At least, they should make the naga witch a legendary so that you can only run 1 in your deck, making the chances of drawing it a lot less. (Same change they should have done to Mysterious Challenger IMHO
Naga is strong but she is nowhere near being the strongest wild card. You can farm them with burn mage/shaman. Also as a maly druid player i can say that you can play around her.The problem with naga is she makes most of the control decks unplayable and forces people to play aggressive decks .It is like 2017 jade druid in standard .
A lot of people crafted a lot of expensive epics and legendaries, many of them wild only, in order to play the deck. I crafted some of the epics myself so yeah I've got some skin in the game. It's easy to say "x deck is ruining my wild experience," and 37/37 on turn 5 is maybe too wild for Wild, but Blizzard has to take into account all the dust people spent on the support cards. If you nerf Naga, all lot of people are sitting with Clockworks Giants and Malganis in their collection that they might never play again (I already play a lot of wild so I'm not sweating it too much). If Blizz burns these people they'll be less willing to spend money/dust in the future. It doesn't matter if you think those people are cankers, Blizzard knows they need people to spend money in order for the game to exist. They balance this with all the people who hate losing to the deck and may also stop playing. Quest rogue was a good example of nerfing a mediocre deck because the experience of losing to their but draws was so miserable, but early quest decks were mainly commons and rares. They're not a small indie company, there a massive corporation who cares about profitability, and they have tons of data about win rates and card crafting.
When you ask for a nerf you are also attacking the collections of other players. I'm glad Blizzard is deliberate in making nerfs.
I crafted all the giants to play this broken deck.
Do you people complaining about Naga Play wild? There are not even that many people playing that deck because it is not even that good.
Yah, Naga Giants is super busted OP! You know what else is super busted OP in Wild! Literally everything! That is the point of Wild. lol
Check out HS replay deck stats. There are a handful of Naga Warlocks on there with high win rates but they are surrounded by a ton of other OP crap that also has exactly as high a win rate. The whole first page is pretty much just Pally. If anything needs to get nerfed it is Call to Win Game Now.
And here someone who talks absolute BS. Wild was pretty balanced before Naga Sea Witch was played. Shaman was played, Hunter was played, there were MANY more decks before it, AND NOTHING WAS BUSTED. Yes there was always a strong deck, but that's what we call META.
Then Naga Sea Witch was buffed and OBTILERATED all decks that couldn't deal with TONS OF GIANTS. Midrange was DEAD as Shaman and other decks.
It's not about the winrate, but that this archetype KILLED an whole archetype called midrange. Ok, Midrange is in Standard dead too, but that's because blizzard don't print midrange-minions anymore.
Everyone is complaining about Spiteful Summoner: now think of a minion that cost 1 less, have +1/+1 in stats and guarantees you to summon 8/8 multiple times for discarding your hand. If you deal with it with Lightbomb for example, great, you probably won the game, but the classes that can't deal with it, can simply retire the game.
All classes not being able to deal with a Giant swing turn is the fault of poor class design more than anything else. You think every class, in standard or wild, can deal with an instant massive Gul'Dan or Haddronox board? No. Rogue is very vulnerable to both if you're mill. Does mean we should nerf both of those decks/cards?
Instead of nerfing more cards just buff weak classes that are intentionally given no aoe or very weak aoe. Is it really that hard? Nerfing giants won't magically give rogues, druids, & hunters aoe. The class design flaw is still there.
I crafted all the giants to play this broken deck.
I still want it nerfed.
The deck is dumb don't get me wrong. Still every card a person crafts represents an investment of their money or time, and nerfs indirectly take money and time away from hearthstone players, that's all I'm trying to say. Blizzard has a tighter rope to walk with customer satisfaction than some meme streamer.
Warlock doesn't even need Naga Sea Witch, and almost equally powerful decks would take it's place. The class can spam a board full of giants with Glinda Crowskin anyway, and Voidcaller is as stupid as ever.
Also, the point that "all classes can't deal with a flood of giants" argument is good, but if you actually play the deck, and just not mindlessly spam giants into a full-clear AOE, EVERY deck struggles.
Defile and Kobold Librarian are actually extremely important cards for flood defence and consistency, and nerfs would hurt a lot...
Look at standard, look at wild, do you really think Blizzard is even trying to achieve balance? If you aren't into big swingy power game plays, it's time to pack up your tent and go elsewhere.
Rollback Post to RevisionRollBack
Free to try and find a game, dealing cards for sorrow, cards for pain.
Look at standard, look at wild, do you really think Blizzard is even trying to achieve balance? If you aren't into big swingy power game plays, it's time to pack up your tent and go elsewhere.
Well, that one is particularly swingy, and comes very early. Not to mention, it requires very little setup and has very limited counterplay.
Not to mention the power of the deck puts a huge limitation on which other decks are playable in the format.
Warlock doesn't even need Naga Sea Witch, and almost equally powerful decks would take it's place. The class can spam a board full of giants with Glinda Crowskin anyway, and Voidcaller is as stupid as ever.
Also, the point that "all classes can't deal with a flood of giants" argument is good, but if you actually play the deck, and just not mindlessly spam giants into a full-clear AOE, EVERY deck struggles.
Defile and Kobold Librarian are actually extremely important cards for flood defence and consistency, and nerfs would hurt a lot...
But there is a HUGE difference. Naga Sea Witch costing 5 Mana is important because the huge, critical removal spells that would give Priest and Mage a better matchup against it (Lightbomb and Blizzard, respectively) aren't available to take care of the Giant Package unless you went second. That plays a huge factor in the power of the deck.
Nerfing Defile makes no sense, because there is a lot of skill that is required to operate Defile. You have to make sure the health of all the minions on the board is just right to make the necessary clears you need for the board - a lot of brainpower is needed, because a wrong miscalculation costs you big. Neither does nerfing Kobold Librarian - as far as I know, there have been relatively few complaints about the card, since he also doubles as a flexible Zoolock card.
Voidcaller is also a fair card, since you have to make sure you get value off of it. The demon pulls from Voidcaller can be easily dealt with, even if the demon pull is Cubed, because Mages and Shamans have Polymorph effects that can easily reduce the effectiveness of the Cube or Voidcaller.
Do you people complaining about Naga Play wild? There are not even that many people playing that deck because it is not even that good.
Yah, Naga Giants is super busted OP! You know what else is super busted OP in Wild! Literally everything! That is the point of Wild. lol
Check out HS replay deck stats. There are a handful of Naga Warlocks on there with high win rates but they are surrounded by a ton of other OP crap that also has exactly as high a win rate. The whole first page is pretty much just Pally. If anything needs to get nerfed it is Call to Win Game Now.
The reason pally is before Nagalock is only because it beats nagalock. The majority of aggressive decks are there because they can kill you before turn 5. Call to Arms needs a nerf, but that is a problem in standard as well and might actually get changed. This is a cry for help from us wild players saying that Blizzard needs to own up to their mistake and fix the damn game.
They don't need to nerf naga, just revert the interaction to what it was initially. It just made cards cost 5 before, it should simply still do that.
Not with the way the card is worded. The way the card is worded now, It would factor in the deduction of the Giant costs. The card needs to be worded that "your cards cost EXACTLY (5)"(capitalization emphasized that there is no way to get around it) or word it so the rules text says, "Your cards cost (5) (ignore any increases or deductions)". The wording has to be strict enough that no workarounds are available to freecast the Giants via Naga Sea Witch.
Blizzard is actually don't care about wild format anymore just because its become hard to manage , so many cards and every year it will be harder to Balance the interaction between cards . In my opinion we shall not see Wild format in next year ( Max 2 Years ) .
Blizzard is actually don't care about wild format anymore just because its become hard to manage , so many cards and every year it will be harder to Balance the interaction between cards . In my opinion we shall not see Wild format in next year ( Max 2 Years ) .
The trouble is that there is only ONE key balance change that is needed, and Blizzard has spent the better part of eight months dragging their feet about it, hemming and hawing about changing it, and pissing off the playerbase by lionizing this card for some reason. The Giants have never been and are not the problem now, it's Naga Sea Witch, which they shadowbuffed, never acknowledged it in any patch notes since the change happened, and are continuing to defend.
Like I have said before, it is an incalculably stupid idea to use a degenerate card like this in the hopes of forcing people to buy card backs and force people to play Standard. One, because the cards they reveal in their expansions, no matter the scale of their strength, are basically going to be dust fodder because you either play Aggro Paladin, Giantslock, or just lose. Iconic cards from those expansions are basically worthless if the change is never reverted. You purchase those cards, you craft those cards, because you want to use them again and again in new ways even after they have rotated out of Standard. If Valve was responsible for this game, or Epic, the nerf would have happened way before now, instead of various people (including yours truly) having to constantly pester Blizzard to nerf the goddamn card already.
Speaking of Valve, Artifact, the card game based on DOTA, is going to launch soon, and I would be shocked if Valve isn't watching the situation closely, and is basically gauging what Blizzard does with the card. If they don't nerf Naga Sea Witch, I can see Valve Blizzard shit for refusing to listen to their community. The absolute embarrassment that Blizzard only nerfed a card because Valve gave them shit about it would further get the community pissed off at Blizzard for waiting so damn long to do so.
Speaking of Valve, Artifact, the card game based on DOTA, is going to launch soon, and I would be shocked if Valve isn't watching the situation closely, and is basically gauging what Blizzard does with the card. If they don't nerf Naga Sea Witch, I can see Valve Blizzard shit for refusing to listen to their community. The absolute embarrassment that Blizzard only nerfed a card because Valve gave them shit about it would further get the community pissed off at Blizzard for waiting so damn long to do so.
What dude? That's laughable. Even companies that are direct competitors would never stoop to that level. You know who would look bad if Valve did that? Valve.
Speaking of Valve, Artifact, the card game based on DOTA, is going to launch soon, and I would be shocked if Valve isn't watching the situation closely, and is basically gauging what Blizzard does with the card. If they don't nerf Naga Sea Witch, I can see Valve Blizzard shit for refusing to listen to their community. The absolute embarrassment that Blizzard only nerfed a card because Valve gave them shit about it would further get the community pissed off at Blizzard for waiting so damn long to do so.
What dude? That's laughable. Even companies that are direct competitors would never stoop to that level. You know who would look bad if Valve mocked Blizzard for their lack of updates? Blizzard.
Fixed that for you
No, they would not look bad if they did that, only Blizzard would look bad. They have left Naga Sea Witch in a beyond broken state for 8 months, and their milquetoast excuse as to why they have not nerfed it yet makes them look like they don't give a shit about their customers and only care about their bottom line
And before you make the comment "that is the fucking point of a business", I am here to remind you that no it fucking doesn't. I'd be pissed if Lich King, Tarim, Lyra, all became useless because you have to play a broken card if you even want to win a casual game in Hearthstone. Wizards acknowledges broken cards faster than Blizzard does. Valve acknowledges when they screw up and fix their stuff within the matter of a few days, and since Artifact is based off their most successful game (DOTA), they are going to be going head over heels trying to please the community and balancing their cards. Wizards has ban lists for a reason. Blizzard.... just sits on it's hands. Now, who actually looks bad here?
Lol, Lyra actually disappeared from wild after razakus nerf. Its eternal format, and ironically, it means that u will NOT be able to play all your fancy cards. BCS they are just plain bad, and getting worse.
Nerfing Giants,probably will not make meta great again, i cant belive that. May be bcs community hopes for meme decks to be viable, but wild slowly become competetive enviroment, giants is not even best deck, and not really wraping format around it solely.
After all, u know how long it took for Wizard to ban miracles?) Blizz is doing ok, format is too young.
Yes, absolutely.
At least, they should make the naga witch a legendary so that you can only run 1 in your deck, making the chances of drawing it a lot less. (Same change they should have done to Mysterious Challenger IMHO
Naga is strong but she is nowhere near being the strongest wild card. You can farm them with burn mage/shaman. Also as a maly druid player i can say that you can play around her.The problem with naga is she makes most of the control decks unplayable and forces people to play aggressive decks .It is like 2017 jade druid in standard .
Warlock doesn't even need Naga Sea Witch, and almost equally powerful decks would take it's place. The class can spam a board full of giants with Glinda Crowskin anyway, and Voidcaller is as stupid as ever.
Also, the point that "all classes can't deal with a flood of giants" argument is good, but if you actually play the deck, and just not mindlessly spam giants into a full-clear AOE, EVERY deck struggles.
Defile and Kobold Librarian are actually extremely important cards for flood defence and consistency, and nerfs would hurt a lot...
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Look at standard, look at wild, do you really think Blizzard is even trying to achieve balance? If you aren't into big swingy power game plays, it's time to pack up your tent and go elsewhere.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
They don't need to nerf naga, just revert the interaction to what it was initially. It just made cards cost 5 before, it should simply still do that.
Blizzard is actually don't care about wild format anymore just because its become hard to manage , so many cards and every year it will be harder to Balance the interaction between cards . In my opinion we shall not see Wild format in next year ( Max 2 Years ) .
Naga Sea Witch is not the only flaw in this dumb shitgame.
The lack of interaction between 2 players is the greatest flaw.
This can't be fixed unless they revamp the whole game.
Lol, Lyra actually disappeared from wild after razakus nerf. Its eternal format, and ironically, it means that u will NOT be able to play all your fancy cards. BCS they are just plain bad, and getting worse.
Nerfing Giants,probably will not make meta great again, i cant belive that. May be bcs community hopes for meme decks to be viable, but wild slowly become competetive enviroment, giants is not even best deck, and not really wraping format around it solely.
After all, u know how long it took for Wizard to ban miracles?) Blizz is doing ok, format is too young.
Wild has other problems... stop mimimi