As someone who goofed around with Gahz OTKs way back when, the toughest thing was getting all the pieces in hand before reducing the cost. A way to offset that is to include that card that gives end of turn effects an extra tick (Drakkari Enchanter?). That way if you're missing one or two pieces, you can still have a reduction turn early. It can also double with Dreadscale (if you run it, nice synergy with acolyte for draw) to do extra damage
As someone who goofed around with Gahz OTKs way back when, the toughest thing was getting all the pieces in hand before reducing the cost. A way to offset that is to include that card that gives end of turn effects an extra tick (Drakkari Enchanter?). That way if you're missing one or two pieces, you can still have a reduction turn early. It can also double with Dreadscale (if you run it, nice synergy with acolyte for draw) to do extra damage
That's actually a really good idea except i disenchanted my drakkari enchanter to craft gahz'rilla xD
The only issue I have with the whole idea of a Reno package is that then you need exactly six specific cards (Emperor, Gahz, Rhino Arcane, Hunt and Elven) for the combo to work and you can only pull it off after a turn of reduction from Emperor. If you're not playing Reno, you have the option of running a second Rhino, more ticks, and more card draw.
Think of it this way: Exodia mage requires five specific cards to pull off its combo. If you've played the deck a lot, you'll know that you need to draw through maybe 26-27 cards on average to get the combo. This isn't hard for a mage because they have huge stall cards and their combo is almost a guaranteed win when they have it. For Gahz on the other hand, a taunt ruins your plans and you have far less card draw if you're going Reno route.
IMO, the healing benefits of Reno are outweighed by the benefits of having duplicates in your deck.
The only issue I have with the whole idea of a Reno package is that then you need exactly six specific cards (Emperor, Gahz, Rhino Arcane, Hunt and Elven) for the combo to work and you can only pull it off after a turn of reduction from Emperor. If you're not playing Reno, you have the option of running a second Rhino, more ticks, and more card draw.
Think of it this way: Exodia mage requires five specific cards to pull off its combo. If you've played the deck a lot, you'll know that you need to draw through maybe 26-27 cards on average to get the combo. This isn't hard for a mage because they have huge stall cards and their combo is almost a guaranteed win when they have it. For Gahz on the other hand, a taunt ruins your plans and you have far less card draw if you're going Reno route.
IMO, the healing benefits of Reno are outweighed by the benefits of having duplicates in your deck.
While I agree it is much harder to pull off the combo with Reno, the heal means you can get much farther into the game and get your cards. In addition, i have loot hoarder, polluted hoarder, and gnomish inventor and engineer plus a coldlight oracle. Yes it's hard but I've been getting through my deck faster.
The only issue I have with the whole idea of a Reno package is that then you need exactly six specific cards (Emperor, Gahz, Rhino Arcane, Hunt and Elven) for the combo to work and you can only pull it off after a turn of reduction from Emperor. If you're not playing Reno, you have the option of running a second Rhino, more ticks, and more card draw.
Think of it this way: Exodia mage requires five specific cards to pull off its combo. If you've played the deck a lot, you'll know that you need to draw through maybe 26-27 cards on average to get the combo. This isn't hard for a mage because they have huge stall cards and their combo is almost a guaranteed win when they have it. For Gahz on the other hand, a taunt ruins your plans and you have far less card draw if you're going Reno route.
IMO, the healing benefits of Reno are outweighed by the benefits of having duplicates in your deck.
Yes. Hunter is just not a class well suited for big combo-plays. This concept will not even reach tier 4 in wild, where decks like mill druid and and mech shaman roam.
Yes, one suggestion. Delete the deck. You can't OTK with one card that has to survive one turn and if there is a taunt it can't do face damages.
Maybe actually do some reading before flaming someone's deck. OTK with Tundra Rhino. Also, that's a pretty dick move making a comment like that. It's not like the guy is claiming this is some high win-rate deck. He's asking for help refining it. So if you're not interested in doing that, please go elsewhere.
I agree that this kind of combo is nigh impossible to pull off. Any opponent who lets Tundra Rhino survive a turn is either terrible or completely out of answers (in which case, you'd probably win the match anyway).
I agree that this kind of combo is nigh impossible to pull off. Any opponent who lets Tundra Rhino survive a turn is either terrible or completely out of answers (in which case, you'd probably win the match anyway).
You don't need to survive a turn. You use thaurissan to reduce the cost of Tundra Rhino, Gahzrila, Arcane Shot, On the hunt, and elven archer, making the total cost 10. Yea it's almost impossible but I just wanna make a fun OTK deck. The taunt is a problem though but with so much removal hopefully you can deal with all of them.
I had a solid 33% win rate with this version of the Gahz OTK. I still want to adjust things because clearly that's not good enough but I managed to win with the OTK 3 of the 4 times. Then again, it is an unrefined gimmick deck so I guess that's not the worst win rate. I tried to throw in some other fun combos that I like using but I'll probably ditch them for consistency sake. What I will say is that it's a huge downside to not have duplicates if your main objective is to win primarily with the OTK. Double Tracking essentially clears out 6 cards from your deck and with two Rhinos and 5-6 ping effects, you're very unlikely to lose your win condition. In a Reno version, you get royally screwed if any two of your pieces show up in tracking. I also found Drakkari Enchanter to be very helpful with Emperor and it made it far easier to get combos off.
Maybe it combo's better with: Abominable Bowman. Make sure you have no other beasts except Thundra. Also add The Curator to draw either thundra or gahz'rilla. I tried to do something similar with King Krush:
That's a pretty cool concept but I don't think the OTK would work very well since the Bowman is so expensive and you have to do some setup by dropping Gahz ahead of time. The crush combo seems awesome though and is something I'll definitely have to try out sometime.
That's a pretty cool concept but I don't think the OTK would work very well since the Bowman is so expensive and you have to do some setup by dropping Gahz ahead of time. The crush combo seems awesome though and is something I'll definitely have to try out sometime.
Yeah, the set up messed it up a bit. Also because Bowman is expensive there was just a small window to make the combo. If opponent just killed the bowman there was no back up plan.
Hi guys i made a gahz'rilla OTK deck but I'm having trouble winning with it. Any suggestions where I can improve on the deck?
edit:
Sorry, here's how it works. Use emperor onto a tundra rhino, gahzrilla, and 2 or 3 arcane shots or on the hunts in order to have a 10 mana OTK.
Tundra rhino gives it charge
Just added Reno and took out the duplicates but what else would you suggest for cycle and survival tools?
As someone who goofed around with Gahz OTKs way back when, the toughest thing was getting all the pieces in hand before reducing the cost. A way to offset that is to include that card that gives end of turn effects an extra tick (Drakkari Enchanter?). That way if you're missing one or two pieces, you can still have a reduction turn early. It can also double with Dreadscale (if you run it, nice synergy with acolyte for draw) to do extra damage
The only issue I have with the whole idea of a Reno package is that then you need exactly six specific cards (Emperor, Gahz, Rhino Arcane, Hunt and Elven) for the combo to work and you can only pull it off after a turn of reduction from Emperor. If you're not playing Reno, you have the option of running a second Rhino, more ticks, and more card draw.
Think of it this way: Exodia mage requires five specific cards to pull off its combo. If you've played the deck a lot, you'll know that you need to draw through maybe 26-27 cards on average to get the combo. This isn't hard for a mage because they have huge stall cards and their combo is almost a guaranteed win when they have it. For Gahz on the other hand, a taunt ruins your plans and you have far less card draw if you're going Reno route.
IMO, the healing benefits of Reno are outweighed by the benefits of having duplicates in your deck.
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"Nerf Paper," said Rock.
There's a gnomish engineer, inventor, loot hoarder, polluted hoarder, and coldlight oracle so there is a decent amount of card draw.
I had a solid 33% win rate with this version of the Gahz OTK. I still want to adjust things because clearly that's not good enough but I managed to win with the OTK 3 of the 4 times. Then again, it is an unrefined gimmick deck so I guess that's not the worst win rate. I tried to throw in some other fun combos that I like using but I'll probably ditch them for consistency sake. What I will say is that it's a huge downside to not have duplicates if your main objective is to win primarily with the OTK. Double Tracking essentially clears out 6 cards from your deck and with two Rhinos and 5-6 ping effects, you're very unlikely to lose your win condition. In a Reno version, you get royally screwed if any two of your pieces show up in tracking. I also found Drakkari Enchanter to be very helpful with Emperor and it made it far easier to get combos off.
Maybe it combo's better with: Abominable Bowman. Make sure you have no other beasts except Thundra. Also add The Curator to draw either thundra or gahz'rilla. I tried to do something similar with King Krush:
This was the idea:
That's a pretty cool concept but I don't think the OTK would work very well since the Bowman is so expensive and you have to do some setup by dropping Gahz ahead of time. The crush combo seems awesome though and is something I'll definitely have to try out sometime.