly thought that the last post was only 3 days old and not over a month old. My bad. Will check the calendar next time ;-)