Patches is still included in Odd Rogue which is one of the better decks in the format. The rest don't see much play but some of them could still be viable like stated above.
Despite the nerf, Patches the Pirate is very good and sees play in competitive decks - Odd Rogue, Pirate Warrior and Aggro Kingsbane Rogue.
All the other cards don't see any competitive play. Of those, Vol'jin had some play in the past and has a synergy with Shadowreaper Anduin's heropower.
I could also use some advice. I opened Varian Wrynn, Vol'jin (i'll keep), Wrathion and Blingtron 3000. I'm almost certain that it's not worth keeping Blingtron just because of his synergy with Twig of the World Tree and there are plenty of other anti-weapon tech cards out there already. But i'm uncertain about Varian and Wrathion as those cards seem to be pretty cool in certain decks (big warrior, dragon decks). Any thoughts?
I don't play Wild really, but I feel like you're underselling Varian quite a bit. Do people really not play him in Recruit decks? I suppose it's all your mana for a turn, but he's got acceptable stats and you can draw tools besides minions.
Edit: also, before he rotated I played him as a top-end piece for a tempo warrior package. You would either fill up the board or draw some reach to finish your opponent.
I don't play Wild really, but I feel like you're underselling Varian quite a bit. Do people really not play him in Recruit decks? I suppose it's all your mana for a turn, but he's got acceptable stats and you can draw tools besides minions.
Edit: also, before he rotated I played him as a top-end piece for a tempo warrior package. You would either fill up the board or draw some reach to finish your opponent.
The Execute and especially the FWA nerf destroyed that type of Midrange Warrior.
Fair enough...I wouldn't think getting a 7/7 is really bad as a baseline/worst case outcome, but like I said I don't play Wild. It probably doesn't make the cut relative to other tools Recruit Warrior has access to. But it's one of those cards I have an emotional attachment to playing so I would probably end up playing him anyway :)
I opened the bundle and found this legendaries, i'm wondering if they are usefull in the wild format ( i have no experience in this format)
- Knuckles
- Patches the Pirate
- The Boogeymonster
- C'Thun
- Acidmaw
- Vol'jin
- Mekgineer Thermaplugg
Thx in advance
Knuckles has an otk deck
Patches is only ok after nerf it was op
The boogeymonster is trash
C’Thun is a solid card with shudderwock
Acidmaw has terrible stats but a strong effect but I don’t think it’s good enough to put in a deck
Vol’jin works great in midrange priest decks as a solid midgame card that doubles as removal but it sucks if it gets silenced
Mekgineer is one of my personal favorites unfortunately it’s not extremely powerful it’s a fun card that can be used in memes
Perfect answer by Copediesel62. 5 Stars
sticking feathers up your butt does not make you a chicken
knuckles is quite good in certain decks
patches is still good in all pirate decks and odd rogue specifically
C'thun is great, worship him
acidmaw is quite meh but is good for clearing boards, since hunter doesnt really have a board clear
Vol'jin is super in most priest decks
mekgineer is meh but fun
Patches is still included in Odd Rogue which is one of the better decks in the format. The rest don't see much play but some of them could still be viable like stated above.
Knuckles is 50/50
Patches the Pirate if you play priest keep it
The Boogeymonster the best card in wild
C'Thun dust it like i did before
Acidmaw good card keep it if you play beast hunter
Vol'jin good in big priest
Mekgineer Thermaplugg is just a myth no one saw it before
.and I hate you .......
Hi! Check the 2nd post here, and you get an idea:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide?page=102#c2041
Patches=Awesome! Lucky you.
Knuckles=Ok, carried by his class
Vol'jin=Can make big plays, very fun, good in spiteful decks.
Rest=Bad/Dust
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Thank you for the replay! i'll keep them all
Despite the nerf, Patches the Pirate is very good and sees play in competitive decks - Odd Rogue, Pirate Warrior and Aggro Kingsbane Rogue.
All the other cards don't see any competitive play. Of those, Vol'jin had some play in the past and has a synergy with Shadowreaper Anduin's heropower.
From what i understand i didn't find any card for building a deck around.
i'll try for fun some:
- pirate rogue/warrior
- c'thun deck
- beast hunter
thx all
i think i opened really decent ones but i'm not sure if i should dust any, rate would be nice:
Malorne not sure
Anomalus not sure
Confessor Paletress have some priest epics but i dont have any usefull legendary for priest
Mal'Ganis 100% keep
Kazakus 100% keep
Mukla, Tyrant of the Vale golden, like 99% dust but maybe there is a point to keep it?
Skycap'n Kragg not sure, without patches i got almost all pirates
thanks for any reply
Mal'Ganis and Kazakus: 10/10 competitive cards
Malorne: 3/10 could be fringe useful with in a deck with Hadronox, Da Undatakah, N'Zoth, the Corruptor as you can pull them all with Juicy Psychmelon, but after the most recent nerfs, druid is too weak.
Anomalus: 2/10 Maybe fringe playable in Reno Mage, but absolutely not needed.
Skycap'n Kragg: 2/10 Has some potential if there will be more Pirates in the future. Currently dust.
Confessor Paletress: 2/10 A fun card in Meme Reno Priest. Dust it, if you don't care about that.
Mukla, Tyrant of the Vale: 1/10 Dust. No reason to ever run this over Banana Buffoon.
I could also use some advice. I opened Varian Wrynn, Vol'jin (i'll keep), Wrathion and Blingtron 3000. I'm almost certain that it's not worth keeping Blingtron just because of his synergy with Twig of the World Tree and there are plenty of other anti-weapon tech cards out there already. But i'm uncertain about Varian and Wrathion as those cards seem to be pretty cool in certain decks (big warrior, dragon decks). Any thoughts?
Don't dust any legendaries if you don't have a plan on how to spend that dust.
Varian Wrynn:1/10 If I would play Big Warrior, I would run Gather you Party, Woecleaver and The Boomship and minions without battlecry, like Geosculptor Yip, Grommash Hellscream or Y'Shraaj, Rage Unbound. I think this card hasn't aged well.
Wrathion: 1/10 The number of cards drawn is on average too low for such a poor stat per mana ratio. I don't remember he saw ever any competitive play.
Blingtron 3000: 2/10 Guess this one is just for the Memes.
I don't play Wild really, but I feel like you're underselling Varian quite a bit. Do people really not play him in Recruit decks? I suppose it's all your mana for a turn, but he's got acceptable stats and you can draw tools besides minions.
Edit: also, before he rotated I played him as a top-end piece for a tempo warrior package. You would either fill up the board or draw some reach to finish your opponent.
He has anti synergy to being recruited himself. Plus he will never be as good as other cards that fill the board like N'Zoth, the Corruptor, Bloodreaver Gul'dan or Greater Diamond Spellstone.
The Execute and especially the FWA nerf destroyed that type of Midrange Warrior.
Fair enough...I wouldn't think getting a 7/7 is really bad as a baseline/worst case outcome, but like I said I don't play Wild. It probably doesn't make the cut relative to other tools Recruit Warrior has access to. But it's one of those cards I have an emotional attachment to playing so I would probably end up playing him anyway :)
Patches is by far the best pull and sees play in all worthwhile rogue decks.
The others aren't worth playing in any viable deck.