A 12 win Warrior (somehow). I used weapons very aggressively which allowed me to have complete board control. The only loss was against a druid that killed me with Frozen Crusher (first time at full hp, second time I attacked it with Gorehowl, then he silenced it to deal a total of 24 damage) and I had a bad draw. Overall a great deck.
My first KaC run was also my first 12-0 ever! Very good early game, some beast synergies, and a couple of late-game powerhouses. The Freezing Trap was quite helpful too.
After a streak of terrible 2-3's I've finally found that sweet spot between what Heartharena suggests and my gut deckbuilding feeling. And it paid off. Of course the 12 wins would not have been possible without drafting some incredible dragon synergies.
4. With less AoE and more board combat health buffs seem to have become game-winningly important.
5. Tempo gain from an on curve Hoarding Dragon more than makes up for the two coins for your opponent (unless he manages to insta-kill it, which actually isn't all that likely).
6. Forbidden Shaping produces better results with 8 mana than with 10. In a lategame topdecks scenario I highly recommend HP-ing and then playing it.
Spiteful Summoner turned out to be not to shabby, I guess. I never managed to hit a 10 mana spell, but the average result was a 3-4 mana minion which makes it on par (somewhat) with Faceless Summoner. The main benefit actually was summoning 2 minions which helped a lot against boardflood archetypes (mainly Warlock and Hunter). It went well with this deck's playstyle and high cost spells is what I'm trying to say.
2 lost in the jungles with Crystal Lion worked really well. One game i went second, coined both for four silver hand recruits and then played the Crystal Lion on turn 2.
2 Call to Arms is insane. Could refill the board easily and thin my deck so i was hitting my late game.
4 weapons (2 rallying blades and 2 truesilver champions) helped keep my board alive
Corridor Creeper definitely one of the best cards in the deck.
Dragonslayer was the MVP, never play this just for tempo, it's always worth saving to take out a dragon.
Rattling Rascal is a piece of shit, lost 2 games when i played it, decided to never play it again.
Lost a game because disconnect, funny how you can beign roped to death every turn but cannot reconnect a 30 sec dc, anyways i won a unrecoverable game by a 8 damage Holy Wrath to face.
Heartharena gives Dragonhatcher about 20 points, but in combination with Sleepy Dragon, Primordial Drake and Void Ripper it has proved its ability to be MVP. This little 9 mana 2/4 saved 2 games where I needed to put a big taunt in the way (against Hunters, naturally) and allowed to burst down (with Void Ripper) another 3 opponents.
1 game at 10:2 against endless removal priest was carried by Grimestreet Informant by a clutch DK discovery, had to go below 0 hp hitting with the Grave Vengeance, but ultimately priest ran out of Screams and was brought down by the 4 Horsemen.
I lost the final screen shot while fiddling with my screen, but I have the run recorded on HearthArena and deck tracker (can't get a screen shot, though - anyone know how?). I got all gold and no rares this time, so hallelujah!
This was a solid control/attrition deck that just kept generating value and kept control of the board. I've never played with Psychic Scream before, but I found it is as amazing as everyone says. Even though you'll probably start with no minions your following turn, your opponent will likely struggle to build a meaningful board after having gone all-in. I played it on one opponent who just conceded two rounds later even though we were both near full health. Otherwise, Kabal Courier and Priest of the Feast were both really good.
HearthArena is valuable, but I went it against it SIX times. It wanted me to take Keening Banshee instead of Volcanosaur #1. That doesn't make sense for a likely control/attrition deck. It kept telling me to take Duskbreaker even though I didn't have any other dragons! Beware!
This was my first 12 wins after playing for almost 3 years, and after 1000 arena wins. Played on my phone, like I do 98% of the time. I did not use any tier list this run.
Psychic Scream was the real winner. Shadow Word: Death on Violet Wurm followed by Psychic Scream. When another opponent played Violet Teacher, I waited until he filled his board with apprentices, sent them all to his deck, and he conceded after he drew one the next turn.
Archbishop Benedictus was kind of a lame duck. He helped me in one match where I played him, then Psychic Scream the next round (after he was dead). My opponent had some decent minions in his deck, but after it was filled with silver hand recruits and 2-3 cost minion. The other choices I had were Millhouse Manastorm and Nat Pagle
Great tempo deck with good removal tools, best new cards were Hungry Ettin, Lesser Onyx Spellstone hard to upgrade it in this deck but really powerful even without it, Hoarding Dragon amazing for applying pressure and getting damage early and Corridor Creeper a lot of times costed one or zero mana allowing combos.
I went 12-0 with this Hunter deck. I had absolutely no idea how powerful it would be when I drafted it, but the spellstones and secrets just seemed to carry this through.
12-1 with Hunter, with a deck that I thought was good but not great. I faced 1 Druid, 1 Shaman, 2 Paladins, 3 Rogues, 5 Hunters, and a Warlock as my final boss. My only loss was to one of the Hunters who also had 3 Lesser Emerald Spellstones and 2 Flanking Strikes.
And yet another one. This can't be coincidence!
Didn't expect to get tot 12 with this, let alone without a loss.
Grave Shambler proved to be amazing for rogues in Arena.
A 12 win Warrior (somehow). I used weapons very aggressively which allowed me to have complete board control. The only loss was against a druid that killed me with Frozen Crusher (first time at full hp, second time I attacked it with Gorehowl, then he silenced it to deal a total of 24 damage) and I had a bad draw. Overall a great deck.
Good curve, good buffs, nice taunts, some poison, Bittertide Hydra MVP, Cobalt Scalebane, oh, and two Bonemares.
Following tradition, I received two (2!) golden rares as rewards. I'm not bittertide or anything.
HearthArena deck report: http://www.heartharena.com/arena-run/41f3tm I chose Keeper of the Grove over Bomb Squad. I think HeartArena severely undervalues silence.
12-2 mage. Basically stall til late game and outvalue.
My last Frozen Throne arena run.
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
My first KaC run was also my first 12-0 ever! Very good early game, some beast synergies, and a couple of late-game powerhouses. The Freezing Trap was quite helpful too.
I'm not ready.
After a streak of terrible 2-3's I've finally found that sweet spot between what Heartharena suggests and my gut deckbuilding feeling. And it paid off. Of course the 12 wins would not have been possible without drafting some incredible dragon synergies.
Findings:
1. Dragonslayer is an MVP against Priests.
2. Duskbreaker is OP AF
3. Cursed Disciple is a suprisingly good card
4. With less AoE and more board combat health buffs seem to have become game-winningly important.
5. Tempo gain from an on curve Hoarding Dragon more than makes up for the two coins for your opponent (unless he manages to insta-kill it, which actually isn't all that likely).
6. Forbidden Shaping produces better results with 8 mana than with 10. In a lategame topdecks scenario I highly recommend HP-ing and then playing it.
*The tier guide will return*
Spiteful Summoner turned out to be not to shabby, I guess. I never managed to hit a 10 mana spell, but the average result was a 3-4 mana minion which makes it on par (somewhat) with Faceless Summoner. The main benefit actually was summoning 2 minions which helped a lot against boardflood archetypes (mainly Warlock and Hunter). It went well with this deck's playstyle and high cost spells is what I'm trying to say.
*The tier guide will return*
My first 12 wins in K&C and it went to 12-0 as warlock. Having Corridor Creeper in opening hand helped alot.
My first 12 wins ever! went 12 - 2
2 lost in the jungles with Crystal Lion worked really well. One game i went second, coined both for four silver hand recruits and then played the Crystal Lion on turn 2.
2 Call to Arms is insane. Could refill the board easily and thin my deck so i was hitting my late game.
4 weapons (2 rallying blades and 2 truesilver champions) helped keep my board alive
Corridor Creeper definitely one of the best cards in the deck.
Dragonslayer was the MVP, never play this just for tempo, it's always worth saving to take out a dragon.
Rattling Rascal is a piece of shit, lost 2 games when i played it, decided to never play it again.
Lost a game because disconnect, funny how you can beign roped to death every turn but cannot reconnect a 30 sec dc, anyways i won a unrecoverable game by a 8 damage Holy Wrath to face.
First 12 wins of the expansion.
Heartharena gives Dragonhatcher about 20 points, but in combination with Sleepy Dragon, Primordial Drake and Void Ripper it has proved its ability to be MVP. This little 9 mana 2/4 saved 2 games where I needed to put a big taunt in the way (against Hunters, naturally) and allowed to burst down (with Void Ripper) another 3 opponents.
1 game at 10:2 against endless removal priest was carried by Grimestreet Informant by a clutch DK discovery, had to go below 0 hp hitting with the Grave Vengeance, but ultimately priest ran out of Screams and was brought down by the 4 Horsemen.
Synergy between Vinecleaver and Crystal Lions is great, as expected.
Void Ripper is a thinking man's best friend, truly amazing card, allows you to achieve favorable trades on almost any board.
Alexstrasza and Emperor Thaurissan are forever in my heart
I lost the final screen shot while fiddling with my screen, but I have the run recorded on HearthArena and deck tracker (can't get a screen shot, though - anyone know how?). I got all gold and no rares this time, so hallelujah!
This was a solid control/attrition deck that just kept generating value and kept control of the board. I've never played with Psychic Scream before, but I found it is as amazing as everyone says. Even though you'll probably start with no minions your following turn, your opponent will likely struggle to build a meaningful board after having gone all-in. I played it on one opponent who just conceded two rounds later even though we were both near full health. Otherwise, Kabal Courier and Priest of the Feast were both really good.
HearthArena: http://www.heartharena.com/arena-run/987f99
HearthArena is valuable, but I went it against it SIX times. It wanted me to take Keening Banshee instead of Volcanosaur #1. That doesn't make sense for a likely control/attrition deck. It kept telling me to take Duskbreaker even though I didn't have any other dragons! Beware!
This was my first 12 wins after playing for almost 3 years, and after 1000 arena wins. Played on my phone, like I do 98% of the time. I did not use any tier list this run.
Lesser Diamond Spellstone was great this run. With a lot of spells, I got 4 ressurections almost every match. Got Shadow Ascendant Tar Creeper at least 9 times
Free From Amber gave me Obsidian Statue more than 50% of the time.
Psychic Scream was the real winner. Shadow Word: Death on Violet Wurm followed by Psychic Scream. When another opponent played Violet Teacher, I waited until he filled his board with apprentices, sent them all to his deck, and he conceded after he drew one the next turn.
Archbishop Benedictus was kind of a lame duck. He helped me in one match where I played him, then Psychic Scream the next round (after he was dead). My opponent had some decent minions in his deck, but after it was filled with silver hand recruits and 2-3 cost minion. The other choices I had were Millhouse Manastorm and Nat Pagle
Great tempo deck with good removal tools, best new cards were Hungry Ettin, Lesser Onyx Spellstone hard to upgrade it in this deck but really powerful even without it, Hoarding Dragon amazing for applying pressure and getting damage early and Corridor Creeper a lot of times costed one or zero mana allowing combos.
I went 12-0 with this Hunter deck. I had absolutely no idea how powerful it would be when I drafted it, but the spellstones and secrets just seemed to carry this through.
I am not a Site Moderator
12-1 with Hunter, with a deck that I thought was good but not great. I faced 1 Druid, 1 Shaman, 2 Paladins, 3 Rogues, 5 Hunters, and a Warlock as my final boss. My only loss was to one of the Hunters who also had 3 Lesser Emerald Spellstones and 2 Flanking Strikes.
405 gold, 1 MSoG pack and 1 KnC pack. Opened Mayor Noggenfogger...
Hunter definitely seems like the class of Arena right now, the KnC cards made a huge difference in deck quality.
Another Hunter, another 12-1 deck. Again, Flanking Strikes and Lesser Emerald Spellstones both provided unbeatable tempo. Seeping Oozeling was also excellent, and triple Kill Command provided plenty of reach. My one loss came round 2 (!) to an insane Priest deck who hit me with Duskbreaker and Twilight Acolyte on successive turns, and then highrolled Free From Amber turn 7 into Y'Shaarj, Rage Unbound.
475 gold in rewards.