Hi, I wanted to start playing Mill Rogue in wild but so far I have seen million versions of it. I would like to experiment a lot with this deck but I really lack in Rogue cards and I want some good base deck for beginning. I have dust to craft 1 legendary and I already have DK Valeera (got her from adventure) and that Rogue legendary, Xaril I think it's called. I would appreciate any help :)
Hi, I wanted to start playing Mill Rogue in wild but so far I have seen million versions of it. I would like to experiment a lot with this deck but I really lack in Rogue cards and I want some good base deck for beginning. I have dust to craft 1 legendary and I already have DK Valeera (got her from adventure) and that Rogue legendary, Xaril I think it's called. I would appreciate any help :)
The core of this archetype is:
Coldlight Oracle - mill tool, Shadowstep - return mill tool.
Cards that are good in this archetype:
Shadowblade - deny your own mill damage, Brann Bronzebeard - more mill, Gang Up - more mill and bigger deck, Valeera the Hollow - more mill + stall one turn, Shadowcaster - more mill + infinite combo with DK, Emperor Thaurissan - bigger combo in one turn, Doomsayer - stall, Antique Healbot - heal (rouges lack it), Deathlord - mill, Youthful Brewmaster - return mill tool, Prince Malchezaar - bigger deck, Prince Valanar - heal, Vanish (especially with Preparation) - mill your opponent better + destroy some of his minions, Sap - same as previous, but a tad worse.
Rest of the deck tries to keep you alive.
Don't use prince Malchezaar, unnecessary.
Need to add N'Zoth for stalls/huge taunt walls + sludge Belcher.
With priest being everywhere, add skulking geist, the key is WHEN to play it like so much of this deck.
I would also add some cycle, Azure drakes (4 attack so anti priest), novice engineer, thalnos + combo defensive spells