I am playing wild Priest, and have yet to face a giant deck (lucky me). How does Priest perform against the giant decks? Lightbomb and Priest DK must be tough on them.
I am playing a combo OTK priest, I have faced this deck, in it's varied versions, 8 times this season alone. I am right now 4-4, 50%. It all comes down to whether you mange to Lightbomb in time, or discover it through Shadow Visions. Later, it is up to DK Hero effect and the right 10 mana Kazakus [/card]potion. If you have [card]Dirty Rat it can help as well with these cards
Well nice to see Dane has had some impact on the meta, love that guy although he started the giants as a meme deck... I remember watching his stream when the giants thing catched on and he was blaming himself quite hard.
But I think it is a problem indeed, the OP one sided wild decks are there quicker than I have had expected.
So... your opponent dropping a 5/5 and 3 8/8s on turn 5 without you being able to do anything about it is fun and/or interactive?
Counters run in almost any deck:
Priest: Lightbomb, (Anduin)
Mage: Frostnova + Doomsayer, Blizzard
Warrior: Brawl
Pirate Warrior: jk, they are already dead by turn 6
Druid: Spreading Plague, Poisonous Minions (DK)
Paladin: Equality + Consecrate/Pyro
Hunter: kill their hero
Shaman: Bloodlust
Bahahahaha! Spreading Plague?!
Blizzard, Equality+Consec are both 6 mana, at which point you already took 24 to the face probably. Brawl maybe removes 1 or 2 giants, and they just drop another one the turn after to go with the one left over from the brawl.
Anyway, regardless of what counters a class has or doesn't have... the main problem with the deck is that it's not fun to play against. They either whiff completely on their naga or they crush you on turn 5, it's probably less interactive than Quest Rogue was and QR was nerfed for exactly that reason, IT WAS NOT FUN TO PLAY AGAINST. Which is why I'm stunned by Blizzard's response of "well the win rate isn't high so it's fine" when QR win-rate was < 50% but it still got the mega-nerf treatment.
Eh, I climbed from 20 to rank 10 with it very quickly in wild, but hit a wall quickly at rank 10/9 because players already adapted to play against the deck.
Going against paladins & priests aren't easy wins with the deck a good part of the time. With paladins playing only 1-2 giants in a turn is usually too slow since they will just aldor your giants & if you play 3+ they clear your board with equality that they somehow mulligan or draw into every time.
The deck is extremely powerful, but aside from Hunters using Deathstalker Rexxar as a backup the deck is a one trick pony that either gets hit with a turn 5 or 6 board clear or it doesn't.
So... your opponent dropping a 5/5 and 3 8/8s on turn 5 without you being able to do anything about it is fun and/or interactive?
Counters run in almost any deck:
Priest: Lightbomb, (Anduin)
Mage: Frostnova + Doomsayer, Blizzard
Warrior: Brawl
Pirate Warrior: jk, they are already dead by turn 6
Druid: Spreading Plague, Poisonous Minions (DK)
Paladin: Equality + Consecrate/Pyro
Hunter: kill their hero
Shaman: Bloodlust
Bahahahaha! Spreading Plague?!
Blizzard, Equality+Consec are both 6 mana, at which point you already took 24 to the face probably. Brawl maybe removes 1 or 2 giants, and they just drop another one the turn after to go with the one left over from the brawl.
Anyway, regardless of what counters a class has or doesn't have... the main problem with the deck is that it's not fun to play against. They either whiff completely on their naga or they crush you on turn 5, it's probably less interactive than Quest Rogue was and QR was nerfed for exactly that reason, IT WAS NOT FUN TO PLAY AGAINST. Which is why I'm stunned by Blizzard's response of "well the win rate isn't high so it's fine" when QR win-rate was < 50% but it still got the mega-nerf treatment.
Actually pallies can use 4 mana for an equality combo if they use pyro, which has happened to me playing the deck on ladder.
Anyway, a deck shouldn't be nerfed because it is "not fun to play against". What does that even mean? Back in the LoE meta I found priest to not be fun to play against when playing control, due to having to play around Entomb for the entire game after turn 5, or having to face greedy as sh@t priests in wild who have value for days. Does that mean it should have been nerfed because it wasn't fun for me to play against? See how silly that type of argument becomes? Anyone could make a compelling argument for just about any type of deck being not very fun to play against, but it is all subjective. In the end win rates should dictate nerfs, not some subjective factor that is influenced by personal taste.
I don't think blizzard will nerf this since it only happens in wild which they don't care about
Well wild is called "Wild", and not "Tame" for a reason.
Seriously though, wild is pretty much the digital card game version of formats that don't use banned lists. Wild isn't meant to go through intentional balance checks once cards and deck types rotate out of standard, or those that remained in standard once the game mode split happened. It would be akin to Yu-Gi-Oh doing balance passes on the BLS, Raigeki, Yata, etc even after they were banned from more popular tourneys because people didn't like playing against people with OP cards in smaller tourneys and/or with friends in unofficial games.
Do you mind reading, what counters a few people are posting here several times? Priest is not the only class which can kill a board with giants on turn 6.
or r u gonna b a prick and highlight a single sentence in 3 paragraphs?
Let me think... for YOU I choose to be the prick. :)
Because the rest of you post wasn't even worth to be quoted. As I said: READ what counters here are for other classes (Brawl, Equality + Pyro, Nova + Doomsayer, Shadowflame...), tech your deck (or build another deck) and stop complaining!
PS: Lyra_Silvertongue made some good posts in my opinion. As he said: On the low ranks the decks is very stong, but when got to rank 10, it became quite harder to win with this deck. Why? Because his enemies adapted instead of just crying online. Adapting to a meta game is part of the skill in HS. If someone is not willing to adapt, he shouldn't be suprised, that his winrates are bad. "Survival of the fittest" applies to HS as well - so a deck have to fit to the meta or it dies out.
If there where no good counters against this decks, if there were no aggro decks, which can kill Naga-Giants before turn 6 or there were not enough tools against big boards, yes then Naga-Giants whould be broken-op nonsense, which have to leave the game asap. But this isn't the case. So just adapt to stay alive!
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
Great! Now that you've finally tried Giant decks, now try playing AGAINST giant decks, with your own giant deck or even better, with any non-giant midrange deck.
Tell me with a straight face that playing against them is fun, and i'll rest my case.
Also standard is competitive (and fun in some ways), i just play it because wild is more open and memey.
However, after giant decks, i honestly have no idea if wild will still be as fun after a month or two of frequent giant decks on ladder and on casual. Give me your insights then, im just a guy who wants to see wild prosper, and not fall into a deep sea of Naga Giant Decks
I played some Giants Druid today on rank 10: After 3W - 6L I gave it up. I got overrun by Murloc-Palas most of the time without any chance. And Shadowflame won a Renolock one of the other games (Shadowflame = pretty good). I even lost to a shitty Midrange-DR-Hunter, because I didn't draw one of the Nagas.
Giant-Druids seems way to inconsistent without any "tutor cards" - and Giants-Hunter will be more consistent but still get crushed by nearly every aggro deck.
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
Funny how sea witch hardly saw play while in standard , now all of a sudden there's a neat combo and everyone cries nerf. Until the other day I hadn't seen a single one on the wild ladder. Tried the deck for myself , over-powered yes but not unbeatable. Not fun either , personally I would rather play against that nonsense than jade druid in standard. As far as wild being the trash can of hearthstone , Its literally cards that were Op , still are Op but would honestly see no play in this meta anyways. It's already nothing but Aggro decks , jade druid , and Razakus priest.
Win or lose we should just stop complaining or quit playing
Wow do you even play wild. or the game for that matter? The "neat combo" you are talking about is a potentially game-breaking mishap on Blizzard's part that was introduced without any notice. Wild is completely ruined by this, even hunter runs this stupid interaction with even more success.
That blizzard white-knighting is not going to score you extra RNG, we as consumers have a right to complain if our experience is unsatisfactory. If something is wrong, then blizzard will hear it from us.
I am playing wild Priest, and have yet to face a giant deck (lucky me). How does Priest perform against the giant decks? Lightbomb and Priest DK must be tough on them.
I am playing a combo OTK priest, I have faced this deck, in it's varied versions, 8 times this season alone. I am right now 4-4, 50%. It all comes down to whether you mange to Lightbomb in time, or discover it through Shadow Visions. Later, it is up to DK Hero effect and the right 10 mana Kazakus [/card]potion. If you have [card]Dirty Rat it can help as well with these cards
Yea, I see your point. I've faced 3 or 4 today and I've won all my games against them but I had Lightbomb's and decent kazakus potions to defend myself against them. Gotta admit it's a nice feeling when they drop 3 giants in a turn, and they just disappear once I play lightbomb :D
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The deck isn't even that strong, it's just really damn un-fun to play against...
Well nice to see Dane has had some impact on the meta, love that guy although he started the giants as a meme deck... I remember watching his stream when the giants thing catched on and he was blaming himself quite hard.
But I think it is a problem indeed, the OP one sided wild decks are there quicker than I have had expected.
we need to stop this toxicity, naga sea witch giants is op
Kobolds are almost as bad as goblins, they gotta die (⌐■_■)–︻╦╤─
Ibn Fahd.
Ibn Fahd.
Eh, I climbed from 20 to rank 10 with it very quickly in wild, but hit a wall quickly at rank 10/9 because players already adapted to play against the deck.
Going against paladins & priests aren't easy wins with the deck a good part of the time. With paladins playing only 1-2 giants in a turn is usually too slow since they will just aldor your giants & if you play 3+ they clear your board with equality that they somehow mulligan or draw into every time.
The deck is extremely powerful, but aside from Hunters using Deathstalker Rexxar as a backup the deck is a one trick pony that either gets hit with a turn 5 or 6 board clear or it doesn't.
Stupid deck that shouldn't exist.
I don't think blizzard will nerf this since it only happens in wild which they don't care about
Do you mind reading, what counters a few people are posting here several times? Priest is not the only class which can kill a board with giants on turn 6.
Let me think... for YOU I choose to be the prick. :)
Because the rest of you post wasn't even worth to be quoted. As I said: READ what counters here are for other classes (Brawl, Equality + Pyro, Nova + Doomsayer, Shadowflame...), tech your deck (or build another deck) and stop complaining!
PS: Lyra_Silvertongue made some good posts in my opinion. As he said: On the low ranks the decks is very stong, but when got to rank 10, it became quite harder to win with this deck. Why? Because his enemies adapted instead of just crying online. Adapting to a meta game is part of the skill in HS. If someone is not willing to adapt, he shouldn't be suprised, that his winrates are bad. "Survival of the fittest" applies to HS as well - so a deck have to fit to the meta or it dies out.
If there where no good counters against this decks, if there were no aggro decks, which can kill Naga-Giants before turn 6 or there were not enough tools against big boards, yes then Naga-Giants whould be broken-op nonsense, which have to leave the game asap. But this isn't the case. So just adapt to stay alive!
Personally, I said "screw it, imma do it my way" so now there's:
This space intentionally left blank.
Great! Now that you've finally tried Giant decks, now try playing AGAINST giant decks, with your own giant deck or even better, with any non-giant midrange deck.
Tell me with a straight face that playing against them is fun, and i'll rest my case.
Also standard is competitive (and fun in some ways), i just play it because wild is more open and memey.
However, after giant decks, i honestly have no idea if wild will still be as fun after a month or two of frequent giant decks on ladder and on casual. Give me your insights then, im just a guy who wants to see wild prosper, and not fall into a deep sea of Naga Giant Decks
Giant decks are no more broken than Big Priest IMO. Blizzard needs to fix ALL of this shit.
Pirates, jades, secrets, murlocs, evolves, renos, giants, nagas, nzoths, ... all wild meta need a nerf ! ^^
There is no cancer deck in hearthstone ! You are the Cancer !
I played some Giants Druid today on rank 10: After 3W - 6L I gave it up. I got overrun by Murloc-Palas most of the time without any chance. And Shadowflame won a Renolock one of the other games (Shadowflame = pretty good). I even lost to a shitty Midrange-DR-Hunter, because I didn't draw one of the Nagas.
Giant-Druids seems way to inconsistent without any "tutor cards" - and Giants-Hunter will be more consistent but still get crushed by nearly every aggro deck.
That blizzard white-knighting is not going to score you extra RNG, we as consumers have a right to complain if our experience is unsatisfactory. If something is wrong, then blizzard will hear it from us.
The pioneers used to ride these babies for miles
Wild mode is exactly that : wild .
This is where overpowered things are supposed to happen.