So I made this Mech Even Mage decklist and it is doing fairly well (got me from rank 8 0 stars to 7 2 stars and now back to 7 0 stars) but everytime I lose it is the same reason, a wide board filled with high HP minions ,happened against Big Priests ,Even Shamans and Recruit Hunters .
And looking at the deck it is obvious to why this happens; the lack of a board clear that can annihilate big minions like Twisting Nether or Lightbomb .
Now as an Even Deck I have a couple of choices, mainly Blizzard and Meteor ,but the problem with these is that they need deckslots that I need for other synergistic cards, and they work well when combined with other removals as they might not clear everything on thier own but need a Flamestrike or a Dragon's Fury follow-up to do so ,and sadly the last two cards mentioned are odd .
Missile Launcher should be good when combined with Snowchugger but only as a freezing effect and not removal plus they will be very vulnerable to single target removals which Priests and Shamans have lots of .
Should I tech in Deathwing as a last resort ,or do you have another opinion on the matter ? Let me know in the comments and thanks in advance to all who contribute .
Unfortunately, mage isn't great at removing a huge board. However, my favorite means of doing this is freezing the board and playing Doomsayer, which, again, is vulnerable to single target removal.
The only other possible way that I can think of is by using Anomalus, maybe?
But the problem is not Big Priest only but also Even Shaman with 4 mana 7/7 and 0 mana 5/5 with taunt, Recruit Hunters with Oondasta, Charged Devilsaurs and Kathrena and literally anything that can build a very big board . In the screenshot below ,I was facing a Jade Druid pre-nerf where he had only Jade Idols in his deck and hand plus an unknown Lich King card ,with his board full of Jades I kept freezing all his minions and his face with a Coldarra Drake and an Ice Walker and then hit face ,yet he made an intelligent play afterwards where he shuffled all Jade Idols in his hand to the deck and played the Doom Pact in his hand clearing the entire board yet not losing his entire deck and then outnumbered me with a spreading plague and by summoning Jades ,and although I lost it was one hell of a game ,and it was the only case in which I handled a big board with this deck and yet still lost and that's why I'm seeking help because freezing big boards isn't enough .
This game is in casual mode and that is why I didn't mention it in the post ,plus it is an old non-mech variant .
Perhaps too slow both as a tempo play and as an immediate answer to big boards ,yet getting Luna's Pocket Galaxy won me lots of games back when I had 2xPrimordial Glyph in the deck, yet it's lack of consistency made me subtitute them for 2xPiloted Reaper ,so that might be a good reason to include Arcane Dynamo (i.e. getting LPG from him as well as board clears) .
The deck seems to be heavy minion based. I don’t think a big Aoe is what you want then. Edit: my thought is that you want to curve out with minions and if you need to Aoe, you are already pushed off the board. If you want a more controlish approach, you need way more removal.
Maybe more carddraw that you guarantee a pull from piloted reaper. Although you are better of to replace them with piloted shredder anyways.
Since you are wild, goblin blastmage is also very good. Dr Boom also fits the theme if you have him, since he provides bodies for magnetizable. And I think frostbolt and fireball for a finisher should be included as well.
The deck seems to be heavy minion based. I don’t think a big Aoe is what you want then. Edit: my thought is that you want to curve out with minions and if you need to Aoe, you are already pushed off the board. If you want a more controlish approach, you need way more removal.
Maybe more carddraw that you guarantee a pull from piloted reaper. Although you are better of to replace them with piloted shredder anyways.
Since you are wild, goblin blastmage is also very good. Dr Boom also fits the theme if you have him, since he provides bodies for magnetizable. And I think frostbolt and fireball for a finisher should be included as well.
I found Piloted Reaper to be a good inclusion for synergy with Jeeves and to be able to play 6 mana minions on curve .
Goblin blastmage is already included .
What should I remove to include the spells ? Higher-cost minions perhaps ? I must say that in most games where Coldarra Drake survived a turn it was an auto-win ,can't say the same about other big minions in the deck .
I’d probably cut the frost giants. If you hero power every turn, you can play them on turn 5, but then you cannot play on curve. So they willnever be an on curve tempo play, but only in the late game. And they are no mech to reduce their costwith mechwarper, etc. but to be honest, the whole hero power inspire thing never really took off...
I’d probably cut the frost giants. If you hero power every turn, you can play them on turn 5, but then you cannot play on curve. So they willnever be an on curve tempo play, but only in the late game. And they are no mech to reduce their costwith mechwarper, etc. but to be honest, the whole hero power inspire thing never really took off...
I should keep experimenting until I find a way to make the deck carry on for high value turns because as far as aggro goes ,this is the best counter ever be it Odd Rogue ,Odd Paladin, Pirate Warrior or Zoo Warlock ,it only fails against Even Shaman because of high HP minions on early turns and the same goes for Big Priest .
Thanks for the advices Hearthpwners :D
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So I made this Mech Even Mage decklist and it is doing fairly well (got me from rank 8 0 stars to 7 2 stars and now back to 7 0 stars) but everytime I lose it is the same reason, a wide board filled with high HP minions ,happened against Big Priests ,Even Shamans and Recruit Hunters .
And looking at the deck it is obvious to why this happens; the lack of a board clear that can annihilate big minions like Twisting Nether or Lightbomb .
Now as an Even Deck I have a couple of choices, mainly Blizzard and Meteor ,but the problem with these is that they need deckslots that I need for other synergistic cards, and they work well when combined with other removals as they might not clear everything on thier own but need a Flamestrike or a Dragon's Fury follow-up to do so ,and sadly the last two cards mentioned are odd .
Missile Launcher should be good when combined with Snowchugger but only as a freezing effect and not removal plus they will be very vulnerable to single target removals which Priests and Shamans have lots of .
Should I tech in Deathwing as a last resort ,or do you have another opinion on the matter ? Let me know in the comments and thanks in advance to all who contribute .
Here is the decklist :
Unfortunately, mage isn't great at removing a huge board. However, my favorite means of doing this is freezing the board and playing Doomsayer, which, again, is vulnerable to single target removal.
The only other possible way that I can think of is by using Anomalus, maybe?
Arcanosaur maybe? but than you'll need more elementals I guess ....
EDIT: never mind, you said BIG minions ...... than best option is probably indeed freeze the board and doomsayer.
Mage cannot win against Big Priest. Just accept you won't win every match.
I did make an Elemental Even Mage deck yet turned out to be a failure ,it used 3 new Rastakhan Cards including Arcanosaur .
But the problem is not Big Priest only but also Even Shaman with 4 mana 7/7 and 0 mana 5/5 with taunt, Recruit Hunters with Oondasta, Charged Devilsaurs and Kathrena and literally anything that can build a very big board . In the screenshot below ,I was facing a Jade Druid pre-nerf where he had only Jade Idols in his deck and hand plus an unknown Lich King card ,with his board full of Jades I kept freezing all his minions and his face with a Coldarra Drake and an Ice Walker and then hit face ,yet he made an intelligent play afterwards where he shuffled all Jade Idols in his hand to the deck and played the Doom Pact in his hand clearing the entire board yet not losing his entire deck and then outnumbered me with a spreading plague and by summoning Jades ,and although I lost it was one hell of a game ,and it was the only case in which I handled a big board with this deck and yet still lost and that's why I'm seeking help because freezing big boards isn't enough .
This game is in casual mode and that is why I didn't mention it in the post ,plus it is an old non-mech variant .
And what about Arcane Dynamo ..?
Perhaps too slow both as a tempo play and as an immediate answer to big boards ,yet getting Luna's Pocket Galaxy won me lots of games back when I had 2xPrimordial Glyph in the deck, yet it's lack of consistency made me subtitute them for 2xPiloted Reaper ,so that might be a good reason to include Arcane Dynamo (i.e. getting LPG from him as well as board clears) .
The deck seems to be heavy minion based. I don’t think a big Aoe is what you want then. Edit: my thought is that you want to curve out with minions and if you need to Aoe, you are already pushed off the board. If you want a more controlish approach, you need way more removal.
Maybe more carddraw that you guarantee a pull from piloted reaper. Although you are better of to replace them with piloted shredder anyways.
Since you are wild, goblin blastmage is also very good. Dr Boom also fits the theme if you have him, since he provides bodies for magnetizable. And I think frostbolt and fireball for a finisher should be included as well.
I found Piloted Reaper to be a good inclusion for synergy with Jeeves and to be able to play 6 mana minions on curve .
Goblin blastmage is already included .
What should I remove to include the spells ? Higher-cost minions perhaps ? I must say that in most games where Coldarra Drake survived a turn it was an auto-win ,can't say the same about other big minions in the deck .
I’d probably cut the frost giants. If you hero power every turn, you can play them on turn 5, but then you cannot play on curve. So they willnever be an on curve tempo play, but only in the late game. And they are no mech to reduce their costwith mechwarper, etc. but to be honest, the whole hero power inspire thing never really took off...
I should keep experimenting until I find a way to make the deck carry on for high value turns because as far as aggro goes ,this is the best counter ever be it Odd Rogue ,Odd Paladin, Pirate Warrior or Zoo Warlock ,it only fails against Even Shaman because of high HP minions on early turns and the same goes for Big Priest .
Thanks for the advices Hearthpwners :D