Here's the thing... people will argue that Aviana and Kun are part of the game for a while and they never really broke the game UNTIL Star Aligner + Psychmelon shit, still at the same time these 2 barely see any form of play in standard mode right now and they are really far from break the game there. In wild, however, Aviana + Kun allow too many insane things to happen and they forever will, today is Star Aligner + Pscychmelon, tomorrow who knows what shit we'll uncover? Not only that, unlike before, today druids have access to a lot amount of defensive tools (Spreading Plague, Ferocious Howl, Branching Paths, DKhero, etc) and as more cards are printed in the future, more incredible shit Aviana + Kun will be able to do
Just to be clear I think Psychmelon is OP and deserves a nerf because is way above power curve. But the existence of Aviana + Kun limits card design space for future possible combo cards
Here we go again.
The whole point of Wild is to be able to do insane things. Star Aligner Druid is no more insane than a bunch of other decks that dominate Wild.
The current win rate of SAD is 49.2% according to VS Data Reaper Live (last two weeks). That's right, it loses more often than it wins. It has a horrid match up against Aluneth Mage, and a bad match up vs Odd Rogue. It does beat Odd Paladin (all Druid decks do) and Big Priest (and do we even care if Big Priest is "hurt" by SAD), and has toss ups vs the other good decks. It beats up on some bad decks like Shudderwock Shaman, but every good deck beats Shuddewock Shaman.
There are some really broken decks in the Wild. But SAD is not one of them. It has all but disappeared from the High Legend ladder.
If it has desapered is because everyone is playing counters. Most of them still loose against it but the SAD player changes deck when the meta is bad for him. In one way or another, SAD is the meta, is unfair and should be baned/nerfed/purged.
Here's the thing... people will argue that Aviana and Kun are part of the game for a while and they never really broke the game UNTIL Star Aligner + Psychmelon shit, still at the same time these 2 barely see any form of play in standard mode right now and they are really far from break the game there. In wild, however, Aviana + Kun allow too many insane things to happen and they forever will, today is Star Aligner + Pscychmelon, tomorrow who knows what shit we'll uncover? Not only that, unlike before, today druids have access to a lot amount of defensive tools (Spreading Plague, Ferocious Howl, Branching Paths, DKhero, etc) and as more cards are printed in the future, more incredible shit Aviana + Kun will be able to do
Just to be clear I think Psychmelon is OP and deserves a nerf because is way above power curve. But the existence of Aviana + Kun limits card design space for future possible combo cards
Here we go again.
The whole point of Wild is to be able to do insane things. Star Aligner Druid is no more insane than a bunch of other decks that dominate Wild.
The current win rate of SAD is 49.2% according to VS Data Reaper Live (last two weeks). That's right, it loses more often than it wins. It has a horrid match up against Aluneth Mage, and a bad match up vs Odd Rogue. It does beat Odd Paladin (all Druid decks do) and Big Priest (and do we even care if Big Priest is "hurt" by SAD), and has toss ups vs the other good decks. It beats up on some bad decks like Shudderwock Shaman, but every good deck beats Shuddewock Shaman.
There are some really broken decks in the Wild. But SAD is not one of them. It has all but disappeared from the High Legend ladder.
If it has desapered is because everyone is playing counters. Most of them still loose against it but the SAD player changes deck when the meta is bad for him. In one way or another, SAD is the meta, is unfair and should be baned/nerfed/purged.
And what you are describing is a GOOD thing. A new deck comes into the Meta, and the old decks have to adapt to it. That keeps the game fresh. Without new decks, the Meta never changes. And this is particularly relevant in the Wild because cards never rotate out. Jade Idols and Barnes, Baku and Genn, Aluneth and Ice Block - they are in the Wild forever.
If that's for star-aligner which I think it is, that card isn't the problem. lol, juicy psychmelon is because it draws the entire combo, same with the togwaggle version.
Real problem is Aviana + Kun combo. Having a way to play dozens of mana worth of stuff in one turn is ridiculous. You can nerf psychmelon but then you just wait for another good\great druid draw mechanics that will come later. You can nerf current combos but other minion type combos will (re)appear
Why Aviana+Kun even exist? Because of Blizzard's mentality - "It is OK to experiment and create a potentially broken 2 card combo because that combo will stop to exist in few months". It is also the reason why big priest exist. They created standard big priest intentionally in KoFT and intentionally buffed it in K&C because Priest needed help and they knew that Barnes and Y'shaarj will go wild soon.
Don't be surprised to see something like... hm... what class needs help in standard?... Oh, priest... Don't be surprised to see help for priest in the form of another powerful large minion to resurrect\summon with the cloning gallery.
This is what pisses me off so much, the mentally of Blizzard being like ''It'll leave standard soon, so no worries!" While we wild players are stuck with it.
And of course T5 leaves the broken tutor card untouched while nerfing the typical combo card. What's next, nerfing emperor to kill a random future busted combo deck (killing off most other inconsistent yet fun meme combo decks in the process).
Fair nerf to be honest. SA Druid was beyond broken in wild, i'm not playing wild but jumped in the Star Aligner Druid wagon out of curiocity and man this thins is bonkers.
Went from 25 to 9 with 76% WR there are very few things your opponent can do, either they kill you by turn 7 or break your combo with Rat if they are lucky. I still doubt that the deck is dead though.
I have a golden Aviana that mean i'll get 3200 dust right?
Why do you asume that blizzard is always right? They've taken some horrible decisions over the years and they never stop contradicting themselves. Heck, giggling was "fine" according to them a few weeks ago.
Sure, those who wanted these nerfs will be happy but as to wether or not they're good nerfs that leave the game in a better place remains to be seen. Blizzard has gotten extremely lazy with nerfs lately, changing only the mana cost of cards to "not confuse" players and to "keep the card intact" because it has the same effect.
If you don't want inventor in even decks make it seven mana but increase the stats to 2/2 or 3/2 so it isn't garbage that no one's going to run ever. Plus it wouldn't affect quest rogue since the minions would be 4/4 anyways.
Regarding Mana Wyrm sure, it was powerful so it's not unreasonable to nerf it and changing the mana cost by one doesn't seem like a big deal compared to giggling. That is until you realize that you're duplicating the cost of the card. They should've either changed its health to 2 if you wanted to keep it a 1-drop or raised it to 4 if they're making it a 2-drop. Still, I'd have it stay as a one drop since mage severely lacks them now. I'm fine with mage having a viable 1-drop and 2 health would bring it in line with other neutral cards that work in similar ways like Lightwarden.
Finally Aviana has to take the cake for dumbest nerf on the list. Changing wild cards should only be done as a last resort since you don't want to kill off decks from the past in wild, that's what standard's for. Let's see the history of Aviana first before I reach my point:
Aviana's original purpose in TGT was to play it followed up by any expensive minion to essentially get a 5/5 for free that can snowball pretty hard if it isn't removed. Sounds good in theory but the card didn't find much success in that meta.
When Gadgetzan was released Kun repurposed aviana to its combo role. Did this "OP" combo ruin the game? No. Everyone was way too busy trying to deal with infinite big green men (Jade Druid) instead. Turns out that back when druid didn't have completely broken draw, sustain and survivability playing a 5 or 6 card combo after reaching 10 mana wasn't easy.
Throughout the years, combo druid got better and better with support cards such as plague, branching paths, UI, etc. and this made the deck a viable choice for laddering in wild. Then blizzard goes ahead and prints melon, a blatantly broken card for this deck that skyrockets its powerlevel to the point where it warps the wild meta. Now tell me which of the following things are bad for a card game:
1. A 5+ card game winning combo that can only be played in the lategame.
2. A card that single handedly draws said combo.
I think it's pretty obvious. New cards should be balanced based on previous cards, not the other way around unless it seriously limits design space, which this combo didn't do. It doesn't matter if you play aviana kun because it requires setup. If you managed to survive that long you should get the win asuming that you played with fair control cards and that's where the problem lies. Melon should never have been printed in its current state and I'm not a big fan of killing old cards (aviana's original spirit of playing it alongside something else now makes no sense) to allow for new designs. I don't want more nerfs in the style of warsong commander and raza...
But hey, this way people that don't play wild don't get a dust refund. Yay!
Sure, I could be wrong as well. After all, I'm just a dude that plays hearthstone but blizzard isn't automatically right just because they have the authority to make changes to the game.
Why do you asume that blizzard is always right? They've taken some horrible decisions over the years and they never stop contradicting themselves. Heck, giggling was "fine" according to them a few weeks ago.
Sure, those who wanted these nerfs will be happy but as to wether or not they're good nerfs that leave the game in a better place remains to be seen. Blizzard has gotten extremely lazy with nerfs lately, changing only the mana cost of cards to "not confuse" players and to "keep the card intact" because it has the same effect.
If you don't want inventor in even decks make it seven mana but increase the stats to 2/2 or 3/2 so it isn't garbage that no one's going to run ever. Plus it wouldn't affect quest rogue since the minions would be 4/4 anyways.
Regarding Mana Wyrm sure, it was powerful so it's not unreasonable to nerf it and changing the mana cost by one doesn't seem like a big deal compared to giggling. That is until you realize that you're duplicating the cost of the card. They should've either changed its health to 2 if you wanted to keep it a 1-drop or raised it to 4 if they're making it a 2-drop. Still, I'd have it stay as a one drop since mage severely lacks them now. I'm fine with mage having a viable 1-drop and 2 health would bring it in line with other neutral cards that work in similar ways like Lightwarden.
Finally Aviana has to take the cake for dumbest nerf on the list. Changing wild cards should only be done as a last resort since you don't want to kill off decks from the past in wild, that's what standard's for. Let's see the history of Aviana first before I reach my point:
Aviana's original purpose in TGT was to play it followed up by any expensive minion to essentially get a 5/5 for free that can snowball pretty hard if it isn't removed. Sounds good in theory but the card didn't find much success in that meta.
When Gadgetzan was released Kun repurposed aviana to its combo role. Did this "OP" combo ruin the game? No. Everyone was way too busy trying to deal with infinite big green men (Jade Druid) instead. Turns out that back when druid didn't have completely broken draw, sustain and survivability playing a 5 or 6 card combo after reaching 10 mana wasn't easy.
Throughout the years, combo druid got better and better with support cards such as plague, branching paths, UI, etc. and this made the deck a viable choice for laddering in wild. Then blizzard goes ahead and prints melon, a blatantly broken card for this deck that skyrockets its powerlevel to the point where it warps the wild meta. Now tell me which of the following things are bad for a card game:
1. A 5+ card game winning combo that can only be played in the lategame.
2. A card that single handedly draws said combo.
I think it's pretty obvious. New cards should be balanced based on previous cards, not the other way around unless it seriously limits design space, which this combo didn't do. It doesn't matter if you play aviana kun because it requires setup. If you managed to survive that long you should get the win asuming that you played with fair control cards and that's where the problem lies. Melon should never have been printed in its current state and I'm not a big fan of killing old cards (aviana's original spirit of playing it alongside something else now makes no sense) to allow for new designs. I don't want more nerfs in the style of warsong commander and raza...
But hey, this way people that don't play wild don't get a dust refund. Yay!
Sure, I could be wrong as well. After all, I'm just a dude that plays hearthstone but blizzard isn't automatically right just because they have the authority to make changes to the game.
I loved to play the togwaggle wild combo druid that doesn't blow your opponent off and found the tutor card way to strong. Legend wan't even an accomplishment anymore. So i badly wanted it to get nerfed, cause that could be a problematic card in the future as well. Instead they killed aviana and with her a lot of meme combos with rags/majordomo and stuff. :(
Bitches like you are whats making this game go the way of WoW... noobs cry and big daddy blizzard will bring out the nerf bat to wipe your tears away, over some really interestingly thought out deck, yet kingsbane, and big priest rule wild, and nothing gets done about them? AK47 Druid is way easier to beat then kingsbane. Tempo mage rapes it also. Agro hunter kills it by turn 5. The noobs crying over this are just playing some meme deck they cooked up and right before they can do their retarded combo, turn 8 happens and they gets OTKed by something other than malygos. Its wild mode ffs... quit crying and go play Standard. plz? Okybye.
Ok, I have just found out why Druid is so busted in Wild! Because he is protecting the Wild! Just as he says when battle starts “I must protect the Wild!”.
P.S. sorry if this is old joke, I realized it just now, when faced another Druid.
Why do you asume that blizzard is always right? They've taken some horrible decisions over the years and they never stop contradicting themselves. Heck, giggling was "fine" according to them a few weeks ago.
Sure, those who wanted these nerfs will be happy but as to wether or not they're good nerfs that leave the game in a better place remains to be seen. Blizzard has gotten extremely lazy with nerfs lately, changing only the mana cost of cards to "not confuse" players and to "keep the card intact" because it has the same effect.
If you don't want inventor in even decks make it seven mana but increase the stats to 2/2 or 3/2 so it isn't garbage that no one's going to run ever. Plus it wouldn't affect quest rogue since the minions would be 4/4 anyways.
Regarding Mana Wyrm sure, it was powerful so it's not unreasonable to nerf it and changing the mana cost by one doesn't seem like a big deal compared to giggling. That is until you realize that you're duplicating the cost of the card. They should've either changed its health to 2 if you wanted to keep it a 1-drop or raised it to 4 if they're making it a 2-drop. Still, I'd have it stay as a one drop since mage severely lacks them now. I'm fine with mage having a viable 1-drop and 2 health would bring it in line with other neutral cards that work in similar ways like Lightwarden.
Finally Aviana has to take the cake for dumbest nerf on the list. Changing wild cards should only be done as a last resort since you don't want to kill off decks from the past in wild, that's what standard's for. Let's see the history of Aviana first before I reach my point:
Aviana's original purpose in TGT was to play it followed up by any expensive minion to essentially get a 5/5 for free that can snowball pretty hard if it isn't removed. Sounds good in theory but the card didn't find much success in that meta.
When Gadgetzan was released Kun repurposed aviana to its combo role. Did this "OP" combo ruin the game? No. Everyone was way too busy trying to deal with infinite big green men (Jade Druid) instead. Turns out that back when druid didn't have completely broken draw, sustain and survivability playing a 5 or 6 card combo after reaching 10 mana wasn't easy.
Throughout the years, combo druid got better and better with support cards such as plague, branching paths, UI, etc. and this made the deck a viable choice for laddering in wild. Then blizzard goes ahead and prints melon, a blatantly broken card for this deck that skyrockets its powerlevel to the point where it warps the wild meta. Now tell me which of the following things are bad for a card game:
1. A 5+ card game winning combo that can only be played in the lategame.
2. A card that single handedly draws said combo.
I think it's pretty obvious. New cards should be balanced based on previous cards, not the other way around unless it seriously limits design space, which this combo didn't do. It doesn't matter if you play aviana kun because it requires setup. If you managed to survive that long you should get the win asuming that you played with fair control cards and that's where the problem lies. Melon should never have been printed in its current state and I'm not a big fan of killing old cards (aviana's original spirit of playing it alongside something else now makes no sense) to allow for new designs. I don't want more nerfs in the style of warsong commander and raza...
But hey, this way people that don't play wild don't get a dust refund. Yay!
Sure, I could be wrong as well. After all, I'm just a dude that plays hearthstone but blizzard isn't automatically right just because they have the authority to make changes to the game.
Alright, first of all, when I said that I was right is only because of Aviana's nerf, I'm not sure about Mana Wyrm and I agree with everything you mentioned about Giggling Inventor.
If you had read my past comments I said that Psychmelon is OPaF, I think is way above power curve and it deserves some nerf, but I don't think it's because of this Star Aligner thing. Psychmelon draws 4 cards that cannot be played immediately and must be played one at a time (without Aviana+Kun)
And Aviana is where we disagree, I think alongside Kun, they do limit card design space for the future especially some possible combo deck and I think at least one of them deserved to be nerfed. Why? because it requires too few in order to do too much.
The concept of combo decks is basically "whenever you reach the certain specific combination of cards in your hand, you win". In a well-balanced combo deck, there are 4 steps: 1- sustain and survive, 2- draw everything, 3- make your setup such as Thaurissan, Alex, Leyline etc, 4- destroy your opponent
In order to do that you either build your entire deck around it with a lot of do-nothing redundant cards or you make your combo less consistent by using more defensive tools. Druids accomplish everything (in a stupid strong way, I agree), but if they ramp and survive until late game where they start to drop big threats or play a fair combo is kinda ok, however Aviana+Kun doesn't require ANY setup, they just blow billion damage out of nowhere and while they still working as it was they will always be played in the same stupid way and not a 5/5 free body that can snowball if doesn't removed.
Remember Hearthstone have so few ways to interact with opponents hand, so combos decks should be handled carefuly, be more skill based and not as dumb as past Naga Sea Witch or Star Aligner+Aviana+Kun.
Bitches like you are whats making this game go the way of WoW... noobs cry and big daddy blizzard will bring out the nerf bat to wipe your tears away, over some really interestingly thought out deck, yet kingsbane, and big priest rule wild, and nothing gets done about them? AK47 Druid is way easier to beat then kingsbane. Tempo mage rapes it also. Agro hunter kills it by turn 5. The noobs crying over this are just playing some meme deck they cooked up and right before they can do their ******** combo, turn 8 happens and they gets OTKed by something other than malygos. Its wild mode ffs... quit crying and go play Standard. plz? Okybye.
Looks like somebody's favourite Solitaire deck got hit with a nerf. That outburst of rage is absolutely precious.
All things considered, it was a mild nerf, the deck is still very much playable. Have The Coin, or Innervate as backup, and the combo can still be pulled off as early as turn 8.
Perhaps the overall winrate has gone down a couple of percent, but the combo won't be going anywhere.
Still, it shows their incompetence when they nerf a Wild card that came out over 3 years ago and has been fine until Juicy Psychmelon was made, which is the true culprit. This card is going to cause more issues down the line, make no mistake.
If it has desapered is because everyone is playing counters. Most of them still loose against it but the SAD player changes deck when the meta is bad for him. In one way or another, SAD is the meta, is unfair and should be baned/nerfed/purged.
I will crush you!
And what you are describing is a GOOD thing. A new deck comes into the Meta, and the old decks have to adapt to it. That keeps the game fresh. Without new decks, the Meta never changes. And this is particularly relevant in the Wild because cards never rotate out. Jade Idols and Barnes, Baku and Genn, Aluneth and Ice Block - they are in the Wild forever.
This is what pisses me off so much, the mentally of Blizzard being like ''It'll leave standard soon, so no worries!" While we wild players are stuck with it.
And of course T5 leaves the broken tutor card untouched while nerfing the typical combo card. What's next, nerfing emperor to kill a random future busted combo deck (killing off most other inconsistent yet fun meme combo decks in the process).
T5 logic.
I dont care about Aviana nerf even i crafted her before.
If there is no changes or Aviana nerf than i am ready to pay the price
Well, Aviana + Kun the Forgotten King combo is dead now. (dont @ me about Innervate or The Coin) And thats good.
¯\_(ツ)_/¯
Fair nerf to be honest.
SA Druid was beyond broken in wild, i'm not playing wild but jumped in the Star Aligner Druid wagon out of curiocity and man this thins is bonkers.
Went from 25 to 9 with 76% WR there are very few things your opponent can do, either they kill you by turn 7 or break your combo with Rat if they are lucky.
I still doubt that the deck is dead though.
I have a golden Aviana that mean i'll get 3200 dust right?
yes, if you DE her
-
wrong thread
HA! Guess who's right?
https://www.hearthpwn.com/news/6020-upcoming-hearthstone-balance-changes-giggling
I draw things: My artstation
After the nerfs will remain a good deck, what we have now is just a retarded broken one beyond believe.
Why do you asume that blizzard is always right? They've taken some horrible decisions over the years and they never stop contradicting themselves. Heck, giggling was "fine" according to them a few weeks ago.
Sure, those who wanted these nerfs will be happy but as to wether or not they're good nerfs that leave the game in a better place remains to be seen. Blizzard has gotten extremely lazy with nerfs lately, changing only the mana cost of cards to "not confuse" players and to "keep the card intact" because it has the same effect.
If you don't want inventor in even decks make it seven mana but increase the stats to 2/2 or 3/2 so it isn't garbage that no one's going to run ever. Plus it wouldn't affect quest rogue since the minions would be 4/4 anyways.
Regarding Mana Wyrm sure, it was powerful so it's not unreasonable to nerf it and changing the mana cost by one doesn't seem like a big deal compared to giggling. That is until you realize that you're duplicating the cost of the card. They should've either changed its health to 2 if you wanted to keep it a 1-drop or raised it to 4 if they're making it a 2-drop. Still, I'd have it stay as a one drop since mage severely lacks them now. I'm fine with mage having a viable 1-drop and 2 health would bring it in line with other neutral cards that work in similar ways like Lightwarden.
Finally Aviana has to take the cake for dumbest nerf on the list. Changing wild cards should only be done as a last resort since you don't want to kill off decks from the past in wild, that's what standard's for. Let's see the history of Aviana first before I reach my point:
Aviana's original purpose in TGT was to play it followed up by any expensive minion to essentially get a 5/5 for free that can snowball pretty hard if it isn't removed. Sounds good in theory but the card didn't find much success in that meta.
When Gadgetzan was released Kun repurposed aviana to its combo role. Did this "OP" combo ruin the game? No. Everyone was way too busy trying to deal with infinite big green men (Jade Druid) instead. Turns out that back when druid didn't have completely broken draw, sustain and survivability playing a 5 or 6 card combo after reaching 10 mana wasn't easy.
Throughout the years, combo druid got better and better with support cards such as plague, branching paths, UI, etc. and this made the deck a viable choice for laddering in wild. Then blizzard goes ahead and prints melon, a blatantly broken card for this deck that skyrockets its powerlevel to the point where it warps the wild meta. Now tell me which of the following things are bad for a card game:
1. A 5+ card game winning combo that can only be played in the lategame.
2. A card that single handedly draws said combo.
I think it's pretty obvious. New cards should be balanced based on previous cards, not the other way around unless it seriously limits design space, which this combo didn't do. It doesn't matter if you play aviana kun because it requires setup. If you managed to survive that long you should get the win asuming that you played with fair control cards and that's where the problem lies. Melon should never have been printed in its current state and I'm not a big fan of killing old cards (aviana's original spirit of playing it alongside something else now makes no sense) to allow for new designs. I don't want more nerfs in the style of warsong commander and raza...
But hey, this way people that don't play wild don't get a dust refund. Yay!
Sure, I could be wrong as well. After all, I'm just a dude that plays hearthstone but blizzard isn't automatically right just because they have the authority to make changes to the game.
Check out my Hearthstone expansion: The Shifting Sands
I loved to play the togwaggle wild combo druid that doesn't blow your opponent off and found the tutor card way to strong. Legend wan't even an accomplishment anymore. So i badly wanted it to get nerfed, cause that could be a problematic card in the future as well. Instead they killed aviana and with her a lot of meme combos with rags/majordomo and stuff. :(
Always expect the unexpectable!
Bitches like you are whats making this game go the way of WoW... noobs cry and big daddy blizzard will bring out the nerf bat to wipe your tears away, over some really interestingly thought out deck, yet kingsbane, and big priest rule wild, and nothing gets done about them? AK47 Druid is way easier to beat then kingsbane. Tempo mage rapes it also. Agro hunter kills it by turn 5. The noobs crying over this are just playing some meme deck they cooked up and right before they can do their retarded combo, turn 8 happens and they gets OTKed by something other than malygos. Its wild mode ffs... quit crying and go play Standard. plz? Okybye.
Ok, I have just found out why Druid is so busted in Wild! Because he is protecting the Wild! Just as he says when battle starts “I must protect the Wild!”.
P.S. sorry if this is old joke, I realized it just now, when faced another Druid.
Alright, first of all, when I said that I was right is only because of Aviana's nerf, I'm not sure about Mana Wyrm and I agree with everything you mentioned about Giggling Inventor.
If you had read my past comments I said that Psychmelon is OPaF, I think is way above power curve and it deserves some nerf, but I don't think it's because of this Star Aligner thing. Psychmelon draws 4 cards that cannot be played immediately and must be played one at a time (without Aviana+Kun)
And Aviana is where we disagree, I think alongside Kun, they do limit card design space for the future especially some possible combo deck and I think at least one of them deserved to be nerfed. Why? because it requires too few in order to do too much.
The concept of combo decks is basically "whenever you reach the certain specific combination of cards in your hand, you win". In a well-balanced combo deck, there are 4 steps:
1- sustain and survive,
2- draw everything,
3- make your setup such as Thaurissan, Alex, Leyline etc,
4- destroy your opponent
In order to do that you either build your entire deck around it with a lot of do-nothing redundant cards or you make your combo less consistent by using more defensive tools. Druids accomplish everything (in a stupid strong way, I agree), but if they ramp and survive until late game where they start to drop big threats or play a fair combo is kinda ok, however Aviana+Kun doesn't require ANY setup, they just blow billion damage out of nowhere and while they still working as it was they will always be played in the same stupid way and not a 5/5 free body that can snowball if doesn't removed.
Remember Hearthstone have so few ways to interact with opponents hand, so combos decks should be handled carefuly, be more skill based and not as dumb as past Naga Sea Witch or Star Aligner+Aviana+Kun.
I draw things: My artstation
Looks like somebody's favourite Solitaire deck got hit with a nerf. That outburst of rage is absolutely precious.
All things considered, it was a mild nerf, the deck is still very much playable. Have The Coin, or Innervate as backup, and the combo can still be pulled off as early as turn 8.
Perhaps the overall winrate has gone down a couple of percent, but the combo won't be going anywhere.
Still, it shows their incompetence when they nerf a Wild card that came out over 3 years ago and has been fine until Juicy Psychmelon was made, which is the true culprit. This card is going to cause more issues down the line, make no mistake.