i tried questing with 2 counterfeit coins but it really needs a miracle so i added 2 hallucination, leeroy found fierce monkey and shieldmaiden against pirate war and i won.
I'm using a variation of the Standard Miracle Rogue. It runs all the Plants, Hallucination, Giants and the power cards that have rotated to Wild like Azure Drake and Tomb Pillager. I've added Tar Creepers to try and stop aggro decks from snowballing too fast. Questing and Conceal didn't make the cut because I feel they make the deck too focused on combos as well as getting rekt by certain cards anyway, like Devolve and Lightbomb. It has heavy combo potential by simply getting a big Auctioneer turn, let him die, then play Giants, Loatheb and maybe a big Edwin, all in one turn. That usually straight up checkmates control decks. But this build has the upside of having some play-on-curve potential with Lasher, Tar Creeper, Sherazin and Pillager.
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what rogue lists are u playing?
i tried questing with 2 counterfeit coins but it really needs a miracle so i added 2 hallucination, leeroy found fierce monkey and shieldmaiden against pirate war and i won.
I'm using a variation of the Standard Miracle Rogue. It runs all the Plants, Hallucination, Giants and the power cards that have rotated to Wild like Azure Drake and Tomb Pillager. I've added Tar Creepers to try and stop aggro decks from snowballing too fast. Questing and Conceal didn't make the cut because I feel they make the deck too focused on combos as well as getting rekt by certain cards anyway, like Devolve and Lightbomb. It has heavy combo potential by simply getting a big Auctioneer turn, let him die, then play Giants, Loatheb and maybe a big Edwin, all in one turn. That usually straight up checkmates control decks. But this build has the upside of having some play-on-curve potential with Lasher, Tar Creeper, Sherazin and Pillager.